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C++ Doc::getApi方法代码示例

本文整理汇总了C++中Doc::getApi方法的典型用法代码示例。如果您正苦于以下问题:C++ Doc::getApi方法的具体用法?C++ Doc::getApi怎么用?C++ Doc::getApi使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Doc的用法示例。


在下文中一共展示了Doc::getApi方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onExecute

void ImportSpriteSheetCommand::onExecute(Context* context)
{
  ImportSpriteSheetWindow window(context);

  window.openWindowInForeground();
  if (!window.ok())
    return;

  Doc* document = window.document();
  DocumentPreferences* docPref = window.docPref();
  gfx::Rect frameBounds = window.frameBounds();
  gfx::Size padThickness = window.paddingThickness();
  bool partialTiles = window.partialTilesValue();
  bool paddingEnable = window.paddingEnabledValue();
  auto sheetType = window.sheetTypeValue();

  ASSERT(document);
  if (!document)
    return;

  // The list of frames imported from the sheet
  std::vector<ImageRef> animation;

  try {
    Sprite* sprite = document->sprite();
    frame_t currentFrame = context->activeSite().frame();
    render::Render render;
    render.setNewBlend(Preferences::instance().experimental.newBlend());

    // Each sprite in the sheet
    std::vector<gfx::Rect> tileRects;
    int widthStop = sprite->width();
    int heightStop = sprite->height();
    if (partialTiles) {
      widthStop += frameBounds.w-1;
      heightStop += frameBounds.h-1;
    }

    switch (sheetType) {
      case app::SpriteSheetType::Horizontal:
        for (int x=frameBounds.x; x+frameBounds.w<=widthStop; x+=frameBounds.w+padThickness.w) {
          tileRects.push_back(gfx::Rect(x, frameBounds.y, frameBounds.w, frameBounds.h));
        }
        break;
      case app::SpriteSheetType::Vertical:
        for (int y=frameBounds.y; y+frameBounds.h<=heightStop; y+=frameBounds.h+padThickness.h) {
          tileRects.push_back(gfx::Rect(frameBounds.x, y, frameBounds.w, frameBounds.h));
        }
        break;
      case app::SpriteSheetType::Rows:
        for (int y=frameBounds.y; y+frameBounds.h<=heightStop; y+=frameBounds.h+padThickness.h) {
          for (int x=frameBounds.x; x+frameBounds.w<=widthStop; x+=frameBounds.w+padThickness.w) {
            tileRects.push_back(gfx::Rect(x, y, frameBounds.w, frameBounds.h));
          }
        }
        break;
      case app::SpriteSheetType::Columns:
        for (int x=frameBounds.x; x+frameBounds.w<=widthStop; x+=frameBounds.w+padThickness.w) {
          for (int y=frameBounds.y; y+frameBounds.h<=heightStop; y+=frameBounds.h+padThickness.h) {
            tileRects.push_back(gfx::Rect(x, y, frameBounds.w, frameBounds.h));
          }
        }
        break;
    }

    // As first step, we cut each tile and add them into "animation" list.
    for (const auto& tileRect : tileRects) {
      ImageRef resultImage(
        Image::create(
          sprite->pixelFormat(), tileRect.w, tileRect.h));

      // Render the portion of sheet.
      render.renderSprite(
        resultImage.get(), sprite, currentFrame,
        gfx::Clip(0, 0, tileRect));

      animation.push_back(resultImage);
    }

    if (animation.size() == 0) {
      Alert::show(Strings::alerts_empty_rect_importing_sprite_sheet());
      return;
    }

    // The following steps modify the sprite, so we wrap all
    // operations in a undo-transaction.
    ContextWriter writer(context);
    Tx tx(writer.context(), "Import Sprite Sheet", ModifyDocument);
    DocApi api = document->getApi(tx);

    // Add the layer in the sprite.
    LayerImage* resultLayer = api.newLayer(sprite->root(), "Sprite Sheet");

    // Add all frames+cels to the new layer
    for (size_t i=0; i<animation.size(); ++i) {
      // Create the cel.
      std::unique_ptr<Cel> resultCel(new Cel(frame_t(i), animation[i]));

      // Add the cel in the layer.
      api.addCel(resultLayer, resultCel.get());
//.........这里部分代码省略.........
开发者ID:aseprite,项目名称:aseprite,代码行数:101,代码来源:cmd_import_sprite_sheet.cpp


注:本文中的Doc::getApi方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。