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C++ DirectoryIterator::ChangeEntry方法代码示例

本文整理汇总了C++中DirectoryIterator::ChangeEntry方法的典型用法代码示例。如果您正苦于以下问题:C++ DirectoryIterator::ChangeEntry方法的具体用法?C++ DirectoryIterator::ChangeEntry怎么用?C++ DirectoryIterator::ChangeEntry使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DirectoryIterator的用法示例。


在下文中一共展示了DirectoryIterator::ChangeEntry方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: transaction


//.........这里部分代码省略.........

	ObjectDeleter<DirectoryIterator> newIteratorDeleter(newIterator);

	Vnode vnode(volume, oldID);
	Inode* inode;

	status = vnode.Get(&inode);
	if (status != B_OK)
		return status;

	uint8 fileType;

	// TODO: Support all file types?
	if (inode->IsDirectory())
		fileType = EXT2_TYPE_DIRECTORY;
	else if (inode->IsSymLink())
		fileType = EXT2_TYPE_SYMLINK;
	else
		fileType = EXT2_TYPE_FILE;

	// Add entry in destination directory
	ino_t existentID;
	status = newIterator->FindEntry(newName, &existentID);
	if (status == B_OK) {
		if (existentID == oldID) {
			// Remove entry in oldID
			// return inode->Unlink();
			return B_BAD_VALUE;
		}

		Vnode vnodeExistent(volume, existentID);
		Inode* existent;

		if (vnodeExistent.Get(&existent) != B_OK)
			return B_NAME_IN_USE;

		if (existent->IsDirectory() != inode->IsDirectory()) {
			return existent->IsDirectory() ? B_IS_A_DIRECTORY
				: B_NOT_A_DIRECTORY;
		}

		// TODO: Perhaps we have to revert this in case of error?
		status = newIterator->ChangeEntry(transaction, oldID, fileType);
		if (status != B_OK)
			return status;

		notify_entry_removed(volume->ID(), newDirectory->ID(), newName,
			existentID);
	} else if (status == B_ENTRY_NOT_FOUND) {
		newIterator->Restart();

		status = newIterator->AddEntry(transaction, newName, strlen(newName),
			oldID, fileType);
		if (status != B_OK)
			return status;
	} else
		return status;

	// Remove entry from source folder
	status = oldIterator->RemoveEntry(transaction);
	if (status != B_OK)
		return status;

	inode->WriteLockInTransaction(transaction);

	if (oldDirectory != newDirectory && inode->IsDirectory()) {
		DirectoryIterator inodeIterator(inode);

		status = inodeIterator.FindEntry("..");
		if (status == B_ENTRY_NOT_FOUND) {
			TRACE("Corrupt file system. Missing \"..\" in directory %"
				B_PRIdINO "\n", inode->ID());
			return B_BAD_DATA;
		} else if (status != B_OK)
			return status;

		inodeIterator.ChangeEntry(transaction, newDirectory->ID(),
			(uint8)EXT2_TYPE_DIRECTORY);
	}

	status = inode->WriteBack(transaction);
	if (status != B_OK)
		return status;

	entry_cache_remove(volume->ID(), oldDirectory->ID(), oldName);
	entry_cache_add(volume->ID(), newDirectory->ID(), newName, oldID);

	status = transaction.Done();
	if (status != B_OK) {
		entry_cache_remove(volume->ID(), oldDirectory->ID(), newName);
		entry_cache_add(volume->ID(), newDirectory->ID(), oldName, oldID);

		return status;
	}

	notify_entry_moved(volume->ID(), oldDirectory->ID(), oldName,
		newDirectory->ID(), newName, oldID);

	return B_OK;
}
开发者ID:AmirAbrams,项目名称:haiku,代码行数:101,代码来源:kernel_interface.cpp


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