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C++ ExplodedNodeSet::empty方法代码示例

本文整理汇总了C++中ExplodedNodeSet::empty方法的典型用法代码示例。如果您正苦于以下问题:C++ ExplodedNodeSet::empty方法的具体用法?C++ ExplodedNodeSet::empty怎么用?C++ ExplodedNodeSet::empty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ExplodedNodeSet的用法示例。


在下文中一共展示了ExplodedNodeSet::empty方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: expandGraphWithCheckers

static void expandGraphWithCheckers(CHECK_CTX checkCtx,
                                    ExplodedNodeSet &Dst,
                                    const ExplodedNodeSet &Src) {
  const NodeBuilderContext &BldrCtx = checkCtx.Eng.getBuilderContext();
  if (Src.empty())
    return;

  typename CHECK_CTX::CheckersTy::const_iterator
      I = checkCtx.checkers_begin(), E = checkCtx.checkers_end();
  if (I == E) {
    Dst.insert(Src);
    return;
  }

  ExplodedNodeSet Tmp1, Tmp2;
  const ExplodedNodeSet *PrevSet = &Src;

  for (; I != E; ++I) {
    ExplodedNodeSet *CurrSet = 0;
    if (I+1 == E)
      CurrSet = &Dst;
    else {
      CurrSet = (PrevSet == &Tmp1) ? &Tmp2 : &Tmp1;
      CurrSet->clear();
    }

    NodeBuilder B(*PrevSet, *CurrSet, BldrCtx);
    for (ExplodedNodeSet::iterator NI = PrevSet->begin(), NE = PrevSet->end();
         NI != NE; ++NI) {
      checkCtx.runChecker(*I, B, *NI);
    }

    // If all the produced transitions are sinks, stop.
    if (CurrSet->empty())
      return;

    // Update which NodeSet is the current one.
    PrevSet = CurrSet;
  }
}
开发者ID:r4start,项目名称:clang-with-ms-abi-support,代码行数:40,代码来源:CheckerManager.cpp

示例2: VisitCXXConstructExpr

void ExprEngine::VisitCXXConstructExpr(const CXXConstructExpr *E, 
                                         const MemRegion *Dest,
                                         ExplodedNode *Pred,
                                         ExplodedNodeSet &Dst) {
  if (!Dest)
    Dest = svalBuilder.getRegionManager().getCXXTempObjectRegion(E,
                                                    Pred->getLocationContext());

  if (E->isElidable()) {
    VisitAggExpr(E->getArg(0), Dest, Pred, Dst);
    // FIXME: this is here to force propogation if VisitAggExpr doesn't
    if (Dst.empty())
      Dst.Add(Pred);
    return;
  }

  const CXXConstructorDecl *CD = E->getConstructor();
  assert(CD);

  if (!(CD->isThisDeclarationADefinition() && AMgr.shouldInlineCall()))
    // FIXME: invalidate the object.
    return;

  
  // Evaluate other arguments.
  ExplodedNodeSet argsEvaluated;
  const FunctionProtoType *FnType = CD->getType()->getAs<FunctionProtoType>();
  evalArguments(E->arg_begin(), E->arg_end(), FnType, Pred, argsEvaluated);
  // The callee stack frame context used to create the 'this' parameter region.
  const StackFrameContext *SFC = AMgr.getStackFrame(CD, 
                                                    Pred->getLocationContext(),
                                                    E, Builder->getBlock(),
                                                    Builder->getIndex());

  const CXXThisRegion *ThisR =getCXXThisRegion(E->getConstructor()->getParent(),
                                               SFC);

  CallEnter Loc(E, SFC, Pred->getLocationContext());
  for (ExplodedNodeSet::iterator NI = argsEvaluated.begin(),
                                 NE = argsEvaluated.end(); NI != NE; ++NI) {
    const GRState *state = GetState(*NI);
    // Setup 'this' region, so that the ctor is evaluated on the object pointed
    // by 'Dest'.
    state = state->bindLoc(loc::MemRegionVal(ThisR), loc::MemRegionVal(Dest));
    ExplodedNode *N = Builder->generateNode(Loc, state, Pred);
    if (N)
      Dst.Add(N);
  }
}
开发者ID:syoyo,项目名称:clang,代码行数:49,代码来源:CXXExprEngine.cpp

示例3: HandleBlockEdge

void CoreEngine::HandleBlockEdge(const BlockEdge &L, ExplodedNode *Pred) {

  const CFGBlock *Blk = L.getDst();

  // Check if we are entering the EXIT block.
  if (Blk == &(L.getLocationContext()->getCFG()->getExit())) {

    assert (L.getLocationContext()->getCFG()->getExit().size() == 0
            && "EXIT block cannot contain Stmts.");

