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C++ FMaterial::GetHeight方法代码示例

本文整理汇总了C++中FMaterial::GetHeight方法的典型用法代码示例。如果您正苦于以下问题:C++ FMaterial::GetHeight方法的具体用法?C++ FMaterial::GetHeight怎么用?C++ FMaterial::GetHeight使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FMaterial的用法示例。


在下文中一共展示了FMaterial::GetHeight方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RenderTextureView

void FGLInterface::RenderTextureView (FCanvasTexture *tex, AActor *Viewpoint, int FOV)
{
	FMaterial * gltex = FMaterial::ValidateTexture(tex, false);

	int width = gltex->TextureWidth();
	int height = gltex->TextureHeight();

	gl_fixedcolormap=CM_DEFAULT;
	gl_RenderState.SetFixedColormap(CM_DEFAULT);

	if (gl.legacyMode)
	{
		// In legacy mode, fail if the requested texture is too large.
		if (gltex->GetWidth() > screen->GetWidth() || gltex->GetHeight() > screen->GetHeight()) return;
		glFlush();
	}
	else
	{
		GLRenderer->StartOffscreen();
		gltex->BindToFrameBuffer();
	}

	GL_IRECT bounds;
	bounds.left=bounds.top=0;
	bounds.width=FHardwareTexture::GetTexDimension(gltex->GetWidth());
	bounds.height=FHardwareTexture::GetTexDimension(gltex->GetHeight());

	GLRenderer->RenderViewpoint(Viewpoint, &bounds, FOV, (float)width/height, (float)width/height, false, false);

	if (gl.legacyMode)
	{
		glFlush();
		gl_RenderState.SetMaterial(gltex, 0, 0, -1, false);
		glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, bounds.width, bounds.height);
	}
	else
	{
		GLRenderer->EndOffscreen();
	}

	tex->SetUpdated();
	camtexcount++;
}
开发者ID:,项目名称:,代码行数:43,代码来源:

示例2: RenderTextureView

void FGLRenderer::RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint, double FOV)
{
	// This doesn't need to clear the fake flat cache. It can be shared between camera textures and the main view of a scene.
	FMaterial * gltex = FMaterial::ValidateTexture(tex, false);

	int width = gltex->TextureWidth();
	int height = gltex->TextureHeight();

	StartOffscreen();
	BindToFrameBuffer(gltex);

	IntRect bounds;
	bounds.left = bounds.top = 0;
	bounds.width = FHardwareTexture::GetTexDimension(gltex->GetWidth());
	bounds.height = FHardwareTexture::GetTexDimension(gltex->GetHeight());

	FRenderViewpoint texvp;
	RenderViewpoint(texvp, Viewpoint, &bounds, FOV, (float)width / height, (float)width / height, false, false);

	EndOffscreen();

	tex->SetUpdated(true);
	static_cast<OpenGLFrameBuffer*>(screen)->camtexcount++;
}
开发者ID:usernameak,项目名称:gzdoom,代码行数:24,代码来源:gl_renderer.cpp


注:本文中的FMaterial::GetHeight方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。