本文整理汇总了C++中DroidComponent::addProperty方法的典型用法代码示例。如果您正苦于以下问题:C++ DroidComponent::addProperty方法的具体用法?C++ DroidComponent::addProperty怎么用?C++ DroidComponent::addProperty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DroidComponent
的用法示例。
在下文中一共展示了DroidComponent::addProperty方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: copy
void DroidStimpackModuleDataComponent::copy(BaseDroidModuleComponent* other) {
DroidStimpackModuleDataComponent* otherModule = cast<DroidStimpackModuleDataComponent*>(other);
if(otherModule == NULL)
return;
speed = speed + otherModule->speed;
capacity = capacity + otherModule->capacity;
DroidComponent* droidComponent = cast<DroidComponent*>(getParent());
if (droidComponent != NULL) {
droidComponent->addProperty("stimpack_speed",(float)speed,0,"exp_effectiveness");
droidComponent->addProperty("stimpack_capacity",(float)capacity,0,"exp_durability");
}
}
示例2: copy
void DroidDetonationModuleDataComponent::copy(BaseDroidModuleComponent* other) {
DroidDetonationModuleDataComponent* otherModule = cast<DroidDetonationModuleDataComponent*>(other);
if (otherModule == NULL)
return;
rating = otherModule->rating;
moduleCount = 1;
DroidComponent* droidComponent = cast<DroidComponent*>(getParent());
if (droidComponent != NULL) {
droidComponent->addProperty("bomb_level", (float)rating, 0, "exp_effectiveness");
droidComponent->addProperty("module_count", (float)moduleCount, 0, "hidden", true);
droidComponent->addProperty("module_init", 0, 0, "hidden", true);
}
}
示例3: copy
void DroidMaintenanceModuleDataComponent::copy(BaseDroidModuleComponent* other){
DroidMaintenanceModuleDataComponent* otherModule = cast<DroidMaintenanceModuleDataComponent*>(other);
if( otherModule == NULL )
return;
moduleRating = otherModule->moduleRating;
// Save stat in parent sceno
DroidComponent* droidComponent = cast<DroidComponent*>(getParent());
if (droidComponent == NULL)
return;
droidComponent->addProperty("struct_module", moduleRating, 0, "exp_effectiveness");
if (moduleRating < 6) {
maxStructures = 3;
} else if (moduleRating < 12) {
maxStructures = 6;
} else if (moduleRating < 15) {
maxStructures = 9;
} else {
maxStructures = 10;
}
}
示例4: setSpecies
void DroidDetonationModuleDataComponent::setSpecies(int i) {
species = i;
mseDroid = i == DroidObject::MSE;
DroidComponent* droidComponent = cast<DroidComponent*>(getParent());
if (droidComponent != NULL) {
droidComponent->addProperty("species", (float)species, 0, "hidden", true);
}
}
示例5: copy
void DroidHarvestModuleDataComponent::copy(BaseDroidModuleComponent* other){
DroidHarvestModuleDataComponent* otherModule = cast<DroidHarvestModuleDataComponent*>(other);
if( otherModule == NULL )
return;
harvestBonus = otherModule->harvestBonus;
// Save stat in parent sceno
DroidComponent* droidComponent = cast<DroidComponent*>(getParent());
if (droidComponent == NULL)
return;
droidComponent->addProperty("harvest_power", harvestBonus, 0, "exp_effectiveness");
}
示例6: copy
void DroidArmorModuleDataComponent::copy(BaseDroidModuleComponent* other) {
DroidArmorModuleDataComponent* otherModule = cast<DroidArmorModuleDataComponent*>(other);
if (otherModule == NULL)
return;
armorModule = otherModule->armorModule;
// Save stat in parent sceno
DroidComponent* droidComponent = cast<DroidComponent*>(getParent());
if (droidComponent == NULL)
return;
droidComponent->addProperty("armor_module", armorModule, 0, "exp_effectiveness");
}
示例7: initialize
void DroidDetonationModuleDataComponent::initialize(DroidObject* droid) {
if (droid->getSpecies() == DroidObject::MSE) {
mseDroid = true;
}
// ensure state on init
started = false;
initialized = false;
DroidComponent* droidComponent = cast<DroidComponent*>(getParent());
if (droidComponent == NULL) {
info("droidComponent was null");
return;
}
if (droidComponent->hasKey("module_init")) {
droidComponent->changeAttributeValue("module_init", (float)0);
} else {
droidComponent->addProperty("module_init", 0, 0, "hidden", true);
}
}