    // Process the final state transition.
    EndOfFunctionNodeBuilder Builder(Blk, Pred, this);
    SubEng.processEndOfFunction(Builder);

    // This path is done. Don't enqueue any more nodes.
    return;
  }

  // Call into the subengine to process entering the CFGBlock.
  ExplodedNodeSet dstNodes;
  BlockEntrance BE(Blk, Pred->getLocationContext());
  GenericNodeBuilder<BlockEntrance> nodeBuilder(*this, Pred, BE);
  SubEng.processCFGBlockEntrance(dstNodes, nodeBuilder);

  if (dstNodes.empty()) {
    if (!nodeBuilder.hasGeneratedNode) {
      // Auto-generate a node and enqueue it to the worklist.
      generateNode(BE, Pred->State, Pred);    
    }
  }
  else {
    for (ExplodedNodeSet::iterator I = dstNodes.begin(), E = dstNodes.end();
         I != E; ++I) {
      WList->enqueue(*I);
    }
  }

  for (SmallVectorImpl<ExplodedNode*>::const_iterator
       I = nodeBuilder.sinks().begin(), E = nodeBuilder.sinks().end();
       I != E; ++I) {
    blocksExhausted.push_back(std::make_pair(L, *I));
  }
}
开发者ID:lygstate,项目名称:safecode-mirror,代码行数:43,代码来源:CoreEngine.cpp

示例4: evalOSAtomicCompareAndSwap

bool OSAtomicChecker::evalOSAtomicCompareAndSwap(CheckerContext &C, 
                                                 const CallExpr *CE) {
  // Not enough arguments to match OSAtomicCompareAndSwap?
  if (CE->getNumArgs() != 3)
    return false;

  ASTContext &Ctx = C.getASTContext();
  const Expr *oldValueExpr = CE->getArg(0);
  QualType oldValueType = Ctx.getCanonicalType(oldValueExpr->getType());

  const Expr *newValueExpr = CE->getArg(1);
  QualType newValueType = Ctx.getCanonicalType(newValueExpr->getType());

  // Do the types of 'oldValue' and 'newValue' match?
  if (oldValueType != newValueType)
    return false;

  const Expr *theValueExpr = CE->getArg(2);
  const PointerType *theValueType=theValueExpr->getType()->getAs<PointerType>();

  // theValueType not a pointer?
  if (!theValueType)
    return false;

  QualType theValueTypePointee =
    Ctx.getCanonicalType(theValueType->getPointeeType()).getUnqualifiedType();

  // The pointee must match newValueType and oldValueType.
  if (theValueTypePointee != newValueType)
    return false;

  static SimpleProgramPointTag OSAtomicLoadTag("OSAtomicChecker : Load");
  static SimpleProgramPointTag OSAtomicStoreTag("OSAtomicChecker : Store");
  
  // Load 'theValue'.
  ExprEngine &Engine = C.getEngine();
  const ProgramState *state = C.getState();
  ExplodedNodeSet Tmp;
  SVal location = state->getSVal(theValueExpr);
  // Here we should use the value type of the region as the load type, because
  // we are simulating the semantics of the function, not the semantics of 
  // passing argument. So the type of theValue expr is not we are loading.
  // But usually the type of the varregion is not the type we want either,
  // we still need to do a CastRetrievedVal in store manager. So actually this
  // LoadTy specifying can be omitted. But we put it here to emphasize the 
  // semantics.
  QualType LoadTy;
  if (const TypedValueRegion *TR =
      dyn_cast_or_null<TypedValueRegion>(location.getAsRegion())) {
    LoadTy = TR->getValueType();
  }
  Engine.evalLoad(Tmp, theValueExpr, C.getPredecessor(), 
                  state, location, &OSAtomicLoadTag, LoadTy);

  if (Tmp.empty()) {
    // If no nodes were generated, other checkers must generated sinks. But 
    // since the builder state was restored, we set it manually to prevent 
    // auto transition.
    // FIXME: there should be a better approach.
    C.getNodeBuilder().BuildSinks = true;
    return true;
  }
 
  for (ExplodedNodeSet::iterator I = Tmp.begin(), E = Tmp.end();
       I != E; ++I) {

    ExplodedNode *N = *I;
    const ProgramState *stateLoad = N->getState();

    // Use direct bindings from the environment since we are forcing a load
    // from a location that the Environment would typically not be used
    // to bind a value.
    SVal theValueVal_untested = stateLoad->getSVal(theValueExpr, true);

    SVal oldValueVal_untested = stateLoad->getSVal(oldValueExpr);

