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C++ EventMouse::getCursorY方法代码示例

本文整理汇总了C++中EventMouse::getCursorY方法的典型用法代码示例。如果您正苦于以下问题:C++ EventMouse::getCursorY方法的具体用法?C++ EventMouse::getCursorY怎么用?C++ EventMouse::getCursorY使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在EventMouse的用法示例。


在下文中一共展示了EventMouse::getCursorY方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onMouseMove

void Tower::onMouseMove(cocos2d::Event* _event)
{

	if(_isClosing == true || _returnFromSave == true)
    {
        _returnFromSave = false;
        return;// if we are pressing the close button, we dont want to build things!
    }

	EventMouse* e = (EventMouse*)_event;

	if(_isMovingToolPanal == true)
	{
		Vec2 tPP = _toolPanalLayer->getPosition();
		float mPPY = e->getCursorY();
		float mPPX = e->getCursorX();
		mPPY=mPPY+_mouseYOffset;

		_toolPanalLayer->setPosition(Vec2(mPPX-_windowOffsetX,mPPY-_windowOffsetY));
	}

	if(_isBuildingFloor == true)
	{
		float mPPY = e->getCursorY()+_mouseYOffset;
		float mPPX = e->getCursorX();
		createStructure(Vec2(mPPX,mPPY));
	}

    _mouseLayer->setPosition(e->getCursorX()-_currentStructureSize.width/2, _mouseYOffset + e->getCursorY() - _currentStructureSize.height/2);
}
开发者ID:binarybird,项目名称:OpenTower,代码行数:30,代码来源:TowerScene.cpp

示例2: onMouseMove

///Referencing previous location results in garbage values
///Use only for hover
void HelloWorld::onMouseMove(Event* event)
{
#ifdef MOUSE_DOUBLE_LISTEN_FUDGE
    mouseMoveFudge = !mouseMoveFudge;
    if(!mouseMoveFudge)
        return;
#endif
    EventMouse* e = (EventMouse*)event;
    lastCursor.x = e->getCursorX();
    lastCursor.y = e->getCursorY();
    repaintCursor();
    Protractor* p = (Protractor*)protractor;
    p->setCursorAngle(StaticHelpers::headingAngle(lastCursor - Director::getInstance()->getVisibleSize()/2));

    if(isMouseDown[0])
    {//LMB drag

    }
    if(isMouseDown[1])
    {//RMB drag

    }
    if(isMouseDown[2])
    {//MMB drag

    }

    std::stringstream ss;
    ss << "MousePosition X:";
    ss << e->getCursorX() << " Y:" << e->getCursorY();
}
开发者ID:dare0021,项目名称:October3rd,代码行数:33,代码来源:HelloWorldScene.cpp

示例3: onMouseMove

void MouseTest::onMouseMove(Event *event)
{
    EventMouse* e = (EventMouse*)event;
    std::string str = "MousePosition X:";
    str = str + tostr(e->getCursorX()) + " Y:" + tostr(e->getCursorY());
    _labelPosition->setString(str.c_str());
}
开发者ID:fordream,项目名称:Snake,代码行数:7,代码来源:MouseTest.cpp

示例4: onMouseUp

void LCBattleScene::onMouseUp(Event *event)
{
    EventMouse* e = (EventMouse*)event;
    //world->setGravity(Point(0 ,-98));
    //world->setSpeed(1);
//    Vect vct = world->getGravity();
//    float speed = world->getSpeed();
    // right clicked move hero
    if(e->getMouseButton() == 1) {
        // retain screen double length
        //Point pos = CCDirector::getInstance()->convertToGL(Point(e->getCursorX(), e->getCursorY()));//glLocation, origin(0,0)
        //pos.y = CCDirector::getInstance()->getWinSize().height - pos.y / 2;
        //CCLOG("%f %f", pos.x, pos.y);

        //Point origin = hero->getrootObj()->getPosition();

        //CCLOG("%f %f", origin.x, origin.y);

        //Point convertedToNodeLocation = backGround->convertToNodeSpace(pos);

        //Point p = getPointInMap();
        hero->actionWalk(this, backGround->convertToNodeSpace(Point(e->getCursorX(), e->getCursorY())));
    } else if(e->getMouseButton() == 0) {
        hero->actionAttack();
    }
}
开发者ID:rotonlin,项目名称:Fighter,代码行数:26,代码来源:fighter.cpp

示例5: onMouseDown

void Tower::onMouseDown(cocos2d::Event* _event)
{
    if(_isClosing == true || _returnFromSave == true)
        return;// if we are pressing the close button, we dont want to build things!
    
