本文整理汇总了C++中Doc::GetDrawingUnit方法的典型用法代码示例。如果您正苦于以下问题:C++ Doc::GetDrawingUnit方法的具体用法?C++ Doc::GetDrawingUnit怎么用?C++ Doc::GetDrawingUnit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Doc
的用法示例。
在下文中一共展示了Doc::GetDrawingUnit方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LayOutVertically
void Page::LayOutVertically()
{
Doc *doc = dynamic_cast<Doc *>(GetParent());
assert(doc);
// Doc::SetDrawingPage should have been called before
// Make sure we have the correct page
assert(this == doc->GetDrawingPage());
// Reset the vertical alignment
Functor resetVerticalAlignment(&Object::ResetVerticalAlignment);
this->Process(&resetVerticalAlignment, NULL);
FunctorDocParams calcLegerLinesParams(doc);
Functor calcLedgerLines(&Object::CalcLedgerLines);
this->Process(&calcLedgerLines, &calcLegerLinesParams);
// Align the content of the page using system aligners
// After this:
// - each Staff object will then have its StaffAlignment pointer initialized
Functor alignVertically(&Object::AlignVertically);
Functor alignVerticallyEnd(&Object::AlignVerticallyEnd);
AlignVerticallyParams alignVerticallyParams(doc, &alignVerticallyEnd);
this->Process(&alignVertically, &alignVerticallyParams, &alignVerticallyEnd);
// Adjust the position of outside articulations
FunctorDocParams calcArticParams(doc);
Functor calcArtic(&Object::CalcArtic);
this->Process(&calcArtic, &calcArticParams);
// Render it for filling the bounding box
View view;
BBoxDeviceContext bBoxDC(&view, 0, 0);
view.SetDoc(doc);
// Do not do the layout in this view - otherwise we will loop...
view.SetPage(this->GetIdx(), false);
view.DrawCurrentPage(&bBoxDC, false);
// Adjust the position of outside articulations with slurs end and start positions
FunctorDocParams adjustArticWithSlursParams(doc);
Functor adjustArticWithSlurs(&Object::AdjustArticWithSlurs);
this->Process(&adjustArticWithSlurs, &adjustArticWithSlursParams);
// Fill the arrays of bounding boxes (above and below) for each staff alignment for which the box overflows.
SetOverflowBBoxesParams setOverflowBBoxesParams(doc);
Functor setOverflowBBoxes(&Object::SetOverflowBBoxes);
Functor setOverflowBBoxesEnd(&Object::SetOverflowBBoxesEnd);
this->Process(&setOverflowBBoxes, &setOverflowBBoxesParams, &setOverflowBBoxesEnd);
// Adjust the positioners of floationg elements (slurs, hairpin, dynam, etc)
Functor adjustFloatingPostioners(&Object::AdjustFloatingPostioners);
AdjustFloatingPostionersParams adjustFloatingPostionersParams(doc, &adjustFloatingPostioners);
this->Process(&adjustFloatingPostioners, &adjustFloatingPostionersParams);
// Adjust the overlap of the staff aligmnents by looking at the overflow bounding boxes params.clear();
Functor adjustStaffOverlap(&Object::AdjustStaffOverlap);
AdjustStaffOverlapParams adjustStaffOverlapParams(&adjustStaffOverlap);
this->Process(&adjustStaffOverlap, &adjustStaffOverlapParams);
// Set the Y position of each StaffAlignment
// Adjust the Y shift to make sure there is a minimal space (staffMargin) between each staff
Functor adjustYPos(&Object::AdjustYPos);
AdjustYPosParams adjustYPosParams(doc, &adjustYPos);
this->Process(&adjustYPos, &adjustYPosParams);
// Adjust system Y position
AlignSystemsParams alignSystemsParams;
alignSystemsParams.m_shift = doc->m_drawingPageHeight - doc->m_drawingPageTopMar;
alignSystemsParams.m_systemMargin = (doc->GetSpacingSystem()) * doc->GetDrawingUnit(100);
Functor alignSystems(&Object::AlignSystems);
this->Process(&alignSystems, &alignSystemsParams);
}