    // FIXME: Issue an error.
    if (theValueVal_untested.isUndef() || oldValueVal_untested.isUndef()) {
      return false;
    }
    
    DefinedOrUnknownSVal theValueVal =
      cast<DefinedOrUnknownSVal>(theValueVal_untested);
    DefinedOrUnknownSVal oldValueVal =
      cast<DefinedOrUnknownSVal>(oldValueVal_untested);

    SValBuilder &svalBuilder = Engine.getSValBuilder();

    // Perform the comparison.
    DefinedOrUnknownSVal Cmp =
      svalBuilder.evalEQ(stateLoad,theValueVal,oldValueVal);

    const ProgramState *stateEqual = stateLoad->assume(Cmp, true);

    // Were they equal?
    if (stateEqual) {
      // Perform the store.
      ExplodedNodeSet TmpStore;
      SVal val = stateEqual->getSVal(newValueExpr);

//.........这里部分代码省略.........
开发者ID:lygstate,项目名称:safecode-mirror,代码行数:101,代码来源:OSAtomicChecker.cpp

示例5: VisitCXXConstructExpr

void ExprEngine::VisitCXXConstructExpr(const CXXConstructExpr *E, 
                                       const MemRegion *Dest,
                                       ExplodedNode *Pred,
                                       ExplodedNodeSet &destNodes) {

  const CXXConstructorDecl *CD = E->getConstructor();
  assert(CD);
  
#if 0
  if (!(CD->doesThisDeclarationHaveABody() && AMgr.shouldInlineCall()))
    // FIXME: invalidate the object.
    return;
#endif
  
  // Evaluate other arguments.
  ExplodedNodeSet argsEvaluated;
  const FunctionProtoType *FnType = CD->getType()->getAs<FunctionProtoType>();
  evalArguments(E->arg_begin(), E->arg_end(), FnType, Pred, argsEvaluated);

#if 0
  // Is the constructor elidable?
  if (E->isElidable()) {
    VisitAggExpr(E->getArg(0), destNodes, Pred, Dst);
    // FIXME: this is here to force propagation if VisitAggExpr doesn't
    if (destNodes.empty())
      destNodes.Add(Pred);
    return;
  }
#endif
  
  // Perform the previsit of the constructor.
  ExplodedNodeSet destPreVisit;
  getCheckerManager().runCheckersForPreStmt(destPreVisit, argsEvaluated, E, 
                                            *this);
  
  // Evaluate the constructor.  Currently we don't now allow checker-specific
  // implementations of specific constructors (as we do with ordinary
  // function calls.  We can re-evaluate this in the future.
  
#if 0
  // Inlining currently isn't fully implemented.

  if (AMgr.shouldInlineCall()) {
    if (!Dest)
      Dest =
        svalBuilder.getRegionManager().getCXXTempObjectRegion(E,
                                                  Pred->getLocationContext());

    // The callee stack frame context used to create the 'this'
    // parameter region.
    const StackFrameContext *SFC = 
      AMgr.getStackFrame(CD, Pred->getLocationContext(),
                         E, currentBuilderContext->getBlock(),
                         currentStmtIdx);

    // Create the 'this' region.
    const CXXThisRegion *ThisR =
      getCXXThisRegion(E->getConstructor()->getParent(), SFC);

    CallEnter Loc(E, SFC, Pred->getLocationContext());

    StmtNodeBuilder Bldr(argsEvaluated, destNodes, *currentBuilderContext);
    for (ExplodedNodeSet::iterator NI = argsEvaluated.begin(),
                                  NE = argsEvaluated.end(); NI != NE; ++NI) {
      const ProgramState *state = (*NI)->getState();
      // Setup 'this' region, so that the ctor is evaluated on the object pointed
      // by 'Dest'.
      state = state->bindLoc(loc::MemRegionVal(ThisR), loc::MemRegionVal(Dest));
      Bldr.generateNode(Loc, *NI, state);
    }
  }
#endif
  
  // Default semantics: invalidate all regions passed as arguments.
  ExplodedNodeSet destCall;
  {
    StmtNodeBuilder Bldr(destPreVisit, destCall, *currentBuilderContext);
    for (ExplodedNodeSet::iterator
        i = destPreVisit.begin(), e = destPreVisit.end();
        i != e; ++i)
    {
      ExplodedNode *Pred = *i;
      const LocationContext *LC = Pred->getLocationContext();
      const ProgramState *state = Pred->getState();

      state = invalidateArguments(state, CallOrObjCMessage(E, state, LC), LC);
      Bldr.generateNode(E, Pred, state);
    }
  }
  // Do the post visit.
  getCheckerManager().runCheckersForPostStmt(destNodes, destCall, E, *this);  
}
开发者ID:Andersbakken,项目名称:clang,代码行数:92,代码来源:ExprEngineCXX.cpp

示例6: VisitCXXConstructExpr


//.........这里部分代码省略.........

