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C++ DllLoader类代码示例

本文整理汇总了C++中DllLoader的典型用法代码示例。如果您正苦于以下问题:C++ DllLoader类的具体用法?C++ DllLoader怎么用?C++ DllLoader使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了DllLoader类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: BeginAtlas

bool BeginAtlas(const CmdLineArgs& args, const DllLoader& dll)
{
	// Load required symbols from the DLL
	try
	{
		dll.LoadSymbol("Atlas_StartWindow", Atlas_StartWindow);
		dll.LoadSymbol("Atlas_SetMessagePasser", Atlas_SetMessagePasser);
		dll.LoadSymbol("Atlas_SetDataDirectory", Atlas_SetDataDirectory);
		dll.LoadSymbol("Atlas_SetConfigDirectory", Atlas_SetConfigDirectory);
		dll.LoadSymbol("Atlas_GLSetCurrent", Atlas_GLSetCurrent);
		dll.LoadSymbol("Atlas_GLSwapBuffers", Atlas_GLSwapBuffers);
		dll.LoadSymbol("Atlas_NotifyEndOfFrame", Atlas_NotifyEndOfFrame);
		dll.LoadSymbol("Atlas_DisplayError", Atlas_DisplayError);
		dll.LoadSymbol("Atlas_ReportError", Atlas_ReportError);
		dll.LoadSymbol("ShareableMalloc", ShareableMallocFptr);
		dll.LoadSymbol("ShareableFree", ShareableFreeFptr);
	}
	catch (PSERROR_DllLoader&)
	{
		debug_warn(L"Failed to initialise DLL");
		return false;
	}

	// Construct a message passer for communicating with Atlas
	// (here so that its scope lasts beyond the game thread)
	MessagePasserImpl msgPasser;
	AtlasMessage::g_MessagePasser = &msgPasser;

	// Pass our message handler to Atlas
	Atlas_SetMessagePasser(&msgPasser);

	// Tell Atlas the location of the data directory
	const Paths paths(args);
	Atlas_SetDataDirectory(paths.RData().string().c_str());

	// Tell Atlas the location of the user config directory
	Atlas_SetConfigDirectory(paths.Config().string().c_str());

	// Run the engine loop in a new thread
	pthread_t engineThread;
	pthread_create(&engineThread, NULL, RunEngine, reinterpret_cast<void*>(const_cast<CmdLineArgs*>(&args)));

	// Start Atlas UI on main thread
	// (required for wxOSX/Cocoa compatibility - see http://trac.wildfiregames.com/ticket/500)
	Atlas_StartWindow(L"ScenarioEditor");

	// Wait for the engine to exit
	pthread_join(engineThread, NULL);

	// TODO: delete all remaining messages, to avoid memory leak warnings

	// Restore main thread
	ThreadUtil::SetMainThread();

	// Clean up
	AtlasView::DestroyViews();
	AtlasMessage::g_MessagePasser = NULL;

	return true;
}
开发者ID:2asoft,项目名称:0ad,代码行数:60,代码来源:GameLoop.cpp

示例2: ResolveName

int DllLoader::ResolveName(const char *sName, char* sFunction, void **fixup)
{
  DllLoader* pDll = (DllLoader*) DllLoaderContainer::GetModule(sName);

  if (pDll)
  {
    Export* pExp = pDll->GetExportByFunctionName(sFunction);
    if(pExp)
    {
      if (m_bTrack && pExp->track_function)
        *fixup = (void*)(pExp->track_function);
      else
        *fixup = (void*)(pExp->function);
      return 1;
    }
  }

  return 0;
}
开发者ID:topfs2,项目名称:xbmc-cmake,代码行数:19,代码来源:DllLoader.cpp

示例3: GetPath

const char* DllLoader::ResolveReferencedDll(const char* dll)
{
  DllLoader* pDll = (DllLoader*) DllLoaderContainer::LoadModule(dll, GetPath(), m_bLoadSymbols);

  if (!pDll)
  {
    CLog::Log(LOGDEBUG, "Unable to load referenced dll %s - Dll: %s", dll, GetFileName());
    return NULL;
  }
  else if (!pDll->IsSystemDll())
  {
    LoadedList* entry=new LoadedList;
    entry->pDll=pDll;
    entry->pNext=m_pDlls;
    m_pDlls=entry;
  }

  return pDll->GetFileName();
}
开发者ID:topfs2,项目名称:xbmc-cmake,代码行数:19,代码来源:DllLoader.cpp

