当前位置: 首页>>代码示例>>C++>>正文


C++ DomNode::get_node_type方法代码示例

本文整理汇总了C++中DomNode::get_node_type方法的典型用法代码示例。如果您正苦于以下问题:C++ DomNode::get_node_type方法的具体用法?C++ DomNode::get_node_type怎么用?C++ DomNode::get_node_type使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DomNode的用法示例。


在下文中一共展示了DomNode::get_node_type方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: process_resource

void TexturePacker::process_resource(Canvas &canvas, Resource &item_resource, std::vector<Subtexture> &packed_sub_textures, std::map<Texture, std::string> &generated_texture_filenames, int &generated_texture_index, const std::string &image_pathname )
{
    // Found a sprite resource, lets modify its content!
    Resource resource = item_resource;

    // Iterate through all nodes, and remove all previous image tags
    DomElement &element = resource.get_element();
    DomNode cur = element.get_first_child();
    while (!cur.is_null())
    {
        DomNode next = cur.get_next_sibling();
        DomNode::NodeType nodeType = (DomNode::NodeType)cur.get_node_type();

        // Only remove the <image> tag, as we want to keep the other sprite attributes
        if (cur.get_node_name() == "image")
            element.remove_child(cur);

        cur = next;
    }

    // Add new image tag to resource DOM
    std::vector<Subtexture>::size_type index, size;
    size = packed_sub_textures.size();
    for(index = 0; index < size; ++index)
    {
        Subtexture subtexture = packed_sub_textures[index];

        // Try to find out if we already have created a texture-on-disk for this subtexture
        std::string texture_filename;
        Texture2D texture = subtexture.get_texture();
        std::map<Texture, std::string>::iterator it;
        it = generated_texture_filenames.find(texture);
        if(it == generated_texture_filenames.end())
        {
            // Texture not found, generate a filename and dump texture to disk
            texture_filename = string_format("texture%1.png", ++generated_texture_index);
            PNGProvider::save(texture.get_pixeldata(canvas), image_pathname + texture_filename);
            generated_texture_filenames[texture] = texture_filename;
        }
        else
        {
            // Previously dumped textures, lets reuse the filename
            texture_filename = (*it).second;
        }

        // Add <grid> DOM element
        DomElement new_grid_element = element.get_owner_document().create_element("grid");
        new_grid_element.set_attribute("pos", string_format("%1,%2", subtexture.get_geometry().left + last_border_size, subtexture.get_geometry().top + last_border_size));
        new_grid_element.set_attribute("size", string_format("%1,%2", subtexture.get_geometry().get_width()- last_border_size*2, subtexture.get_geometry().get_height()- last_border_size*2));

        // Add <image> DOM element
        DomElement new_image_element = element.get_owner_document().create_element("image");
        new_image_element.set_attribute("file", texture_filename);
        new_image_element.append_child(new_grid_element);

        // Add <image> element under <sprite> element
        element.append_child(new_image_element);
    }
}
开发者ID:authenticate,项目名称:ClanLib,代码行数:59,代码来源:texture_packer.cpp

示例2: import_node

    DomNode DomDocument::import_node(const DomNode &node, bool deep)
    {
        DomNode imported_node;
        switch (node.get_node_type())
        {
        case NULL_NODE:
            return imported_node;
        case ELEMENT_NODE:
            imported_node = create_element_ns(node.get_namespace_uri(), node.get_node_name());
            break;
        case ATTRIBUTE_NODE:
            imported_node = create_attribute_ns(node.get_namespace_uri(), node.get_node_name());
            imported_node.set_node_value(node.get_node_value());
            break;
        case TEXT_NODE:
            imported_node = create_text_node(node.get_node_value());
            break;
        case CDATA_SECTION_NODE:
            imported_node = create_cdata_section(node.get_node_value());
            break;
        case ENTITY_REFERENCE_NODE:
            imported_node = create_entity_reference(node.get_node_name());
            break;
        case ENTITY_NODE:
            return imported_node;
        case PROCESSING_INSTRUCTION_NODE:
            imported_node = create_processing_instruction(node.to_processing_instruction().get_target(), node.to_processing_instruction().get_data());
            break;
        case COMMENT_NODE:
            imported_node = create_comment(node.get_node_value());
            break;
        case DOCUMENT_NODE:
            imported_node = create_document_fragment();
            break;
        case DOCUMENT_TYPE_NODE:
            return imported_node;
        case DOCUMENT_FRAGMENT_NODE:
            imported_node = create_document_fragment();
            break;
        case NOTATION_NODE:
            return imported_node;
        }

        if (node.is_element())
        {
            DomElement import_element = imported_node.to_element();
            DomNamedNodeMap node_attributes = node.get_attributes();
            int size = node_attributes.get_length();
            for (int index = 0; index < size; index++)
            {
                DomNode attr = node_attributes.item(index);
                import_element.set_attribute_node_ns(import_node(attr, deep).to_attr());
            }
        }

        if (deep)
        {
            DomNode cur = node.get_first_child();
            while (!cur.is_null())
            {
                imported_node.append_child(import_node(cur, true));
                cur = cur.get_next_sibling();
            }
        }

        return imported_node;
    }
开发者ID:ArtHome12,项目名称:ClanLib,代码行数:67,代码来源:dom_document.cpp


注:本文中的DomNode::get_node_type方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。