本文整理汇总了C++中ExplodedNodeSet::insert方法的典型用法代码示例。如果您正苦于以下问题:C++ ExplodedNodeSet::insert方法的具体用法?C++ ExplodedNodeSet::insert怎么用?C++ ExplodedNodeSet::insert使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ExplodedNodeSet
的用法示例。
在下文中一共展示了ExplodedNodeSet::insert方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: EvalArguments
void GRExprEngine::EvalArguments(ConstExprIterator AI, ConstExprIterator AE,
const FunctionProtoType *FnType,
ExplodedNode *Pred, ExplodedNodeSet &Dst) {
llvm::SmallVector<CallExprWLItem, 20> WorkList;
WorkList.reserve(AE - AI);
WorkList.push_back(CallExprWLItem(AI, Pred));
while (!WorkList.empty()) {
CallExprWLItem Item = WorkList.back();
WorkList.pop_back();
if (Item.I == AE) {
Dst.insert(Item.N);
continue;
}
ExplodedNodeSet Tmp;
const unsigned ParamIdx = Item.I - AI;
bool VisitAsLvalue = FnType? FnType->getArgType(ParamIdx)->isReferenceType()
: false;
if (VisitAsLvalue)
VisitLValue(*Item.I, Item.N, Tmp);
else
Visit(*Item.I, Item.N, Tmp);
++(Item.I);
for (ExplodedNodeSet::iterator NI=Tmp.begin(), NE=Tmp.end(); NI != NE; ++NI)
WorkList.push_back(CallExprWLItem(Item.I, *NI));
}
}
示例2: runCheckersForBranchCondition
/// \brief Run checkers for branch condition.
void CheckerManager::runCheckersForBranchCondition(const Stmt *Condition,
ExplodedNodeSet &Dst,
ExplodedNode *Pred,
ExprEngine &Eng) {
ExplodedNodeSet Src;
Src.insert(Pred);
CheckBranchConditionContext C(BranchConditionCheckers, Condition, Eng);
expandGraphWithCheckers(C, Dst, Src);
}
示例3: runCheckersForBeginFunction
void CheckerManager::runCheckersForBeginFunction(ExplodedNodeSet &Dst,
const BlockEdge &L,
ExplodedNode *Pred,
ExprEngine &Eng) {
ExplodedNodeSet Src;
Src.insert(Pred);
CheckBeginFunctionContext C(BeginFunctionCheckers, Eng, L);
expandGraphWithCheckers(C, Dst, Src);
}
示例4: VisitDeclStmt
void ExprEngine::VisitDeclStmt(const DeclStmt *DS, ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
// FIXME: static variables may have an initializer, but the second
// time a function is called those values may not be current.
// This may need to be reflected in the CFG.
// Assumption: The CFG has one DeclStmt per Decl.
const Decl *D = *DS->decl_begin();
if (!D || !isa<VarDecl>(D)) {
//TODO:AZ: remove explicit insertion after refactoring is done.
Dst.insert(Pred);
return;
}
// FIXME: all pre/post visits should eventually be handled by ::Visit().
ExplodedNodeSet dstPreVisit;
getCheckerManager().runCheckersForPreStmt(dstPreVisit, Pred, DS, *this);
StmtNodeBuilder B(dstPreVisit, Dst, *currentBuilderContext);
const VarDecl *VD = dyn_cast<VarDecl>(D);
for (ExplodedNodeSet::iterator I = dstPreVisit.begin(), E = dstPreVisit.end();
I!=E; ++I) {
ExplodedNode *N = *I;
const ProgramState *state = N->getState();
// Decls without InitExpr are not initialized explicitly.
const LocationContext *LC = N->getLocationContext();
if (const Expr *InitEx = VD->getInit()) {
SVal InitVal = state->getSVal(InitEx, Pred->getLocationContext());
// We bound the temp obj region to the CXXConstructExpr. Now recover
// the lazy compound value when the variable is not a reference.
if (AMgr.getLangOptions().CPlusPlus && VD->getType()->isRecordType() &&
!VD->getType()->isReferenceType() && isa<loc::MemRegionVal>(InitVal)){
InitVal = state->getSVal(cast<loc::MemRegionVal>(InitVal).getRegion());
assert(isa<nonloc::LazyCompoundVal>(InitVal));
}
// Recover some path-sensitivity if a scalar value evaluated to
// UnknownVal.
