本文整理汇总了C++中EventMouse类的典型用法代码示例。如果您正苦于以下问题:C++ EventMouse类的具体用法?C++ EventMouse怎么用?C++ EventMouse使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了EventMouse类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onMouseMove
///Referencing previous location results in garbage values
///Use only for hover
void HelloWorld::onMouseMove(Event* event)
{
#ifdef MOUSE_DOUBLE_LISTEN_FUDGE
mouseMoveFudge = !mouseMoveFudge;
if(!mouseMoveFudge)
return;
#endif
EventMouse* e = (EventMouse*)event;
lastCursor.x = e->getCursorX();
lastCursor.y = e->getCursorY();
repaintCursor();
Protractor* p = (Protractor*)protractor;
p->setCursorAngle(StaticHelpers::headingAngle(lastCursor - Director::getInstance()->getVisibleSize()/2));
if(isMouseDown[0])
{//LMB drag
}
if(isMouseDown[1])
{//RMB drag
}
if(isMouseDown[2])
{//MMB drag
}
std::stringstream ss;
ss << "MousePosition X:";
ss << e->getCursorX() << " Y:" << e->getCursorY();
}
示例2: onMouseUp
void MouseTest::onMouseUp(Event *event)
{
EventMouse* e = (EventMouse*)event;
std::string str = "Mouse Up detected, Key: ";
str += tostr(e->getMouseButton());
_labelAction->setString(str.c_str());
}
示例3: onMouseDown
void HelloWorld::onMouseDown(Event* event)
{
#ifdef MOUSE_DOUBLE_LISTEN_FUDGE
mouseDownFudge = !mouseDownFudge;
if(!mouseDownFudge)
return;
#endif
EventMouse* e = (EventMouse*)event;
isMouseDown[e->getMouseButton()] = true;
std::stringstream ss;
ss << "Mouse Down ";
ss << e->getMouseButton();
if(e->getMouseButton() == 1)
{
if(!getChildByName("animtest"))
{
auto s = new O3Sprite("", true);
addSprite(s);
s->addAnimation("idle", "animtest", 9, 12);
s->setAnimation("idle");
s->playAnimation();
s->setName("animtest");
}
else
{
removeChildByName("animtest");
}
}
}
示例4: onMouseMove
void MouseTest::onMouseMove(Event *event)
{
EventMouse* e = (EventMouse*)event;
std::string str = "MousePosition X:";
str = str + tostr(e->getCursorX()) + " Y:" + tostr(e->getCursorY());
_labelPosition->setString(str.c_str());
}
示例5: log
void HelloWorld::testMouseEvent()
{
auto listener = EventListenerMouse::create();
listener->onMouseDown = [&](Event* event){
log("onMouseDown");
};
listener->onMouseMove = [&](Event* event){
log("onMouseMove");
EventMouse* e = (EventMouse*)event;
touch_pos = e->getLocation();
streak->setPosition(touch_pos);
};
listener->onMouseUp = [&](Event* event){
log("onMouseUp");
};
listener->onMouseScroll = [&](Event* event){
log("onMouseScroll");
};
dispatcher->addEventListenerWithSceneGraphPriority(listener, this);
}
示例6: onMouseUp
void LCBattleScene::onMouseUp(Event *event)
{
EventMouse* e = (EventMouse*)event;
//world->setGravity(Point(0 ,-98));
//world->setSpeed(1);
// Vect vct = world->getGravity();
// float speed = world->getSpeed();
// right clicked move hero
if(e->getMouseButton() == 1) {
// retain screen double length
//Point pos = CCDirector::getInstance()->convertToGL(Point(e->getCursorX(), e->getCursorY()));//glLocation, origin(0,0)
//pos.y = CCDirector::getInstance()->getWinSize().height - pos.y / 2;
//CCLOG("%f %f", pos.x, pos.y);
//Point origin = hero->getrootObj()->getPosition();
//CCLOG("%f %f", origin.x, origin.y);
//Point convertedToNodeLocation = backGround->convertToNodeSpace(pos);
//Point p = getPointInMap();
hero->actionWalk(this, backGround->convertToNodeSpace(Point(e->getCursorX(), e->getCursorY())));
} else if(e->getMouseButton() == 0) {
hero->actionAttack();
}
}
示例7: onMouseUp
void Tower::onMouseUp(cocos2d::Event* _event)
{
if(_isClosing == true || _returnFromSave == true)
{
_returnFromSave = false;
return;// if we are pressing the close button, we dont want to build things!
}
EventMouse* e = (EventMouse*)_event;
if(_isMovingToolPanal == true)
{
_isMovingToolPanal = false;
return; //if we are moving a window, we dont want to build things!
}
if(_isBuildingFloor == true)
{
_isBuildingFloor = false;
}
float mPPY = e->getCursorY()+_mouseYOffset;
float mPPX = e->getCursorX();
this->createStructure(Vec2(mPPX,mPPY));
}
示例8: onMouseDown
void Tower::onMouseDown(cocos2d::Event* _event)
{
if(_isClosing == true || _returnFromSave == true)
return;// if we are pressing the close button, we dont want to build things!