	EventMouse* e = (EventMouse*)_event;

	Vec2 tPP = _toolPanalLayer->getPosition();
	float mPPY = e->getCursorY();
	float mPPX = e->getCursorX();

	mPPY=mPPY+_mouseYOffset;

	if(mPPY < tPP.y + TOOLPANAL_HEIGHT+2 && mPPY > tPP.y-2)
		if(mPPX > tPP.x -2 && mPPX < tPP.x + TOOLPANAL_WIDTH+2){
			_isMovingToolPanal = true;
			
			_windowOffsetX = mPPX - tPP.x;
			_windowOffsetY = mPPY - tPP.y;
			return;
		}

	if(_currentStructure == OT::OTFLOOR)
	{
		_isBuildingFloor = true;//have to handle differently from other structures
	}
}
开发者ID:binarybird,项目名称:OpenTower,代码行数:27,代码来源:TowerScene.cpp

示例6: onMouseUp

void Tower::onMouseUp(cocos2d::Event* _event)
{
    if(_isClosing == true || _returnFromSave == true)
    {
        _returnFromSave = false;
        return;// if we are pressing the close button, we dont want to build things!
    }
    
	EventMouse* e = (EventMouse*)_event;

	if(_isMovingToolPanal == true)
	{
		_isMovingToolPanal = false;

		return; //if we are moving a window, we dont want to build things!
	}

	if(_isBuildingFloor == true)
	{
		_isBuildingFloor = false;
	}

	float mPPY = e->getCursorY()+_mouseYOffset;
	float mPPX = e->getCursorX();
    
    this->createStructure(Vec2(mPPX,mPPY));
    
}
开发者ID:binarybird,项目名称:OpenTower,代码行数:28,代码来源:TowerScene.cpp

示例7: OnMouseMove

void GameMenu::OnMouseMove(Event *event)
{
	EventMouse *e = (EventMouse*)event;

	int x = e->getCursorX();
	int y = e->getCursorY();

<<<<<<< HEAD
开发者ID:alexgrao,项目名称:TheCatacombsCocos,代码行数:8,代码来源:GameMenu.cpp

示例8: onMouseMove

void HelloWorld::onMouseMove(Event* event) {
	EventMouse* e = (EventMouse*)event;
	CCPoint mousePosition = CCPoint(e->getCursorX(), e->getCursorY() + 640);

	auto block1 = startMenuItem->getBoundingBox();
	if (block1.containsPoint(mousePosition)) largerItem(startMenuItem, 1);
	else largerItem(NULL, 0);
}
开发者ID:dengysh,项目名称:CatapultGame,代码行数:8,代码来源:HelloWorldScene.cpp

示例9: onMouseMove

void GameLayer::onMouseMove(cocos2d::Event* event)
{
	EventMouse* e = (EventMouse*)event;

	auto p = Vec2(e->getCursorX(), e->getCursorY());

	auto pPlayer = dynamic_cast<LeadingMan*>(this->getChildByTag(kTagPlayer));

}
开发者ID:zuokaihuang,项目名称:MyFlow,代码行数:9,代码来源:GameLayer.cpp

示例10: init

bool SplashLayer::init() {

	if (!Layer::init()) {
		return false;
	}

	//get Size
	Size visibleSize = Director::getInstance()->getVisibleSize();

