本文整理汇总了C++中EntityType::isNone方法的典型用法代码示例。如果您正苦于以下问题:C++ EntityType::isNone方法的具体用法?C++ EntityType::isNone怎么用?C++ EntityType::isNone使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EntityType
的用法示例。
在下文中一共展示了EntityType::isNone方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: visitEntities
void Map::visitEntities (IEntityVisitor *visitor, const EntityType& type)
{
if (type == EntityType::NONE || type == EntityTypes::PLAYER) {
bool needUpdate = false;
for (PlayerListIter i = _players.begin(); i != _players.end();) {
Player* e = *i;
if (visitor->visitEntity(e)) {
debug(LOG_SERVER, String::format("remove player by visit %i: %s", e->getID(), e->getType().name.c_str()));
GameEvent.removeEntity(e->getVisMask(), *e);
delete *i;
i = _players.erase(i);
needUpdate = true;
} else {
++i;
}
}
if (needUpdate) {
updateVisMask();
if (_players.empty()) {
resetCurrentMap();
return;
}
}
}
// changing the entities list is not allowed here. Adding or removing
// would invalidate the iterators
for (Map::EntityListIter i = _entities.begin(); i != _entities.end();) {
IEntity* e = *i;
if (type.isNone() || e->getType() == type) {
if (visitor->visitEntity(e)) {
debug(LOG_SERVER, String::format("remove entity by visit %i: %s", e->getID(), e->getType().name.c_str()));
GameEvent.removeEntity(e->getVisMask(), *e, EntityTypes::isNpcCave(e->getType()));
(*i)->prepareRemoval();
delete *i;
i = _entities.erase(i);
} else {
++i;
}
} else {
++i;
}
}
// now we will add the newly added entities to the list to not invalidate the iterators
for (Map::EntityListIter i = _entitiesToAdd.begin(); i != _entitiesToAdd.end(); ++i) {
_entities.push_back(*i);
}
_entitiesToAdd.clear();
}
示例2: visitEntities
void Map::visitEntities (IEntityVisitor *visitor, const EntityType& type)
{
if (type == EntityType::NONE || type == EntityTypes::PLAYER) {
bool needUpdate = false;
for (PlayerListIter i = _players.begin(); i != _players.end();) {
Player* e = *i;
if (visitor->visitEntity(e)) {
debug(LOG_SERVER, String::format("remove player by visit %i: %s", e->getID(), e->getType().name.c_str()));
removeEntity(ClientIdToClientMask(e->getClientId()), *e);
delete *i;
i = _players.erase(i);
needUpdate = true;
} else {
++i;
}
}
if (needUpdate) {
if (_players.empty()) {
resetCurrentMap();
return;
}
}
}
// changing the entities list is not allowed here. Adding or removing
// would invalidate the iterators
for (Map::EntityListIter i = _entities.begin(); i != _entities.end();) {
IEntity* e = *i;
if (type.isNone() || e->getType() == type) {
if (visitor->visitEntity(e)) {
debug(LOG_SERVER, String::format("remove entity by visit %i: %s", e->getID(), e->getType().name.c_str()));
removeEntity(0, *e);
(*i)->remove();
delete *i;
i = _entities.erase(i);
} else {
++i;
}
} else {
++i;
}
}
}