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C++ DirectoryIterator::IsDone方法代码示例

本文整理汇总了C++中DirectoryIterator::IsDone方法的典型用法代码示例。如果您正苦于以下问题:C++ DirectoryIterator::IsDone方法的具体用法?C++ DirectoryIterator::IsDone怎么用?C++ DirectoryIterator::IsDone使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DirectoryIterator的用法示例。


在下文中一共展示了DirectoryIterator::IsDone方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnInit

///////////////////////////////////////////////////////////////////////////////
// Called after OnInitCmdLine.  The base class handles the /help command line
// switch and exits.  If we get this far, we need to parse the command line
// and determine what mode to launch the app in.
//
bool App::OnInit()
{
    SetVendorName( HELIUM_APP_NAME );

#if !HELIUM_RELEASE && !HELIUM_PROFILE
    HELIUM_TRACE_SET_LEVEL( TraceLevels::Debug );
    Helium::InitializeSymbols();
#endif

    // Initialize sibling dynamically loaded modules.
    Helium::FilePath path ( Helium::GetProcessPath() );
    for ( DirectoryIterator itr ( FilePath( path.Directory() ) ); !itr.IsDone(); itr.Next() )
    {
        std::string ext = itr.GetItem().m_Path.Extension();
        if ( ext == HELIUM_MODULE_EXTENSION )
        {
            ModuleHandle module = LoadModule( itr.GetItem().m_Path.c_str() );
            HELIUM_ASSERT( module != HELIUM_INVALID_MODULE );
        }
    }

    // don't spend a lot of time updating idle events for windows that don't need it
    wxUpdateUIEvent::SetMode( wxUPDATE_UI_PROCESS_SPECIFIED );
    wxIdleEvent::SetMode( wxIDLE_PROCESS_SPECIFIED );

    Helium::FilePath exePath( GetProcessPath() );
    Helium::FilePath iconFolder( exePath.Directory() + TXT( "Icons/" ) );

    wxInitAllImageHandlers();
    wxImageHandler* curHandler = wxImage::FindHandler( wxBITMAP_TYPE_CUR );
    if ( curHandler )
    {
        // Force the cursor handler to the end of the list so that it doesn't try to
        // open TGA files.
        wxImage::RemoveHandler( curHandler->GetName() );
        curHandler = NULL;
        wxImage::AddHandler( new wxCURHandler );
    }

    ArtProvider* artProvider = new ArtProvider();
    wxArtProvider::Push( artProvider );

    wxSimpleHelpProvider* helpProvider = new wxSimpleHelpProvider();
    wxHelpProvider::Set( helpProvider );

    // Make sure various module-specific heaps are initialized from the main thread before use.
    InitEngineJobsDefaultHeap();
    InitGraphicsJobsDefaultHeap();

    // Register shutdown for general systems.
    m_InitializerStack.Push( FileLocations::Shutdown );
    m_InitializerStack.Push( Name::Shutdown );
    m_InitializerStack.Push( AssetPath::Shutdown );

    // Async I/O.
    AsyncLoader& asyncLoader = AsyncLoader::GetStaticInstance();
    HELIUM_VERIFY( asyncLoader.Initialize() );
    m_InitializerStack.Push( AsyncLoader::DestroyStaticInstance );

    // Asset cache management.
    FilePath baseDirectory;
    if ( !FileLocations::GetBaseDirectory( baseDirectory ) )
    {
        HELIUM_TRACE( TraceLevels::Error, TXT( "Could not get base directory." ) );
        return false;
    }

    HELIUM_VERIFY( CacheManager::InitializeStaticInstance( baseDirectory ) );
    m_InitializerStack.Push( CacheManager::DestroyStaticInstance );

    // libs
    Editor::PerforceWaitDialog::EnableWaitDialog( true );
    m_InitializerStack.Push( Perforce::Initialize, Perforce::Cleanup );
    m_InitializerStack.Push( Reflect::ObjectRefCountSupport::Shutdown );
    m_InitializerStack.Push( Asset::Shutdown );
    m_InitializerStack.Push( AssetType::Shutdown );
    m_InitializerStack.Push( Reflect::Initialize, Reflect::Cleanup );
    m_InitializerStack.Push( Editor::Initialize,  Editor::Cleanup );

    // Asset loader and preprocessor.
    HELIUM_VERIFY( LooseAssetLoader::InitializeStaticInstance() );
    m_InitializerStack.Push( LooseAssetLoader::DestroyStaticInstance );

    AssetLoader* pAssetLoader = AssetLoader::GetStaticInstance();
    HELIUM_ASSERT( pAssetLoader );

    AssetPreprocessor* pAssetPreprocessor = AssetPreprocessor::CreateStaticInstance();
    HELIUM_ASSERT( pAssetPreprocessor );
    PlatformPreprocessor* pPlatformPreprocessor = new PcPreprocessor;
    HELIUM_ASSERT( pPlatformPreprocessor );
    pAssetPreprocessor->SetPlatformPreprocessor( Cache::PLATFORM_PC, pPlatformPreprocessor );

    m_InitializerStack.Push( AssetPreprocessor::DestroyStaticInstance );
    m_InitializerStack.Push( ThreadSafeAssetTrackerListener::DestroyStaticInstance );
    m_InitializerStack.Push( AssetTracker::DestroyStaticInstance );
//.........这里部分代码省略.........
开发者ID:ImportantProjects,项目名称:Helium,代码行数:101,代码来源:App.cpp


注:本文中的DirectoryIterator::IsDone方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。