本文整理汇总了C++中FName::GetIndex方法的典型用法代码示例。如果您正苦于以下问题:C++ FName::GetIndex方法的具体用法?C++ FName::GetIndex怎么用?C++ FName::GetIndex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FName
的用法示例。
在下文中一共展示了FName::GetIndex方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: R_FindCustomTranslation
int R_FindCustomTranslation(FName name)
{
switch (name)
{
case NAME_Ice:
// Ice is a special case which will remain in its original slot.
return TRANSLATION(TRANSLATION_Standard, 7);
case NAME_None:
return 0;
case NAME_RainPillar1:
case NAME_RainPillar2:
case NAME_RainPillar3:
case NAME_RainPillar4:
case NAME_RainPillar5:
case NAME_RainPillar6:
case NAME_RainPillar7:
case NAME_RainPillar8:
return TRANSLATION(TRANSLATION_RainPillar, name.GetIndex() - NAME_RainPillar1);
case NAME_Player1:
case NAME_Player2:
case NAME_Player3:
case NAME_Player4:
case NAME_Player5:
case NAME_Player6:
case NAME_Player7:
case NAME_Player8:
return TRANSLATION(TRANSLATION_Players, name.GetIndex() - NAME_Player1);
}
int *t = customTranslationMap.CheckKey(FName(name, true));
return (t != nullptr)? *t : -1;
}
示例2: WriteUserInfo
void WriteUserInfo(FArchive &arc, userinfo_t &info)
{
TMapIterator<FName, FBaseCVar *> it(info);
TMap<FName, FBaseCVar *>::Pair *pair;
FName name;
UCVarValue val;
int i;
while (it.NextPair(pair))
{
name = pair->Key;
arc << name;
switch (name.GetIndex())
{
case NAME_Skin:
arc.WriteString(skins[info.GetSkin()].name);
break;
case NAME_PlayerClass:
i = info.GetPlayerClassNum();
arc.WriteString(i == -1 ? "Random" : PlayerClasses[i].Type->Meta.GetMetaString(APMETA_DisplayName));
break;
default:
val = pair->Value->GetGenericRep(CVAR_String);
arc.WriteString(val.String);
break;
}
}
name = NAME_None;
arc << name;
}
示例3: SerializeName
bool UPackageMap::SerializeName(FArchive& Ar, FName& Name)
{
if (Ar.IsLoading())
{
uint8 bHardcoded = 0;
Ar.SerializeBits(&bHardcoded, 1);
if (bHardcoded)
{
// replicated by hardcoded index
uint32 NameIndex;
Ar.SerializeInt(NameIndex, MAX_NETWORKED_HARDCODED_NAME + 1);
Name = EName(NameIndex);
// hardcoded names never have a Number
}
else
{
// replicated by string
FString InString;
int32 InNumber;
Ar << InString << InNumber;
Name = FName(*InString, InNumber);
}
}
else if (Ar.IsSaving())
{
uint8 bHardcoded = Name.GetIndex() <= MAX_NETWORKED_HARDCODED_NAME;
Ar.SerializeBits(&bHardcoded, 1);
if (bHardcoded)
{
// send by hardcoded index
checkSlow(Name.GetNumber() <= 0); // hardcoded names should never have a Number
uint32 NameIndex = uint32(Name.GetIndex());
Ar.SerializeInt(NameIndex, MAX_NETWORKED_HARDCODED_NAME + 1);
}
else
{
// send by string
FString OutString = Name.GetPlainNameString();
int32 OutNumber = Name.GetNumber();
Ar << OutString << OutNumber;
}
}
return true;
}
示例4: MakeUniqueObjectName
FName VObject::MakeUniqueObjectName(const VClass* InClass, FName BaseName /* = NAME_None */)
{
check(InClass);
VClass* Class = (VClass*)InClass;
if( BaseName == NAME_None )
{
BaseName = InClass->GetClassName();
}
EName BaseNameIndex = (EName)BaseName.GetIndex();
FName TestName;
do
{
TestName = FName(BaseNameIndex, ++(Class->_ClassUnique));
}
while (StaticFindObject(InClass, TestName));
return TestName;
}