当前位置: 首页>>代码示例>>C++>>正文


C++ EntityType::isNone方法代码示例

本文整理汇总了C++中EntityType::isNone方法的典型用法代码示例。如果您正苦于以下问题:C++ EntityType::isNone方法的具体用法?C++ EntityType::isNone怎么用?C++ EntityType::isNone使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在EntityType的用法示例。


在下文中一共展示了EntityType::isNone方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: visitEntities

void Map::visitEntities (IEntityVisitor *visitor, const EntityType& type)
{
	if (type == EntityType::NONE || type == EntityTypes::PLAYER) {
		bool needUpdate = false;
		for (PlayerListIter i = _players.begin(); i != _players.end();) {
			Player* e = *i;
			if (visitor->visitEntity(e)) {
				debug(LOG_SERVER, String::format("remove player by visit %i: %s", e->getID(), e->getType().name.c_str()));
				GameEvent.removeEntity(e->getVisMask(), *e);
				delete *i;
				i = _players.erase(i);
				needUpdate = true;
			} else {
				++i;
			}
		}
		if (needUpdate) {
			updateVisMask();
			if (_players.empty()) {
				resetCurrentMap();
				return;
			}
		}
	}

	// changing the entities list is not allowed here. Adding or removing
	// would invalidate the iterators
	for (Map::EntityListIter i = _entities.begin(); i != _entities.end();) {
		IEntity* e = *i;
		if (type.isNone() || e->getType() == type) {
			if (visitor->visitEntity(e)) {
				debug(LOG_SERVER, String::format("remove entity by visit %i: %s", e->getID(), e->getType().name.c_str()));
				GameEvent.removeEntity(e->getVisMask(), *e, EntityTypes::isNpcCave(e->getType()));
				(*i)->prepareRemoval();
				delete *i;
				i = _entities.erase(i);
			} else {
				++i;
			}
		} else {
			++i;
		}
	}

	// now we will add the newly added entities to the list to not invalidate the iterators
	for (Map::EntityListIter i = _entitiesToAdd.begin(); i != _entitiesToAdd.end(); ++i) {
		_entities.push_back(*i);
	}
	_entitiesToAdd.clear();
}
开发者ID:ptitSeb,项目名称:caveexpress,代码行数:50,代码来源:Map.cpp

示例2: visitEntities

void Map::visitEntities (IEntityVisitor *visitor, const EntityType& type)
{
	if (type == EntityType::NONE || type == EntityTypes::PLAYER) {
		bool needUpdate = false;
		for (PlayerListIter i = _players.begin(); i != _players.end();) {
			Player* e = *i;
			if (visitor->visitEntity(e)) {
				debug(LOG_SERVER, String::format("remove player by visit %i: %s", e->getID(), e->getType().name.c_str()));
				removeEntity(ClientIdToClientMask(e->getClientId()), *e);
				delete *i;
				i = _players.erase(i);
				needUpdate = true;
			} else {
				++i;
			}
		}
		if (needUpdate) {
			if (_players.empty()) {
				resetCurrentMap();
				return;
			}
		}
	}

	// changing the entities list is not allowed here. Adding or removing
	// would invalidate the iterators
	for (Map::EntityListIter i = _entities.begin(); i != _entities.end();) {
		IEntity* e = *i;
		if (type.isNone() || e->getType() == type) {
			if (visitor->visitEntity(e)) {
				debug(LOG_SERVER, String::format("remove entity by visit %i: %s", e->getID(), e->getType().name.c_str()));
				removeEntity(0, *e);
				(*i)->remove();
				delete *i;
				i = _entities.erase(i);
			} else {
				++i;
			}
		} else {
			++i;
		}
	}
}
开发者ID:ptitSeb,项目名称:caveexpress,代码行数:43,代码来源:Map.cpp


注:本文中的EntityType::isNone方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。