当前位置: 首页>>代码示例>>C++>>正文


C++ DungeonMap::isWalkable方法代码示例

本文整理汇总了C++中DungeonMap::isWalkable方法的典型用法代码示例。如果您正苦于以下问题:C++ DungeonMap::isWalkable方法的具体用法?C++ DungeonMap::isWalkable怎么用?C++ DungeonMap::isWalkable使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DungeonMap的用法示例。


在下文中一共展示了DungeonMap::isWalkable方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: findNextRandomGoal

void ZombieDarkEntity::findNextRandomGoal()
{
  currentTile = getCurrentTile();

  DungeonMap* dMap = game().getCurrentMap();

  int backDirection = 0;
  switch (currentDirection)
  {
    case 4: backDirection = 6; break;
    case 6: backDirection = 4; break;
    case 2: backDirection = 8; break;
    case 8: backDirection = 2; break;
    default: break;
  }

  bool ok = false;
  {
    int r = 0;
    while (!ok)
    {
      r++;
      if (r == 150) // watchdog
        ok = true;
      else if (r == 40)
      {
        backDirection = 5;
      }

      int newDir = rand() % 4;
      if (newDir == 0)
      {
        if (backDirection != 4 && currentTile.x > 1 && (currentTile.y % 2 != 0) && dMap->isWalkable(currentTile.x - 1, currentTile.y))
        {
          currentDirection = 4;
          targetTile = IntCoord(currentTile.x - 1, currentTile.y);
          ok = true;
        }
      }
      else if (newDir == 1)
      {
        if (backDirection != 6 && currentTile.x < MAP_WIDTH - 2 && (currentTile.y % 2 != 0) && dMap->isWalkable(currentTile.x + 1, currentTile.y))
        {
          currentDirection = 6;
          targetTile = IntCoord(currentTile.x + 1, currentTile.y);
          ok = true;
        }
      }
      else if (newDir == 2)
      {
        if (backDirection != 8 && currentTile.y > 1 && (currentTile.x % 2 != 0) && dMap->isWalkable(currentTile.x, currentTile.y - 1))
        {
          currentDirection = 8;
          targetTile = IntCoord(currentTile.x, currentTile.y - 1);
          ok = true;
        }
      }
      else
      {
        if (backDirection != 2 && currentTile.y < MAP_HEIGHT - 2 && (currentTile.x % 2 != 0) && dMap->isWalkable(currentTile.x, currentTile.y + 1))
        {
          currentDirection = 2;
          targetTile = IntCoord(currentTile.x, currentTile.y + 1);
          ok = true;
        }
      }
    }
  }

  switch (currentDirection)
  {
    case 4: velocity.x = - creatureSpeed; velocity.y = 0.0f; break;
    case 6: velocity.x = + creatureSpeed; velocity.y = 0.0f; break;
    case 2: velocity.y = + creatureSpeed; velocity.x = 0.0f; break;
    case 8: velocity.y = - creatureSpeed; velocity.x = 0.0f; break;
    default: break;
  }

  nextFacingDirection = currentDirection;
}
开发者ID:Cirrus-Minor,项目名称:witchblast,代码行数:80,代码来源:ZombieDarkEntity.cpp


注:本文中的DungeonMap::isWalkable方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。