if (InitVal.isUnknown()) {
InitVal = svalBuilder.getConjuredSymbolVal(NULL, InitEx,
currentBuilderContext->getCurrentBlockCount());
}
B.takeNodes(N);
ExplodedNodeSet Dst2;
evalBind(Dst2, DS, N, state->getLValue(VD, LC), InitVal, true);
B.addNodes(Dst2);
}
else {
B.generateNode(DS, N,state->bindDeclWithNoInit(state->getRegion(VD, LC)));
}
}
}
示例5: runCheckersForEvalCall
/// \brief Run checkers for evaluating a call.
/// Only one checker will evaluate the call.
void CheckerManager::runCheckersForEvalCall(ExplodedNodeSet &Dst,
const ExplodedNodeSet &Src,
const CallEvent &Call,
ExprEngine &Eng) {
const CallExpr *CE = cast<CallExpr>(Call.getOriginExpr());
for (ExplodedNodeSet::iterator
NI = Src.begin(), NE = Src.end(); NI != NE; ++NI) {
ExplodedNode *Pred = *NI;
bool anyEvaluated = false;
ExplodedNodeSet checkDst;
NodeBuilder B(Pred, checkDst, Eng.getBuilderContext());
// Check if any of the EvalCall callbacks can evaluate the call.
for (std::vector<EvalCallFunc>::iterator
EI = EvalCallCheckers.begin(), EE = EvalCallCheckers.end();
EI != EE; ++EI) {
ProgramPoint::Kind K = ProgramPoint::PostStmtKind;
const ProgramPoint &L = ProgramPoint::getProgramPoint(CE, K,
Pred->getLocationContext(), EI->Checker);
bool evaluated = false;
{ // CheckerContext generates transitions(populates checkDest) on
// destruction, so introduce the scope to make sure it gets properly
// populated.
CheckerContext C(B, Eng, Pred, L);
evaluated = (*EI)(CE, C);
}
assert(!(evaluated && anyEvaluated)
&& "There are more than one checkers evaluating the call");
if (evaluated) {
anyEvaluated = true;
Dst.insert(checkDst);
#ifdef NDEBUG
break; // on release don't check that no other checker also evals.
#endif
}
}
// If none of the checkers evaluated the call, ask ExprEngine to handle it.
if (!anyEvaluated) {
NodeBuilder B(Pred, Dst, Eng.getBuilderContext());
Eng.defaultEvalCall(B, Pred, Call);
}
}
}
示例6: expandGraphWithCheckers
static void expandGraphWithCheckers(CHECK_CTX checkCtx,
ExplodedNodeSet &Dst,
const ExplodedNodeSet &Src) {
const NodeBuilderContext &BldrCtx = checkCtx.Eng.getBuilderContext();
if (Src.empty())
return;
typename CHECK_CTX::CheckersTy::const_iterator
I = checkCtx.checkers_begin(), E = checkCtx.checkers_end();
if (I == E) {
Dst.insert(Src);
return;
}
ExplodedNodeSet Tmp1, Tmp2;
const ExplodedNodeSet *PrevSet = &Src;
for (; I != E; ++I) {
ExplodedNodeSet *CurrSet = 0;
if (I+1 == E)
CurrSet = &Dst;
else {
CurrSet = (PrevSet == &Tmp1) ? &Tmp2 : &Tmp1;
CurrSet->clear();
}
NodeBuilder B(*PrevSet, *CurrSet, BldrCtx);
for (ExplodedNodeSet::iterator NI = PrevSet->begin(), NE = PrevSet->end();
NI != NE; ++NI) {
checkCtx.runChecker(*I, B, *NI);
}
// If all the produced transitions are sinks, stop.
if (CurrSet->empty())
return;
// Update which NodeSet is the current one.
PrevSet = CurrSet;
}
}
示例7: processCallExit
//.........这里部分代码省略.........
