本文整理汇总了C++中DllLoader::Unload方法的典型用法代码示例。如果您正苦于以下问题:C++ DllLoader::Unload方法的具体用法?C++ DllLoader::Unload怎么用?C++ DllLoader::Unload使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DllLoader
的用法示例。
在下文中一共展示了DllLoader::Unload方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Convert
bool Convert(const VfsPath& daeFilename, const VfsPath& pmdFilename, CColladaManager::FileType type)
{
// To avoid always loading the DLL when it's usually not going to be
// used (and to do the same on Linux where delay-loading won't help),
// and to avoid compile-time dependencies (because it's a minor pain
// to get all the right libraries to build the COLLADA DLL), we load
// it dynamically when it is required, instead of using the exported
// functions and binding at link-time.
if (!dll.IsLoaded())
{
if (!TryLoadDLL())
return false;
if (!LoadSkeletonDefinitions())
{
dll.Unload(); // Error should have been logged already
return false;
}
}
// Set the filename for the logger to report
set_logger(ColladaLog, const_cast<void*>(static_cast<const void*>(&daeFilename)));
// We need to null-terminate the buffer, so do it (possibly inefficiently)
// by converting to a CStr
CStr daeData;
{
CVFSFile daeFile;
if (daeFile.Load(m_VFS, daeFilename) != PSRETURN_OK)
return false;
daeData = daeFile.GetAsString();
}
// Do the conversion into a memory buffer
// We need to check the result, as archive builder needs to know if the source dae
// was sucessfully converted to .pmd/psa
int result = -1;
WriteBuffer writeBuffer;
switch (type)
{
case CColladaManager::PMD:
result = convert_dae_to_pmd(daeData.c_str(), ColladaOutput, &writeBuffer);
break;
case CColladaManager::PSA:
result = convert_dae_to_psa(daeData.c_str(), ColladaOutput, &writeBuffer);
break;
}
// don't create zero-length files (as happens in test_invalid_dae when
// we deliberately pass invalid XML data) because the VFS caching
// logic warns when asked to load such.
if (writeBuffer.Size())
{
Status ret = m_VFS->CreateFile(pmdFilename, writeBuffer.Data(), writeBuffer.Size());
ENSURE(ret == INFO::OK);
}
return (result == 0);
}
示例2: TryLoadDLL
bool TryLoadDLL()
{
if (!dll.LoadDLL())
{
LOGERROR("Failed to load COLLADA conversion DLL");
return false;
}
try
{
dll.LoadSymbol("set_logger", set_logger);
dll.LoadSymbol("set_skeleton_definitions", set_skeleton_definitions);
dll.LoadSymbol("convert_dae_to_pmd", convert_dae_to_pmd);
dll.LoadSymbol("convert_dae_to_psa", convert_dae_to_psa);
}
catch (PSERROR_DllLoader&)
{
LOGERROR("Failed to load symbols from COLLADA conversion DLL");
dll.Unload();
return false;
}
return true;
}
示例3: Convert
bool Convert(const VfsPath& daeFilename, const VfsPath& pmdFilename, CColladaManager::FileType type)
{
// To avoid always loading the DLL when it's usually not going to be
// used (and to do the same on Linux where delay-loading won't help),
// and to avoid compile-time dependencies (because it's a minor pain
// to get all the right libraries to build the COLLADA DLL), we load
// it dynamically when it is required, instead of using the exported
// functions and binding at link-time.
if (! dll.IsLoaded())
{
if (! dll.LoadDLL())
{
LOGERROR(L"Failed to load COLLADA conversion DLL");
return false;
}
try
{
dll.LoadSymbol("set_logger", set_logger);
dll.LoadSymbol("set_skeleton_definitions", set_skeleton_definitions);
dll.LoadSymbol("convert_dae_to_pmd", convert_dae_to_pmd);
dll.LoadSymbol("convert_dae_to_psa", convert_dae_to_psa);
}
catch (PSERROR_DllLoader&)
{
LOGERROR(L"Failed to load symbols from COLLADA conversion DLL");
dll.Unload();
return false;
}
VfsPath skeletonPath("art/skeletons/skeletons.xml");
// Set the filename for the logger to report
set_logger(ColladaLog, static_cast<void*>(&skeletonPath));
CVFSFile skeletonFile;
if (skeletonFile.Load(g_VFS, skeletonPath) != PSRETURN_OK)
{
LOGERROR(L"Failed to read skeleton definitions");
dll.Unload();
return false;
}
int ok = set_skeleton_definitions((const char*)skeletonFile.GetBuffer(), (int)skeletonFile.GetBufferSize());
if (ok < 0)
{
LOGERROR(L"Failed to load skeleton definitions");
dll.Unload();
return false;
}
// TODO: the cached PMD/PSA files should probably be invalidated when
// the skeleton definition file is changed, else people will get confused
// as to why it's not picking up their changes
}
// Set the filename for the logger to report
set_logger(ColladaLog, const_cast<void*>(static_cast<const void*>(&daeFilename)));
// We need to null-terminate the buffer, so do it (possibly inefficiently)
// by converting to a CStr
CStr daeData;
{
CVFSFile daeFile;
if (daeFile.Load(g_VFS, daeFilename) != PSRETURN_OK)
return false;
daeData = daeFile.GetAsString();
}
// Do the conversion into a memory buffer
WriteBuffer writeBuffer;
switch (type)
{
case CColladaManager::PMD: convert_dae_to_pmd(daeData.c_str(), ColladaOutput, &writeBuffer); break;
case CColladaManager::PSA: convert_dae_to_psa(daeData.c_str(), ColladaOutput, &writeBuffer); break;
}
// don't create zero-length files (as happens in test_invalid_dae when
// we deliberately pass invalid XML data) because the VFS caching
// logic warns when asked to load such.
if (writeBuffer.Size())
{
Status ret = g_VFS->CreateFile(pmdFilename, writeBuffer.Data(), writeBuffer.Size());
ENSURE(ret == INFO::OK);
}
return true;
}