  ExplodedNodeSet DstPreVisit;
  getCheckerManager().runCheckersForPreStmt(DstPreVisit, Pred, CE, *this);

  // FIXME: Is it possible and/or useful to do this before PreStmt?
  ExplodedNodeSet PreInitialized;
  {
    StmtNodeBuilder Bldr(DstPreVisit, PreInitialized, *currBldrCtx);
    for (ExplodedNodeSet::iterator I = DstPreVisit.begin(),
                                   E = DstPreVisit.end();
         I != E; ++I) {
      ProgramStateRef State = (*I)->getState();
      if (CE->requiresZeroInitialization()) {
        // FIXME: Once we properly handle constructors in new-expressions, we'll
        // need to invalidate the region before setting a default value, to make
        // sure there aren't any lingering bindings around. This probably needs
        // to happen regardless of whether or not the object is zero-initialized
        // to handle random fields of a placement-initialized object picking up
        // old bindings. We might only want to do it when we need to, though.
        // FIXME: This isn't actually correct for arrays -- we need to zero-
        // initialize the entire array, not just the first element -- but our
        // handling of arrays everywhere else is weak as well, so this shouldn't
        // actually make things worse. Placement new makes this tricky as well,
        // since it's then possible to be initializing one part of a multi-
        // dimensional array.
        State = State->bindDefaultZero(Target, LCtx);
      }

      Bldr.generateNode(CE, *I, State, /*tag=*/nullptr,
                        ProgramPoint::PreStmtKind);
    }
  }

  ExplodedNodeSet DstPreCall;
  getCheckerManager().runCheckersForPreCall(DstPreCall, PreInitialized,
                                            *Call, *this);

  ExplodedNodeSet DstEvaluated;
  StmtNodeBuilder Bldr(DstPreCall, DstEvaluated, *currBldrCtx);

  if (CE->getConstructor()->isTrivial() &&
      CE->getConstructor()->isCopyOrMoveConstructor() &&
      !CallOpts.IsArrayCtorOrDtor) {
    // FIXME: Handle other kinds of trivial constructors as well.
    for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
         I != E; ++I)
      performTrivialCopy(Bldr, *I, *Call);

  } else {
    for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
         I != E; ++I)
      defaultEvalCall(Bldr, *I, *Call, CallOpts);
  }

  // If the CFG was constructed without elements for temporary destructors
  // and the just-called constructor created a temporary object then
  // stop exploration if the temporary object has a noreturn constructor.
  // This can lose coverage because the destructor, if it were present
  // in the CFG, would be called at the end of the full expression or
  // later (for life-time extended temporaries) -- but avoids infeasible
  // paths when no-return temporary destructors are used for assertions.
  const AnalysisDeclContext *ADC = LCtx->getAnalysisDeclContext();
  if (!ADC->getCFGBuildOptions().AddTemporaryDtors) {
    const MemRegion *Target = Call->getCXXThisVal().getAsRegion();
    if (Target && isa<CXXTempObjectRegion>(Target) &&
        Call->getDecl()->getParent()->isAnyDestructorNoReturn()) {

      // If we've inlined the constructor, then DstEvaluated would be empty.
      // In this case we still want a sink, which could be implemented
      // in processCallExit. But we don't have that implemented at the moment,
      // so if you hit this assertion, see if you can avoid inlining
      // the respective constructor when analyzer-config cfg-temporary-dtors
      // is set to false.
      // Otherwise there's nothing wrong with inlining such constructor.
      assert(!DstEvaluated.empty() &&
             "We should not have inlined this constructor!");

      for (ExplodedNode *N : DstEvaluated) {
        Bldr.generateSink(CE, N, N->getState());
      }

      // There is no need to run the PostCall and PostStmt checker
      // callbacks because we just generated sinks on all nodes in th
      // frontier.
      return;
    }
  }

  ExplodedNodeSet DstPostArgumentCleanup;
  for (auto I : DstEvaluated)
    finishArgumentConstruction(DstPostArgumentCleanup, I, *Call);

  // If there were other constructors called for object-type arguments
  // of this constructor, clean them up.
  ExplodedNodeSet DstPostCall;
  getCheckerManager().runCheckersForPostCall(DstPostCall,
                                             DstPostArgumentCleanup,
                                             *Call, *this);
  getCheckerManager().runCheckersForPostStmt(destNodes, DstPostCall, CE, *this);
}
开发者ID:LegalizeAdulthood,项目名称:clang,代码行数:101,代码来源:ExprEngineCXX.cpp


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