V = adjustReturnValue(V, Ex->getType(), ReturnedTy,
getStoreManager());
}
}
}
state = state->BindExpr(CE, callerCtx, V);
}
// Bind the constructed object value to CXXConstructExpr.
if (const CXXConstructExpr *CCE = dyn_cast<CXXConstructExpr>(CE)) {
loc::MemRegionVal This =
svalBuilder.getCXXThis(CCE->getConstructor()->getParent(), calleeCtx);
SVal ThisV = state->getSVal(This);
// If the constructed object is a temporary prvalue, get its bindings.
if (isTemporaryPRValue(CCE, ThisV))
ThisV = state->getSVal(ThisV.castAs<Loc>());
state = state->BindExpr(CCE, callerCtx, ThisV);
}
}
// Step 3: BindedRetNode -> CleanedNodes
// If we can find a statement and a block in the inlined function, run remove
// dead bindings before returning from the call. This is important to ensure
// that we report the issues such as leaks in the stack contexts in which
// they occurred.
ExplodedNodeSet CleanedNodes;
if (LastSt && Blk && AMgr.options.AnalysisPurgeOpt != PurgeNone) {
static SimpleProgramPointTag retValBind("ExprEngine", "Bind Return Value");
PostStmt Loc(LastSt, calleeCtx, &retValBind);
bool isNew;
ExplodedNode *BindedRetNode = G.getNode(Loc, state, false, &isNew);
BindedRetNode->addPredecessor(CEBNode, G);
if (!isNew)
return;
NodeBuilderContext Ctx(getCoreEngine(), Blk, BindedRetNode);
currBldrCtx = &Ctx;
// Here, we call the Symbol Reaper with 0 statement and callee location
// context, telling it to clean up everything in the callee's context
// (and its children). We use the callee's function body as a diagnostic
// statement, with which the program point will be associated.
removeDead(BindedRetNode, CleanedNodes, nullptr, calleeCtx,
calleeCtx->getAnalysisDeclContext()->getBody(),
ProgramPoint::PostStmtPurgeDeadSymbolsKind);
currBldrCtx = nullptr;
} else {
CleanedNodes.Add(CEBNode);
}
for (ExplodedNodeSet::iterator I = CleanedNodes.begin(),
E = CleanedNodes.end(); I != E; ++I) {
// Step 4: Generate the CallExit and leave the callee's context.
// CleanedNodes -> CEENode
CallExitEnd Loc(calleeCtx, callerCtx);
bool isNew;
ProgramStateRef CEEState = (*I == CEBNode) ? state : (*I)->getState();
ExplodedNode *CEENode = G.getNode(Loc, CEEState, false, &isNew);
CEENode->addPredecessor(*I, G);
if (!isNew)
return;
// Step 5: Perform the post-condition check of the CallExpr and enqueue the
// result onto the work list.
// CEENode -> Dst -> WorkList
NodeBuilderContext Ctx(Engine, calleeCtx->getCallSiteBlock(), CEENode);
SaveAndRestore<const NodeBuilderContext*> NBCSave(currBldrCtx,
&Ctx);
SaveAndRestore<unsigned> CBISave(currStmtIdx, calleeCtx->getIndex());
CallEventRef<> UpdatedCall = Call.cloneWithState(CEEState);
ExplodedNodeSet DstPostCall;
getCheckerManager().runCheckersForPostCall(DstPostCall, CEENode,
*UpdatedCall, *this,
/*WasInlined=*/true);
ExplodedNodeSet Dst;
if (const ObjCMethodCall *Msg = dyn_cast<ObjCMethodCall>(Call)) {
getCheckerManager().runCheckersForPostObjCMessage(Dst, DstPostCall, *Msg,
*this,
/*WasInlined=*/true);
} else if (CE) {
getCheckerManager().runCheckersForPostStmt(Dst, DstPostCall, CE,
*this, /*WasInlined=*/true);
} else {
Dst.insert(DstPostCall);
}
// Enqueue the next element in the block.
for (ExplodedNodeSet::iterator PSI = Dst.begin(), PSE = Dst.end();
PSI != PSE; ++PSI) {
Engine.getWorkList()->enqueue(*PSI, calleeCtx->getCallSiteBlock(),
calleeCtx->getIndex()+1);
}
}
}
示例8: VisitIncrementDecrementOperator
void ExprEngine::VisitIncrementDecrementOperator(const UnaryOperator* U,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
// Handle ++ and -- (both pre- and post-increment).
assert (U->isIncrementDecrementOp());
const Expr *Ex = U->getSubExpr()->IgnoreParens();
const LocationContext *LCtx = Pred->getLocationContext();
ProgramStateRef state = Pred->getState();
SVal loc = state->getSVal(Ex, LCtx);
// Perform a load.
