本文整理汇总了C++中EventQueue::ProcessNextEvent方法的典型用法代码示例。如果您正苦于以下问题:C++ EventQueue::ProcessNextEvent方法的具体用法?C++ EventQueue::ProcessNextEvent怎么用?C++ EventQueue::ProcessNextEvent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EventQueue
的用法示例。
在下文中一共展示了EventQueue::ProcessNextEvent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: StopWatch
TEST(A1UnitTestDemos, Interaction) {
StopWatch* watch = new StopWatch(XApplication::GetInstance()->GetEventQueue(), Rectangle(0, 0, 200, 75));
EXPECT_FALSE(watch == NULL);
// Create a synthetic mouse event to test whether watch responds to it
// or not. Note that this assumes that clicking in the location
// specified amounts to pressing the start/stop button. Your actual
// interaction will likely be different, making this test useless.
// However, this should provide a template for how to do unit tests
// for interaction.
EXPECT_FALSE(watch->GetParentWindow() == NULL);
MouseEvent* e = new MouseEvent(watch->GetParentWindow(), MouseEvent::mouseUp, Point(10, 10));
EventQueue* queue = XApplication::GetInstance()->GetEventQueue();
EXPECT_FALSE(queue == NULL);
EXPECT_FALSE(watch->IsRunning());
queue->AddEventToQueue(e);
unsigned int max_num_tries_to_flush_queue = 10;
while (max_num_tries_to_flush_queue-- > 0
&& queue->GetNumEventsInQueue() > 0
&& !watch->IsRunning())
{
queue->ProcessNextEvent();
}
EXPECT_TRUE(watch->IsRunning());
queue->ClearEventQueue();
delete watch;
// We do not need to delete the mouse event that we created, because
// it will be deleted automatically by the EventQueue.
}
示例2: MemoryTrackingEvent
TEST(A1MarkingEventQueueTests, EventQueuing) {
// Test that events are queued properly
EventQueue eventQueue;
EXPECT_EQ(0, eventQueue.GetNumEventsInQueue());
EXPECT_EQ(0, MemoryTrackingEvent::num_allocated);
MemoryTrackingEvent* event = new MemoryTrackingEvent();
EXPECT_EQ(1, MemoryTrackingEvent::num_allocated);
EXPECT_EQ(0, MemoryTrackingEvent::num_dispatches);
eventQueue.AddEventToQueue(event);
EXPECT_EQ(1, eventQueue.GetNumEventsInQueue());
eventQueue.ProcessNextEvent();
EXPECT_EQ(0, eventQueue.GetNumEventsInQueue());
EXPECT_EQ(0, MemoryTrackingEvent::num_allocated);
EXPECT_EQ(1, MemoryTrackingEvent::num_dispatches);
}
示例3: EventQueue
TEST(A1MarkingEventQueueTests, TimerTests) {
// Test timers function as expected on event queue (e.g., that they
// are serviced on a regular basis)
const long SLEEP_TIME = 1000000/1000;
EventQueue* eventQueue = new EventQueue();
TimerListenerCounter repeatingListener;
TimerListenerCounter oneShotListener;
EXPECT_EQ(0, MemoryTrackingTimer::num_allocated);
MemoryTrackingTimer* repeatingTimer = new MemoryTrackingTimer(eventQueue, 0, true, &repeatingListener);
MemoryTrackingTimer* oneShotTimer = new MemoryTrackingTimer(eventQueue, 0, false, &oneShotListener);
EXPECT_EQ(2, MemoryTrackingTimer::num_allocated);
EXPECT_EQ(0, eventQueue->GetNumTimers());
EXPECT_EQ(0, repeatingListener.num_times_called);
EXPECT_EQ(0, oneShotListener.num_times_called);
EXPECT_FALSE(repeatingTimer->IsRunning());
EXPECT_FALSE(oneShotTimer->IsRunning());
EXPECT_FALSE(repeatingTimer->IsRunning());
EXPECT_FALSE(oneShotTimer->IsRunning());
repeatingTimer->Start();
EXPECT_EQ(1, eventQueue->GetNumTimers());
oneShotTimer->Start();
EXPECT_EQ(2, eventQueue->GetNumTimers());
EXPECT_TRUE(repeatingTimer->IsRunning());
EXPECT_TRUE(oneShotTimer->IsRunning());
EXPECT_EQ(0, repeatingListener.num_times_called);
EXPECT_EQ(0, oneShotListener.num_times_called);
usleep(SLEEP_TIME);
EXPECT_EQ(0, eventQueue->GetNumEventsInQueue());
eventQueue->ProcessNextEvent();
EXPECT_EQ(1, eventQueue->GetNumEventsInQueue());
EXPECT_EQ(1, repeatingListener.num_times_called);
EXPECT_EQ(0, oneShotListener.num_times_called);
EXPECT_EQ(1, eventQueue->GetNumTimers());
EXPECT_EQ(2, MemoryTrackingTimer::num_allocated);
EXPECT_TRUE(repeatingTimer->IsRunning());
EXPECT_FALSE(oneShotTimer->IsRunning());
eventQueue->ProcessNextEvent();
EXPECT_EQ(1, oneShotListener.num_times_called);
EXPECT_EQ(1, eventQueue->GetNumTimers());
EXPECT_EQ(2, MemoryTrackingTimer::num_allocated);
EXPECT_TRUE(repeatingTimer->IsRunning());
EXPECT_FALSE(oneShotTimer->IsRunning());
usleep(SLEEP_TIME);
eventQueue->ProcessNextEvent();
EXPECT_EQ(2, repeatingListener.num_times_called);
EXPECT_EQ(1, oneShotListener.num_times_called);
delete repeatingTimer;
EXPECT_EQ(1, MemoryTrackingTimer::num_allocated);
EXPECT_EQ(0, eventQueue->GetNumTimers());
delete oneShotTimer;
EXPECT_EQ(0, MemoryTrackingTimer::num_allocated);
EXPECT_EQ(0, eventQueue->GetNumTimers());
delete eventQueue;
}