本文整理汇总了C++中DomNode类的典型用法代码示例。如果您正苦于以下问题:C++ DomNode类的具体用法?C++ DomNode怎么用?C++ DomNode使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了DomNode类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: is_null
bool DomNode::operator ==(const DomNode &other) const
{
if (is_null() || other.is_null())
return is_null() == other.is_null();
else
return impl->node_index == other.impl->node_index;
}
示例2: get_next_sibling
DomElement DomElement::get_next_sibling_element() const
{
DomNode node = get_next_sibling();
while (!node.is_null() && !node.is_element())
node = node.get_next_sibling();
return node.to_element();
}
示例3: while
void TexturePacker::process_resource(Canvas &canvas, Resource &item_resource, std::vector<Subtexture> &packed_sub_textures, std::map<Texture, std::string> &generated_texture_filenames, int &generated_texture_index, const std::string &image_pathname )
{
// Found a sprite resource, lets modify its content!
Resource resource = item_resource;
// Iterate through all nodes, and remove all previous image tags
DomElement &element = resource.get_element();
DomNode cur = element.get_first_child();
while (!cur.is_null())
{
DomNode next = cur.get_next_sibling();
DomNode::NodeType nodeType = (DomNode::NodeType)cur.get_node_type();
// Only remove the <image> tag, as we want to keep the other sprite attributes
if (cur.get_node_name() == "image")
element.remove_child(cur);
cur = next;
}
// Add new image tag to resource DOM
std::vector<Subtexture>::size_type index, size;
size = packed_sub_textures.size();
for(index = 0; index < size; ++index)
{
Subtexture subtexture = packed_sub_textures[index];
// Try to find out if we already have created a texture-on-disk for this subtexture
std::string texture_filename;
Texture2D texture = subtexture.get_texture();
std::map<Texture, std::string>::iterator it;
it = generated_texture_filenames.find(texture);
if(it == generated_texture_filenames.end())
{
// Texture not found, generate a filename and dump texture to disk
texture_filename = string_format("texture%1.png", ++generated_texture_index);
PNGProvider::save(texture.get_pixeldata(canvas), image_pathname + texture_filename);
generated_texture_filenames[texture] = texture_filename;
}
else
{
// Previously dumped textures, lets reuse the filename
texture_filename = (*it).second;
}
// Add <grid> DOM element
DomElement new_grid_element = element.get_owner_document().create_element("grid");
new_grid_element.set_attribute("pos", string_format("%1,%2", subtexture.get_geometry().left + last_border_size, subtexture.get_geometry().top + last_border_size));
new_grid_element.set_attribute("size", string_format("%1,%2", subtexture.get_geometry().get_width()- last_border_size*2, subtexture.get_geometry().get_height()- last_border_size*2));
// Add <image> DOM element
DomElement new_image_element = element.get_owner_document().create_element("image");
new_image_element.set_attribute("file", texture_filename);
new_image_element.append_child(new_grid_element);
// Add <image> element under <sprite> element
element.append_child(new_image_element);
}
}
示例4: select_node
std::string DomNode::select_string(const DomString &xpath_expression) const
{
DomNode node = select_node(xpath_expression);
if (node.is_element())
return node.to_element().get_text();
else
return node.get_node_value();
}
示例5: DomNode
DomNode DomNamedNodeMap::set_named_item_ns(const DomNode &node)
{
if (!impl)
return DomNode();
DomDocument_Impl *doc_impl = (DomDocument_Impl *) impl->owner_document.lock().get();
DomString namespace_uri = node.get_namespace_uri();
DomString local_name = node.get_local_name();
DomTreeNode *new_tree_node = (DomTreeNode *) node.impl->get_tree_node();
DomTreeNode *tree_node = impl->get_tree_node();
if (new_tree_node == tree_node)
return node;
unsigned int cur_index = tree_node->first_attribute;
unsigned int last_index = cl_null_node_index;
DomTreeNode *cur_attribute = tree_node->get_first_attribute(doc_impl);
while (cur_attribute)
{
std::string lname = cur_attribute->get_node_name();
std::string::size_type lpos = lname.find_first_of(':');
if (lpos != std::string::npos)
lname = lname.substr(lpos + 1);
if (cur_attribute->get_namespace_uri() == namespace_uri && lname == local_name)
{
new_tree_node->parent = cur_attribute->parent;
new_tree_node->previous_sibling = cur_attribute->previous_sibling;
new_tree_node->next_sibling = cur_attribute->next_sibling;
if (cur_attribute->previous_sibling == cl_null_node_index)
tree_node->first_attribute = node.impl->node_index;
else
cur_attribute->get_previous_sibling(doc_impl)->next_sibling = node.impl->node_index;
if (cur_attribute->next_sibling != cl_null_node_index)
cur_attribute->get_next_sibling(doc_impl)->previous_sibling = node.impl->node_index;
cur_attribute->parent = cl_null_node_index;
cur_attribute->previous_sibling = cl_null_node_index;
cur_attribute->next_sibling = cl_null_node_index;
return node;
}
last_index = cur_index;
cur_index = cur_attribute->next_sibling;
cur_attribute = cur_attribute->get_next_sibling(doc_impl);
}
if (last_index == cl_null_node_index)
{
tree_node->first_attribute = node.impl->node_index;
new_tree_node->parent = impl->node_index;
new_tree_node->previous_sibling = cl_null_node_index;
new_tree_node->next_sibling = cl_null_node_index;
}
else
{
new_tree_node->parent = impl->node_index;
new_tree_node->previous_sibling = last_index;