ExplodedNodeSet Tmp;
evalLoad(Tmp, U, Ex, Pred, state, loc);
ExplodedNodeSet Dst2;
StmtNodeBuilder Bldr(Tmp, Dst2, *currBldrCtx);
for (ExplodedNodeSet::iterator I=Tmp.begin(), E=Tmp.end();I!=E;++I) {
state = (*I)->getState();
assert(LCtx == (*I)->getLocationContext());
SVal V2_untested = state->getSVal(Ex, LCtx);
// Propagate unknown and undefined values.
if (V2_untested.isUnknownOrUndef()) {
Bldr.generateNode(U, *I, state->BindExpr(U, LCtx, V2_untested));
continue;
}
DefinedSVal V2 = V2_untested.castAs<DefinedSVal>();
// Handle all other values.
BinaryOperator::Opcode Op = U->isIncrementOp() ? BO_Add : BO_Sub;
// If the UnaryOperator has non-location type, use its type to create the
// constant value. If the UnaryOperator has location type, create the
// constant with int type and pointer width.
SVal RHS;
if (U->getType()->isAnyPointerType())
RHS = svalBuilder.makeArrayIndex(1);
else if (U->getType()->isIntegralOrEnumerationType())
RHS = svalBuilder.makeIntVal(1, U->getType());
else
RHS = UnknownVal();
SVal Result = evalBinOp(state, Op, V2, RHS, U->getType());
// Conjure a new symbol if necessary to recover precision.
if (Result.isUnknown()){
DefinedOrUnknownSVal SymVal =
svalBuilder.conjureSymbolVal(0, Ex, LCtx, currBldrCtx->blockCount());
Result = SymVal;
// If the value is a location, ++/-- should always preserve
// non-nullness. Check if the original value was non-null, and if so
// propagate that constraint.
if (Loc::isLocType(U->getType())) {
DefinedOrUnknownSVal Constraint =
svalBuilder.evalEQ(state, V2,svalBuilder.makeZeroVal(U->getType()));
if (!state->assume(Constraint, true)) {
// It isn't feasible for the original value to be null.
// Propagate this constraint.
Constraint = svalBuilder.evalEQ(state, SymVal,
svalBuilder.makeZeroVal(U->getType()));
state = state->assume(Constraint, false);
assert(state);
}
}
}
// Since the lvalue-to-rvalue conversion is explicit in the AST,
// we bind an l-value if the operator is prefix and an lvalue (in C++).
if (U->isGLValue())
state = state->BindExpr(U, LCtx, loc);
else
state = state->BindExpr(U, LCtx, U->isPostfix() ? V2 : Result);
// Perform the store.
Bldr.takeNodes(*I);
ExplodedNodeSet Dst3;
evalStore(Dst3, U, U, *I, state, loc, Result);
Bldr.addNodes(Dst3);
}
Dst.insert(Dst2);
}
示例9: VisitDeclStmt
void ExprEngine::VisitDeclStmt(const DeclStmt *DS, ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
// Assumption: The CFG has one DeclStmt per Decl.
const VarDecl *VD = dyn_cast_or_null<VarDecl>(*DS->decl_begin());
if (!VD) {
//TODO:AZ: remove explicit insertion after refactoring is done.
Dst.insert(Pred);
return;
}
// FIXME: all pre/post visits should eventually be handled by ::Visit().
ExplodedNodeSet dstPreVisit;
getCheckerManager().runCheckersForPreStmt(dstPreVisit, Pred, DS, *this);
StmtNodeBuilder B(dstPreVisit, Dst, *currBldrCtx);
for (ExplodedNodeSet::iterator I = dstPreVisit.begin(), E = dstPreVisit.end();
I!=E; ++I) {
ExplodedNode *N = *I;
ProgramStateRef state = N->getState();
const LocationContext *LC = N->getLocationContext();
// Decls without InitExpr are not initialized explicitly.
if (const Expr *InitEx = VD->getInit()) {
// Note in the state that the initialization has occurred.
ExplodedNode *UpdatedN = N;
SVal InitVal = state->getSVal(InitEx, LC);
if (isa<CXXConstructExpr>(InitEx->IgnoreImplicit())) {
// We constructed the object directly in the variable.
