本文整理汇总了C++中FName::GetComparisonIndex方法的典型用法代码示例。如果您正苦于以下问题:C++ FName::GetComparisonIndex方法的具体用法?C++ FName::GetComparisonIndex怎么用?C++ FName::GetComparisonIndex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FName
的用法示例。
在下文中一共展示了FName::GetComparisonIndex方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AutoTest
void FName::AutoTest()
{
const FName AutoTest_1("AutoTest_1");
const FName autoTest_1("autoTest_1");
const FName autoTeSt_1("autoTeSt_1");
const FName AutoTest1Find("autoTEST_1", EFindName::FNAME_Find);
const FName AutoTest_2(TEXT("AutoTest_2"));
const FName AutoTestB_2(TEXT("AutoTestB_2"));
check(AutoTest_1 != AutoTest_2);
check(AutoTest_1 == autoTest_1);
check(AutoTest_1 == autoTeSt_1);
#if WITH_CASE_PRESERVING_NAME
check(!FCString::Strcmp(*AutoTest_1.ToString(), TEXT("AutoTest_1")));
check(!FCString::Strcmp(*autoTest_1.ToString(), TEXT("autoTest_1")));
check(!FCString::Strcmp(*autoTeSt_1.ToString(), TEXT("autoTeSt_1")));
check(!FCString::Strcmp(*AutoTestB_2.ToString(), TEXT("AutoTestB_2")));
#endif
check(autoTest_1.GetComparisonIndex() == AutoTest_2.GetComparisonIndex());
check(autoTest_1.GetPlainNameString() == AutoTest_1.GetPlainNameString());
check(autoTest_1.GetPlainNameString() == AutoTest_2.GetPlainNameString());
check(*AutoTestB_2.GetPlainNameString() != *AutoTest_2.GetPlainNameString());
check(AutoTestB_2.GetNumber() == AutoTest_2.GetNumber());
check(autoTest_1.GetNumber() != AutoTest_2.GetNumber());
}
示例2: SerializeName
bool UPackageMap::SerializeName(FArchive& Ar, FName& Name)
{
if (Ar.IsLoading())
{
uint8 bHardcoded = 0;
Ar.SerializeBits(&bHardcoded, 1);
if (bHardcoded)
{
// replicated by hardcoded index
uint32 NameIndex;
Ar.SerializeInt(NameIndex, MAX_NETWORKED_HARDCODED_NAME + 1);
Name = EName(NameIndex);
// hardcoded names never have a Number
}
else
{
// replicated by string
FString InString;
int32 InNumber;
Ar << InString << InNumber;
Name = FName(*InString, InNumber);
}
}
else if (Ar.IsSaving())
{
uint8 bHardcoded = Name.GetComparisonIndex() <= MAX_NETWORKED_HARDCODED_NAME;
Ar.SerializeBits(&bHardcoded, 1);
if (bHardcoded)
{
// send by hardcoded index
checkSlow(Name.GetNumber() <= 0); // hardcoded names should never have a Number
uint32 NameIndex = uint32(Name.GetComparisonIndex());
Ar.SerializeInt(NameIndex, MAX_NETWORKED_HARDCODED_NAME + 1);
}
else
{
// send by string
FString OutString = Name.GetPlainNameString();
int32 OutNumber = Name.GetNumber();
Ar << OutString << OutNumber;
}
}
return true;
}