new_tree_node->next_sibling = cl_null_node_index;
doc_impl->nodes[last_index]->next_sibling = node.impl->node_index;
}
return node;
}
示例6: get_first_child
DomNode DomNode::named_item(const DomString &name) const
{
DomNode node = get_first_child();
while (node.is_null() == false)
{
if (node.get_node_name() == name) return node;
node = node.get_next_sibling();
}
return DomNode();
}
示例7: get_attributes
bool DomElement::has_attribute_ns(
const DomString &namespace_uri,
const DomString &local_name) const
{
if (impl)
{
DomNode attribute = get_attributes().get_named_item_ns(namespace_uri, local_name);
return attribute.is_attr();
}
return false;
}
示例8: get_first_child
DomElement DomDocument::get_document_element()
{
DomNode cur = get_first_child();
while (!cur.is_null())
{
if (cur.is_element())
return cur.to_element();
cur = cur.get_next_sibling();
}
return DomElement();
}
示例9:
DomNodeList::DomNodeList(
DomNode &node,
const DomString &namespace_uri,
const DomString &name,
bool local_name)
{
DomNode current_child = node.get_first_child();
while (!current_child.is_null())
{
if (local_name)
{
if (current_child.get_namespace_uri() == namespace_uri &&
current_child.get_local_name() == name)
{
add_item(current_child);
}
}
else
{
if (current_child.get_namespace_uri() == namespace_uri &&
current_child.get_node_name() == name)
{
add_item(current_child);
}
}
current_child = current_child.get_next_sibling();
}
}
示例10:
int LuaDomElement2::getChildren(lua_State *L)
{
DomElement* obj = DomElementValue::check2( L, 1 );
DomNode* n = obj->getFirst();
lua_newtable( L );
int t = lua_gettop( L );
int j = 1;
while( n )
{
if( pushNode( L, n ) ) // Wir wollen nur Text und Element
{
lua_rawseti( L, t, j );
j++;
}
n = n->getNext();
}
return 1;
}
示例11: program_object
ProgramObject ProgramObject::load(
GraphicContext &gc,
const std::string &resource_id,
const XMLResourceDocument &resources)
{
ProgramObject program_object(gc);
XMLResourceNode resource = resources.get_resource(resource_id);
DomNode node = resource.get_element().get_first_child();
while (!node.is_null())
{
if (node.is_element())
{
DomElement element = node.to_element();
if (element.get_tag_name() == "shader")
{
ShaderObject shader = ShaderObject::load(gc, element.get_attribute("name"), resources);
program_object.attach(shader);
}
else if (element.get_tag_name() == "bind-attribute")
{
program_object.bind_attribute_location(
StringHelp::text_to_int(element.get_attribute("index")),
element.get_attribute("name"));
}
}
node = node.get_next_sibling();
}
if (!resource.get_element().get_attribute("shader").empty())
{
ShaderObject shader = ShaderObject::load(gc, resource.get_element().get_attribute("shader"), resources);
program_object.attach(shader);
}
if (resource.get_element().get_attribute("link", "true") == "true")
if(!program_object.link())
throw Exception(string_format("Unable to link program object: %1", program_object.get_info_log()));
return program_object;
}
示例12: to_element
DomString DomNode::find_prefix(const DomString &namespace_uri) const
{
DomElement cur = to_element();
while (!cur.is_null())
{
DomNamedNodeMap attributes = cur.get_attributes();
int size = attributes.get_length();
for (int index = 0; index < size; index++)
{
DomNode attribute = attributes.item(index);
if (attribute.get_prefix() == "xmlns" &&
attribute.get_node_value() == namespace_uri)
{
return attribute.get_local_name();
}
}
cur = cur.get_parent_node().to_element();
}
return DomString();
}
示例13: load_sprite
ResourceItem *TexturePacker::load_resource(Canvas &canvas, std::string &resource_id, Resource &resource, ResourceManager &resources)
{
ResourceItem *item = 0;
try
{
std::string type = resource.get_type();
if(type == "sprite")
{
item = load_sprite(canvas, resource_id, resource, resources);
}
else if(type == "image")
{
item = load_image(canvas, resource_id, resource, resources);
}
else
{
throw Exception(string_format("Resourcetype %1 is not supported", type));
}
}
catch(Exception ex)
{
item = new NotSupportedResourceItem(resource, ex.message);
}
// Find resource path by traversing parents
DomElement &dom_element = resource.get_element();
DomNode parent = dom_element.get_parent_node();
while (!parent.is_null())
{
DomElement parent_element = parent.to_element();
std::string parent_name = parent_element.get_attribute("name");
if(parent_name.length() > 0)
item->resource_path = string_format("%1/%2", parent_name, item->resource_path);
parent = parent.get_parent_node();
}
return item;
}
示例14: get_first_child
std::string DomElement::get_text() const
{
std::string str;
if (has_child_nodes() == false)
return str;
DomNode cur = get_first_child();
while (!cur.is_null())
{
if (cur.is_text() || cur.is_cdata_section())
str.append(cur.get_node_value());
if (cur.is_element())
str.append(cur.to_element().get_text());
cur = cur.get_next_sibling();
}
return str;
}
示例15: destroy_resource
void XMLResourceDocument::destroy_resource(const std::string &resource_id)
{
std::map<std::string, XMLResourceNode>::iterator it;
it = impl->resources.find(resource_id);
if (it == impl->resources.end())
return;
DomNode cur = it->second.get_element();
impl->resources.erase(it);
DomNode parent = cur.get_parent_node();
while (!parent.is_null())
{
parent.remove_child(cur);
if (parent.has_child_nodes())
break;
cur = parent;
parent = parent.get_parent_node();
}
}