本文整理汇总了C++中DroidComponent::changeAttributeValue方法的典型用法代码示例。如果您正苦于以下问题:C++ DroidComponent::changeAttributeValue方法的具体用法?C++ DroidComponent::changeAttributeValue怎么用?C++ DroidComponent::changeAttributeValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DroidComponent
的用法示例。
在下文中一共展示了DroidComponent::changeAttributeValue方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: addToStack
void DroidStimpackModuleDataComponent::addToStack(BaseDroidModuleComponent* other) {
DroidStimpackModuleDataComponent* otherModule = cast<DroidStimpackModuleDataComponent*>(other);
if(otherModule == NULL)
return;
speed = speed + otherModule->speed;
capacity = capacity + otherModule->capacity;
DroidComponent* droidComponent = cast<DroidComponent*>(getParent());
if (droidComponent != NULL) {
droidComponent->changeAttributeValue("stimpack_capacity",(float)capacity);
droidComponent->changeAttributeValue("stimpack_speed",(float)speed);
}
}
示例2: addToStack
void DroidDetonationModuleDataComponent::addToStack(BaseDroidModuleComponent* other) {
DroidDetonationModuleDataComponent* otherModule = cast<DroidDetonationModuleDataComponent*>(other);
if (otherModule == NULL)
return;
rating = rating + otherModule->rating;
moduleCount += 1;
DroidComponent* droidComponent = cast<DroidComponent*>(getParent());
if (droidComponent != NULL) {
droidComponent->changeAttributeValue("bomb_level", (float)rating);
droidComponent->changeAttributeValue("module_count", (float)moduleCount);
}
}
示例3: addToStack
void DroidMaintenanceModuleDataComponent::addToStack(BaseDroidModuleComponent* other){
DroidMaintenanceModuleDataComponent* otherModule = cast<DroidMaintenanceModuleDataComponent*>(other);
if( otherModule == NULL )
return;
// Maintenance modules do not stack. Just keep the highest rated module
if( otherModule->moduleRating > moduleRating )
moduleRating = otherModule->moduleRating;
// Save stat in parent sceno
DroidComponent* droidComponent = cast<DroidComponent*>(getParent());
if (droidComponent == NULL)
return;
// Attribute should have already been created in copy method
if( !droidComponent->changeAttributeValue( "struct_module", moduleRating) ){
info( "addToStack updateAttributeValue failed");
return;
}
if (moduleRating < 6) {
maxStructures = 3;
} else if (moduleRating < 12) {
maxStructures = 6;
} else if (moduleRating < 15) {
maxStructures = 9;
} else {
maxStructures = 10;
}
}
示例4: addToStack
void DroidHarvestModuleDataComponent::addToStack(BaseDroidModuleComponent* other){
DroidHarvestModuleDataComponent* otherModule = cast<DroidHarvestModuleDataComponent*>(other);
if( otherModule == NULL )
return;
harvestBonus = harvestBonus + otherModule->harvestBonus;
// Save stat in parent sceno
DroidComponent* droidComponent = cast<DroidComponent*>(getParent());
if (droidComponent == NULL)
return;
droidComponent->changeAttributeValue( "harvest_power", harvestBonus);
}
示例5: addToStack
void DroidArmorModuleDataComponent::addToStack(BaseDroidModuleComponent* other) {
DroidArmorModuleDataComponent* otherModule = cast<DroidArmorModuleDataComponent*>(other);
if (otherModule == NULL)
return;
armorModule = armorModule + otherModule->armorModule;
// Save stat in parent sceno
DroidComponent* droidComponent = cast<DroidComponent*>(getParent());
if (droidComponent == NULL)
return;
// Attribute should have already been created in copy method
if (!droidComponent->changeAttributeValue( "armor_module", armorModule)) {
info( "addToStack updateAttributeValue failed");
return;
}
}
示例6: initialize
void DroidDetonationModuleDataComponent::initialize(DroidObject* droid) {
if (droid->getSpecies() == DroidObject::MSE) {
mseDroid = true;
}
// ensure state on init
started = false;
initialized = false;
DroidComponent* droidComponent = cast<DroidComponent*>(getParent());
if (droidComponent == NULL) {
info("droidComponent was null");
return;
}
if (droidComponent->hasKey("module_init")) {
droidComponent->changeAttributeValue("module_init", (float)0);
} else {
droidComponent->addProperty("module_init", 0, 0, "hidden", true);
}
}