示例4: ResolveOrdinal

int DllLoader::ResolveOrdinal(const char *sName, unsigned long ordinal, void **fixup)
{
  DllLoader* pDll = (DllLoader*) DllLoaderContainer::GetModule(sName);

  if (pDll)
  {
    Export* pExp = pDll->GetExportByOrdinal(ordinal);
    if(pExp)
    {
      if (m_bTrack && pExp->track_function)
        *fixup = (void*)(pExp->track_function);
      else
        *fixup = (void*)(pExp->function);

      return 1;
    }
  }

  return 0;
}
开发者ID:topfs2,项目名称:xbmc-cmake,代码行数:20,代码来源:DllLoader.cpp

示例5: TryLoadDLL

	bool TryLoadDLL()
	{
		if (!dll.LoadDLL())
		{
			LOGERROR("Failed to load COLLADA conversion DLL");
			return false;
		}

		try
		{
			dll.LoadSymbol("set_logger", set_logger);
			dll.LoadSymbol("set_skeleton_definitions", set_skeleton_definitions);
			dll.LoadSymbol("convert_dae_to_pmd", convert_dae_to_pmd);
			dll.LoadSymbol("convert_dae_to_psa", convert_dae_to_psa);
		}
		catch (PSERROR_DllLoader&)
		{
			LOGERROR("Failed to load symbols from COLLADA conversion DLL");
			dll.Unload();
			return false;
		}
		return true;
	}
开发者ID:2asoft,项目名称:0ad,代码行数:23,代码来源:ColladaManager.cpp

示例6: ATLAS_Run

// starts the Atlas UI.
static void ATLAS_Run(const CmdLineArgs& args, int flags = 0)
{
	// first check if we can run at all
	if(!atlas_dll.LoadDLL())
	{
		if(flags & ATLAS_NO_GUI)
			DEBUG_DISPLAY_ERROR(L"The Atlas UI was not successfully loaded and therefore cannot be started as requested.");
		else
			DEBUG_DISPLAY_ERROR(L"The Atlas UI was not successfully loaded and therefore cannot be started as requested.");// TODO: implement GUI error message
		return;
	}

	// TODO (make nicer)
	extern bool BeginAtlas(const CmdLineArgs& args, const DllLoader& dll);
	if (!BeginAtlas(args, atlas_dll))
	{
		debug_warn(L"Atlas loading failed");
		return;
	}
}
开发者ID:Marlinc,项目名称:0ad,代码行数:21,代码来源:Atlas.cpp

示例7: Convert

	bool Convert(const VfsPath& daeFilename, const VfsPath& pmdFilename, CColladaManager::FileType type)
	{
		// To avoid always loading the DLL when it's usually not going to be
		// used (and to do the same on Linux where delay-loading won't help),
		// and to avoid compile-time dependencies (because it's a minor pain
		// to get all the right libraries to build the COLLADA DLL), we load
		// it dynamically when it is required, instead of using the exported
		// functions and binding at link-time.
		if (! dll.IsLoaded())
		{
			if (! dll.LoadDLL())
			{
				LOGERROR(L"Failed to load COLLADA conversion DLL");
				return false;
			}

			try
			{
				dll.LoadSymbol("set_logger", set_logger);
				dll.LoadSymbol("set_skeleton_definitions", set_skeleton_definitions);
				dll.LoadSymbol("convert_dae_to_pmd", convert_dae_to_pmd);
				dll.LoadSymbol("convert_dae_to_psa", convert_dae_to_psa);
			}
			catch (PSERROR_DllLoader&)
			{
				LOGERROR(L"Failed to load symbols from COLLADA conversion DLL");
				dll.Unload();
				return false;
			}

			VfsPath skeletonPath("art/skeletons/skeletons.xml");

			// Set the filename for the logger to report
			set_logger(ColladaLog, static_cast<void*>(&skeletonPath));

			CVFSFile skeletonFile;
			if (skeletonFile.Load(g_VFS, skeletonPath) != PSRETURN_OK)
			{
				LOGERROR(L"Failed to read skeleton definitions");
				dll.Unload();
				return false;
			}

			int ok = set_skeleton_definitions((const char*)skeletonFile.GetBuffer(), (int)skeletonFile.GetBufferSize());
			if (ok < 0)
			{
				LOGERROR(L"Failed to load skeleton definitions");
				dll.Unload();
				return false;
			}

			// TODO: the cached PMD/PSA files should probably be invalidated when
			// the skeleton definition file is changed, else people will get confused
			// as to why it's not picking up their changes
		}

