本文整理汇总了C++中DeBruijnNode::isDrawn方法的典型用法代码示例。如果您正苦于以下问题:C++ DeBruijnNode::isDrawn方法的具体用法?C++ DeBruijnNode::isDrawn怎么用?C++ DeBruijnNode::isDrawn使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DeBruijnNode
的用法示例。
在下文中一共展示了DeBruijnNode::isDrawn方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: addGraphicsItemsToScene
void AssemblyGraph::addGraphicsItemsToScene(MyGraphicsScene * scene)
{
scene->clear();
double meanDrawnReadDepth = getMeanDeBruijnGraphReadDepth(true);
//First make the GraphicsItemNode objects
QMapIterator<QString, DeBruijnNode*> i(m_deBruijnGraphNodes);
while (i.hasNext())
{
i.next();
DeBruijnNode * node = i.value();
if (node->isDrawn())
{
if (meanDrawnReadDepth == 0)
node->setReadDepthRelativeToMeanDrawnReadDepth(1.0);
else
node->setReadDepthRelativeToMeanDrawnReadDepth(node->getReadDepth() / meanDrawnReadDepth);
GraphicsItemNode * graphicsItemNode = new GraphicsItemNode(node, m_graphAttributes);
node->setGraphicsItemNode(graphicsItemNode);
graphicsItemNode->setFlag(QGraphicsItem::ItemIsSelectable);
graphicsItemNode->setFlag(QGraphicsItem::ItemIsMovable);
}
}
resetAllNodeColours();
//Then make the GraphicsItemEdge objects and add them to the scene first
//so they are drawn underneath
for (size_t i = 0; i < m_deBruijnGraphEdges.size(); ++i)
{
if (m_deBruijnGraphEdges[i]->isDrawn())
{
GraphicsItemEdge * graphicsItemEdge = new GraphicsItemEdge(m_deBruijnGraphEdges[i]);
m_deBruijnGraphEdges[i]->setGraphicsItemEdge(graphicsItemEdge);
graphicsItemEdge->setFlag(QGraphicsItem::ItemIsSelectable);
scene->addItem(graphicsItemEdge);
}
}
//Now add the GraphicsItemNode objects to the scene so they are drawn
//on top
QMapIterator<QString, DeBruijnNode*> j(m_deBruijnGraphNodes);
while (j.hasNext())
{
j.next();
DeBruijnNode * node = j.value();
if (node->hasGraphicsItem())
scene->addItem(node->getGraphicsItemNode());
}
}