EventMouse* e = (EventMouse*)_event;
Vec2 tPP = _toolPanalLayer->getPosition();
float mPPY = e->getCursorY();
float mPPX = e->getCursorX();
mPPY=mPPY+_mouseYOffset;
if(mPPY < tPP.y + TOOLPANAL_HEIGHT+2 && mPPY > tPP.y-2)
if(mPPX > tPP.x -2 && mPPX < tPP.x + TOOLPANAL_WIDTH+2){
_isMovingToolPanal = true;
_windowOffsetX = mPPX - tPP.x;
_windowOffsetY = mPPY - tPP.y;
return;
}
if(_currentStructure == OT::OTFLOOR)
{
_isBuildingFloor = true;//have to handle differently from other structures
}
}
示例9: getch
void InputManager::getInput()
{
int c = getch();
if (c != ERR)
{
MEVENT m_event;
if ((c == KEY_MOUSE) && (getmouse(&m_event) != ERR))
{
if (m_event.bstate & BUTTON1_CLICKED)
{
int y = m_event.y;
int x = m_event.x;
EventMouse m;
m.setMouseY(y);
m.setMouseX(x);
m.setMouseAction(LEFT_BUTTON_CLICK);
onEvent((Event*) &m);
}
}
else
{
EventKeyboard k;
k.setKey(c);
onEvent((Event*) &k);
}
}
}
示例10: onMouseScroll
void MouseTest::onMouseScroll(Event *event)
{
EventMouse* e = (EventMouse*)event;
std::string str = "Mouse Scroll detected, X: ";
str = str + tostr(e->getScrollX()) + " Y: " + tostr(e->getScrollY());
_labelAction->setString(str.c_str());
}
示例11: qDebug
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
FileUtils::getInstance()->addSearchPath("../QtCocos2d/Resources");
FileUtils::getInstance()->addSearchResolutionsOrder("resource-auto");
Director::getInstance()->setContentScaleFactor(2.0f);
Director::getInstance()->setAnimationInterval(FLT_MIN);
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto centerNode = Node::create();
centerNode->setAnchorPoint(Point::ANCHOR_MIDDLE);
// centerNode->setContentSize(visibleSize);
centerNode->setPosition(origin + visibleSize/2);
this->addChild(centerNode);
auto frame = Sprite::create("system/frame_iphone4.png");
frame->setAnchorPoint(Point::ANCHOR_MIDDLE);
centerNode->addChild(frame);
auto worldPos = centerNode->convertToWorldSpace(frame->getPosition());
qDebug() << worldPos.x << "," << worldPos.y;
auto listener = EventListenerMouse::create();
listener->onMouseScroll = [this, frame](Event* event){
EventMouse *e = dynamic_cast<EventMouse *>(event);
if (NULL != e)
{
float scrollY = e->getScrollY();
frame->setScale(scrollY / 10.0f + frame->getScale());
}
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
auto baseNode = Node::create();
baseNode->setContentSize(Size(480, 320));
baseNode->setPosition(baseNode->getContentSize() / -2 + frame->getContentSize()/2);
frame->addChild(baseNode);
worldPos = frame->convertToWorldSpace(baseNode->getPosition());
qDebug() << worldPos.x << "," << worldPos.y;
/*
ControlButton * button = ControlButton::create();
button->setTitleLabelForState(Label::createWithSystemFont("aaa", "MS Gothic", 12), Control::State::NORMAL);
baseNode->addChild(button);
*/
_metaInfo = InterfaceLoader::getInstance().loadJSon("interface/scene/scenetest.json");
if (_metaInfo)
{
_metaInfo->retain();
baseNode->addChild(_metaInfo->getBaseNode());
}
return true;
}
示例12: OnMouseMove
void GameMenu::OnMouseMove(Event *event)
{
EventMouse *e = (EventMouse*)event;
int x = e->getCursorX();
int y = e->getCursorY();
<<<<<<< HEAD
示例13: onMouseMove
void HelloWorld::onMouseMove(Event* event) {
EventMouse* e = (EventMouse*)event;
CCPoint mousePosition = CCPoint(e->getCursorX(), e->getCursorY() + 640);
auto block1 = startMenuItem->getBoundingBox();
if (block1.containsPoint(mousePosition)) largerItem(startMenuItem, 1);
else largerItem(NULL, 0);
}
示例14: onMouseMove
void GameLayer::onMouseMove(cocos2d::Event* event)
{
EventMouse* e = (EventMouse*)event;
auto p = Vec2(e->getCursorX(), e->getCursorY());
auto pPlayer = dynamic_cast<LeadingMan*>(this->getChildByTag(kTagPlayer));
}
示例15: onMouseScroll
void Tower::onMouseScroll(cocos2d::Event* _event)
{
if(_isClosing == true || _returnFromSave == true)
return;// if we are pressing the close button, we dont want to build things!
EventMouse* e = (EventMouse*)_event;
_towerLayer->runAction(MoveBy::create(1/SCROLL_SPEED ,Vec2((-1*e->getScrollX())*SCROLL_MULTIPLIER, e->getScrollY()*SCROLL_MULTIPLIER)));
}