		// Set the filename for the logger to report
		set_logger(ColladaLog, const_cast<void*>(static_cast<const void*>(&daeFilename)));

		// We need to null-terminate the buffer, so do it (possibly inefficiently)
		// by converting to a CStr
		CStr daeData;
		{
			CVFSFile daeFile;
			if (daeFile.Load(g_VFS, daeFilename) != PSRETURN_OK)
				return false;
			daeData = daeFile.GetAsString();
		}

		// Do the conversion into a memory buffer
		WriteBuffer writeBuffer;
		switch (type)
		{
		case CColladaManager::PMD: convert_dae_to_pmd(daeData.c_str(), ColladaOutput, &writeBuffer); break;
		case CColladaManager::PSA: convert_dae_to_psa(daeData.c_str(), ColladaOutput, &writeBuffer); break;
		}

		// don't create zero-length files (as happens in test_invalid_dae when
		// we deliberately pass invalid XML data) because the VFS caching
		// logic warns when asked to load such.
		if (writeBuffer.Size())
		{
			Status ret = g_VFS->CreateFile(pmdFilename, writeBuffer.Data(), writeBuffer.Size());
			ENSURE(ret == INFO::OK);
		}

		return true;
	}
开发者ID:Marlinc,项目名称:0ad,代码行数:88,代码来源:ColladaManager.cpp

示例8: path


//.........这里部分代码省略.........
                sim_type = SimType::TBHIV_SIM;
#endif // TBHIV
#ifndef DISABLE_STI
            else if (sSimType == "STI_SIM")
                sim_type = SimType::STI_SIM;
#endif
#ifndef DISABLE_HIV
            else if (sSimType == "HIV_SIM")
                sim_type = SimType::HIV_SIM;
#endif // HIV
#ifdef ENABLE_DENGUE
            else if (sSimType == "DENGUE_SIM")
                sim_type = SimType::DENGUE_SIM;
#endif
#ifdef ENABLE_PYTHON_FEVER
            else if (sSimType == "PY_SIM")
                sim_type = SimType::PY_SIM;
#endif
            else
            {
                std::ostringstream msg;
                msg << "Simulation_Type " << sSimType << " not recognized." << std::endl;
                throw Kernel::GeneralConfigurationException( __FILE__, __LINE__, __FUNCTION__, msg.str().c_str() );
            }

#ifdef _DLLS_

            // Look through disease dll directory, do LoadLibrary on each .dll,
            // do GetProcAddress on GetMimeType() and CreateSimulation
            typedef ISimulation* (*createSim)(const Environment *);
            std::map< std::string, createSim > createSimFuncPtrMap;

            // Note map operator [] will automatically initialize the pointer to NULL if not found
            DllLoader dllLoader;         
            if (!dllLoader.LoadDiseaseDlls(createSimFuncPtrMap) || !createSimFuncPtrMap[sSimType])
            {
                std::ostringstream msg;
                msg << "Failed to load disease emodules for SimType: " << SimType::pairs::lookup_key(sim_type) << " from path: " << dllLoader.GetEModulePath(DISEASE_EMODULES).c_str() << std::endl;
                throw Kernel::DllLoadingException( __FILE__, __LINE__, __FUNCTION__, msg.str().c_str());
                return newsim;
            }
            newsim = createSimFuncPtrMap[sSimType](EnvPtr);
            release_assert(newsim);

#else // _DLLS_
            switch (sim_type)
            {
                case SimType::GENERIC_SIM:
                    newsim = Simulation::CreateSimulation(EnvPtr->Config);
                break;
#if defined(ENABLE_ENVIRONMENTAL)
                case SimType::ENVIRONMENTAL_SIM:
                    newsim = SimulationEnvironmental::CreateSimulation(EnvPtr->Config);
                break;
#endif
#if defined( ENABLE_POLIO)
                case SimType::POLIO_SIM:
                    newsim = SimulationPolio::CreateSimulation(EnvPtr->Config);
                break;
#endif        
#if defined( ENABLE_TYPHOID)
                case SimType::TYPHOID_SIM:
                    newsim = SimulationTyphoid::CreateSimulation(EnvPtr->Config);
                break;
#endif        
#ifndef DISABLE_VECTOR
开发者ID:InstituteforDiseaseModeling,项目名称:EMOD,代码行数:67,代码来源:SimulationFactory.cpp