	//change splash image here:
	auto splash = Sprite::create("Splash.png");
	splash->setPosition(Vec2(visibleSize.width / 2, visibleSize.height / 2));
	this->addChild(splash);

	auto start = Sprite::create("Splash_start.png");
	start->setPosition(Vec2(visibleSize.width / 2, 300));
	this->addChild(start);


	auto quit = Sprite::create("Splash_quit.png");
	quit->setPosition(Vec2(visibleSize.width / 2, 200));
	this->addChild(quit);


	//鼠标悬停,start按钮变大
	auto startlistener = EventListenerMouse::create();
	startlistener->onMouseMove = [=](Event* event) {
		Sprite* start = static_cast<Sprite*>(event->getCurrentTarget());
		EventMouse* mouse = static_cast<EventMouse*>(event);
		if (mouse->getCursorX() > 417 && mouse->getCursorX() < 607 &&
			mouse->getCursorY() > -484 && mouse->getCursorY() < -452) {
			if (aboveStart) {
				auto scale = ScaleTo::create(0.1f, 1.2f);
				start->runAction(scale);
				aboveStart = false;
				notAboveStart = true;
			}
		}
		else {
			if (notAboveStart) {
				auto scaleback = ScaleTo::create(0.1f, 1);
				start->runAction(scaleback);
				aboveStart = true;
				notAboveStart = false;
			}
		}
	};
	_eventDispatcher->addEventListenerWithSceneGraphPriority(startlistener, start);

	//鼠标悬停,quit按钮变大
	auto quitlistener = EventListenerMouse::create();
	quitlistener->onMouseMove = [=](Event* event) {
		Sprite* quit = static_cast<Sprite*>(event->getCurrentTarget());
		EventMouse* mouse = static_cast<EventMouse*>(event);
		if (mouse->getCursorX() > 446 && mouse->getCursorX() < 578 &&
			mouse->getCursorY() > -585 && mouse->getCursorY() < -551) {
			if (aboveQuit) {
				auto scale = ScaleTo::create(0.1f, 1.2f);
				quit->runAction(scale);
				aboveQuit = false;
				notAboveQuit = true;
			}
		}
		else {
			if (notAboveQuit) {
				auto scaleback = ScaleTo::create(0.1f, 1);
				quit->runAction(scaleback);
				aboveQuit = true;
				notAboveQuit = false;
			}
		}
	};
	_eventDispatcher->addEventListenerWithSceneGraphPriority(quitlistener, quit);


	//点击start按钮,场景切换进入关卡选择界面
	auto startclick = EventListenerMouse::create();
	startclick->onMouseDown = [](Event* event) {
		EventMouse* mouse = static_cast<EventMouse*>(event);
		if (mouse->getCursorX() > 417 && mouse->getCursorX() < 607 &&
			mouse->getCursorY() > -484 && mouse->getCursorY() < -452) {

			//获取当前时间作为随机数种子
			srand((unsigned int)time(nullptr));
			//生成范围为[1, 20]的随机数,20中随机动画
			int a = (rand() % 20) + 1;
			switch (a) {
			case 1:
				Director::getInstance()->replaceScene(TransitionProgressRadialCCW::create(0.5f, HomeScene::create()));
				break;
			case 2:
				Director::getInstance()->replaceScene(TransitionProgressRadialCW::create(0.5f, HomeScene::create()));
				break;
			case 3:
				Director::getInstance()->replaceScene(TransitionProgressHorizontal::create(0.5f, HomeScene::create()));
				break;
			case 4:
				Director::getInstance()->replaceScene(TransitionProgressVertical::create(0.5f, HomeScene::create()));
				break;
			case 5:
//.........这里部分代码省略.........
开发者ID:tanghanzxp,项目名称:TankWar,代码行数:101,代码来源:SplashLayer.cpp

示例11: onMouseMove

void MousePaddle::onMouseMove(Event *event) {
    EventMouse *e = (EventMouse*)event;
    this->setPosition(Point(910, e->getCursorY()));

    // std::cout << "Paddle pos: " << toString(getPosition()) << std::endl;
}
开发者ID:Zaka,项目名称:yap,代码行数:6,代码来源:MousePaddle.cpp


注:本文中的EventMouse::getCursorY方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。