// No need to bind anything.
B.generateNode(DS, UpdatedN, state);
} else {
// We bound the temp obj region to the CXXConstructExpr. Now recover
// the lazy compound value when the variable is not a reference.
if (AMgr.getLangOpts().CPlusPlus && VD->getType()->isRecordType() &&
!VD->getType()->isReferenceType()) {
if (Optional<loc::MemRegionVal> M =
InitVal.getAs<loc::MemRegionVal>()) {
InitVal = state->getSVal(M->getRegion());
assert(InitVal.getAs<nonloc::LazyCompoundVal>());
}
}
// Recover some path-sensitivity if a scalar value evaluated to
// UnknownVal.
if (InitVal.isUnknown()) {
QualType Ty = InitEx->getType();
if (InitEx->isGLValue()) {
Ty = getContext().getPointerType(Ty);
}
InitVal = svalBuilder.conjureSymbolVal(0, InitEx, LC, Ty,
currBldrCtx->blockCount());
}
B.takeNodes(UpdatedN);
ExplodedNodeSet Dst2;
evalBind(Dst2, DS, UpdatedN, state->getLValue(VD, LC), InitVal, true);
B.addNodes(Dst2);
}
}
else {
B.generateNode(DS, N, state);
}
}
}
示例10: runCheckersForEvalCall
/// \brief Run checkers for evaluating a call.
/// Only one checker will evaluate the call.
void CheckerManager::runCheckersForEvalCall(ExplodedNodeSet &Dst,
const ExplodedNodeSet &Src,
const CallExpr *CE,
ExprEngine &Eng,
GraphExpander *defaultEval) {
if (EvalCallCheckers.empty() &&
InlineCallCheckers.empty() &&
defaultEval == 0) {
Dst.insert(Src);
return;
}
for (ExplodedNodeSet::iterator
NI = Src.begin(), NE = Src.end(); NI != NE; ++NI) {
ExplodedNode *Pred = *NI;
bool anyEvaluated = false;
// First, check if any of the InlineCall callbacks can evaluate the call.
assert(InlineCallCheckers.size() <= 1 &&
"InlineCall is a special hacky callback to allow intrusive"
"evaluation of the call (which simulates inlining). It is "
"currently only used by OSAtomicChecker and should go away "
"at some point.");
for (std::vector<InlineCallFunc>::iterator
EI = InlineCallCheckers.begin(), EE = InlineCallCheckers.end();
EI != EE; ++EI) {
ExplodedNodeSet checkDst;
bool evaluated = (*EI)(CE, Eng, Pred, checkDst);
assert(!(evaluated && anyEvaluated)
&& "There are more than one checkers evaluating the call");
if (evaluated) {
anyEvaluated = true;
Dst.insert(checkDst);
#ifdef NDEBUG
break; // on release don't check that no other checker also evals.
#endif
}
}
#ifdef NDEBUG // on release don't check that no other checker also evals.
if (anyEvaluated) {
break;
}
#endif
// Next, check if any of the EvalCall callbacks can evaluate the call.
for (std::vector<EvalCallFunc>::iterator
EI = EvalCallCheckers.begin(), EE = EvalCallCheckers.end();
EI != EE; ++EI) {
ExplodedNodeSet checkDst;
ProgramPoint::Kind K = ProgramPoint::PostStmtKind;
const ProgramPoint &L = ProgramPoint::getProgramPoint(CE, K,
Pred->getLocationContext(), EI->Checker);
bool evaluated = false;
{ // CheckerContext generates transitions(populates checkDest) on
// destruction, so introduce the scope to make sure it gets properly
// populated.
CheckerContext C(checkDst, Eng.getBuilder(), Eng, Pred, L, 0);
evaluated = (*EI)(CE, C);
}
assert(!(evaluated && anyEvaluated)
&& "There are more than one checkers evaluating the call");
if (evaluated) {
anyEvaluated = true;
Dst.insert(checkDst);
#ifdef NDEBUG
break; // on release don't check that no other checker also evals.
#endif
}
}
// If none of the checkers evaluated the call, ask ExprEngine to handle it.
if (!anyEvaluated) {
if (defaultEval)
defaultEval->expandGraph(Dst, Pred);
else
Dst.insert(Pred);
}
}
}