示例9: Convert

	bool Convert(const VfsPath& daeFilename, const VfsPath& pmdFilename, CColladaManager::FileType type)
	{
		// To avoid always loading the DLL when it's usually not going to be
		// used (and to do the same on Linux where delay-loading won't help),
		// and to avoid compile-time dependencies (because it's a minor pain
		// to get all the right libraries to build the COLLADA DLL), we load
		// it dynamically when it is required, instead of using the exported
		// functions and binding at link-time.
		if (!dll.IsLoaded())
		{
			if (!TryLoadDLL())
				return false;

			if (!LoadSkeletonDefinitions())
			{
				dll.Unload(); // Error should have been logged already
				return false;
			}
		}

		// Set the filename for the logger to report
		set_logger(ColladaLog, const_cast<void*>(static_cast<const void*>(&daeFilename)));

		// We need to null-terminate the buffer, so do it (possibly inefficiently)
		// by converting to a CStr
		CStr daeData;
		{
			CVFSFile daeFile;
			if (daeFile.Load(m_VFS, daeFilename) != PSRETURN_OK)
				return false;
			daeData = daeFile.GetAsString();
		}

		// Do the conversion into a memory buffer
		// We need to check the result, as archive builder needs to know if the source dae
		//	was sucessfully converted to .pmd/psa
		int result = -1;
		WriteBuffer writeBuffer;
		switch (type)
		{
		case CColladaManager::PMD:
			result = convert_dae_to_pmd(daeData.c_str(), ColladaOutput, &writeBuffer);
			break;
		case CColladaManager::PSA:
			result = convert_dae_to_psa(daeData.c_str(), ColladaOutput, &writeBuffer);
			break;
		}

		// don't create zero-length files (as happens in test_invalid_dae when
		// we deliberately pass invalid XML data) because the VFS caching
		// logic warns when asked to load such.
		if (writeBuffer.Size())
		{
			Status ret = m_VFS->CreateFile(pmdFilename, writeBuffer.Data(), writeBuffer.Size());
			ENSURE(ret == INFO::OK);
		}

		return (result == 0);
	}
开发者ID:2asoft,项目名称:0ad,代码行数:59,代码来源:ColladaManager.cpp

示例10: ReloadChangedFile

	Status ReloadChangedFile(const VfsPath& path)
	{
		// Ignore files that aren't in the right path
		if (!boost::algorithm::starts_with(path.string(), L"art/skeletons/"))
			return INFO::OK;

		if (path.Extension() != L".xml")
			return INFO::OK;

		m_skeletonHashInvalidated = true;

		// If the file doesn't exist (e.g. it was deleted), don't bother reloading
		// or 'unloading' since that isn't possible
		if (!VfsFileExists(path))
			return INFO::OK;

		if (!dll.IsLoaded() && !TryLoadDLL())
			return ERR::FAIL;

		LOGMESSAGE("Hotloading skeleton definitions from '%s'", path.string8());
		// Set the filename for the logger to report
		set_logger(ColladaLog, const_cast<void*>(static_cast<const void*>(&path)));

		CVFSFile skeletonFile;
		if (skeletonFile.Load(m_VFS, path) != PSRETURN_OK)
		{
			LOGERROR("Failed to read skeleton defintions from '%s'", path.string8());
			return ERR::FAIL;
		}

		int ok = set_skeleton_definitions((const char*)skeletonFile.GetBuffer(), (int)skeletonFile.GetBufferSize());
		if (ok < 0)
		{
			LOGERROR("Failed to load skeleton definitions from '%s'", path.string8());
			return ERR::FAIL;
		}

		return INFO::OK;
	}
开发者ID:2asoft,项目名称:0ad,代码行数:39,代码来源:ColladaManager.cpp

示例11:

	~CColladaManagerImpl()
	{
		if (dll.IsLoaded())
			set_logger(NULL, NULL); // unregister the log handler
	}
开发者ID:Marlinc,项目名称:0ad,代码行数:5,代码来源:ColladaManager.cpp

示例12:

	~CColladaManagerImpl()
	{
		if (dll.IsLoaded())
			set_logger(NULL, NULL); // unregister the log handler
		UnregisterFileReloadFunc(ReloadChangedFileCB, this);
	}
开发者ID:2asoft,项目名称:0ad,代码行数:6,代码来源:ColladaManager.cpp

示例13: ATLAS_IsAvailable

bool ATLAS_IsAvailable()
{
	return atlas_dll.LoadDLL();
}
开发者ID:Marlinc,项目名称:0ad,代码行数:4,代码来源:Atlas.cpp


注:本文中的DllLoader类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。