当前位置: 首页>>代码示例>>C++>>正文


C++ DB2Storage::LookupEntry方法代码示例

本文整理汇总了C++中DB2Storage::LookupEntry方法的典型用法代码示例。如果您正苦于以下问题:C++ DB2Storage::LookupEntry方法的具体用法?C++ DB2Storage::LookupEntry怎么用?C++ DB2Storage::LookupEntry使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DB2Storage的用法示例。


在下文中一共展示了DB2Storage::LookupEntry方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

uint32 DB2Manager::GetQuestUniqueBitFlag(uint32 questId)
{
    QuestV2Entry const* v2 = sQuestV2Store.LookupEntry(questId);
    if (!v2)
        return 0;

    return v2->UniqueBitFlag;
}
开发者ID:gearsofdeath,项目名称:DeathCore_6.x-1,代码行数:8,代码来源:DB2Stores.cpp

示例2: LoadDB2Stores

void LoadDB2Stores(std::string const& dataPath)
{
    std::string db2Path = dataPath + "dbc/";

    DB2StoreProblemList bad_db2_files;
    uint32 availableDb2Locales = 0xFF;

    LoadDB2(availableDb2Locales, bad_db2_files, sBroadcastTextStore, db2Path, "BroadcastText.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sItemStore, db2Path, "Item.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sItemCurrencyCostStore, db2Path, "ItemCurrencyCost.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sItemSparseStore, db2Path, "Item-sparse.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sItemExtendedCostStore, db2Path, "ItemExtendedCost.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sKeyChainStore, db2Path, "KeyChain.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sSceneScriptStore, db2Path, "SceneScript.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sSpellReagentsStore, db2Path, "SpellReagents.db2");

    // error checks
    if (bad_db2_files.size() >= DB2FilesCount)
    {
        TC_LOG_ERROR("misc", "\nIncorrect DataDir value in worldserver.conf or ALL required *.db2 files (%d) not found by path: %sdb2", DB2FilesCount, dataPath.c_str());
        exit(1);
    }
    else if (!bad_db2_files.empty())
    {
        std::string str;
        for (std::list<std::string>::iterator i = bad_db2_files.begin(); i != bad_db2_files.end(); ++i)
            str += *i + "\n";

        TC_LOG_ERROR("misc", "\nSome required *.db2 files (%u from %d) not found or not compatible:\n%s", (uint32)bad_db2_files.size(), DB2FilesCount, str.c_str());
        exit(1);
    }

    // Check loaded DB2 files proper version
    if (!sBroadcastTextStore.LookupEntry(77161)     ||       // last broadcast text added in 5.4.7 (17956)
        !sItemStore.LookupEntry(109014)             ||       // last item added in 5.4.7 (17956)
        !sItemExtendedCostStore.LookupEntry(5268)   ||       // last item extended cost added in 5.4.7 (17956)
        !sSceneScriptStore.LookupEntry(11156))               // last scene script added in 5.4.7 (17956)
    {
        TC_LOG_ERROR("misc", "You have _outdated_ DB2 files, Please extract correct db2 files from client 5.4.7 17956.");
        exit(1);
    }

    TC_LOG_INFO("misc", ">> Initialized %d DB2 data stores.", DB2FilesCount);
}
开发者ID:JiniaTS,项目名称:SkyFire_5xx,代码行数:44,代码来源:DB2Stores.cpp

示例3: LoadDB2Stores

void LoadDB2Stores(std::string const& dataPath)
{
    std::string db2Path = dataPath + "dbc/";
    
    DB2StoreProblemList bad_db2_files;
    uint32 availableDb2Locales = 0xFF;

    LoadDB2(availableDb2Locales, bad_db2_files, sItemStore, db2Path, "Item.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sItemCurrencyCostStore, db2Path, "ItemCurrencyCost.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sItemSparseStore, db2Path, "Item-sparse.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sItemExtendedCostStore, db2Path, "ItemExtendedCost.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sKeyChainStore, db2Path, "KeyChain.db2");

    // error checks
    if (bad_db2_files.size() >= DB2FilesCount)
    {
        TC_LOG_ERROR(LOG_FILTER_GENERAL, "\nIncorrect DataDir value in worldserver.conf or ALL required *.db2 files (%d) not found by path: %sdb2", DB2FilesCount, dataPath.c_str());
        exit(1);
    }
    else if (!bad_db2_files.empty())
    {
        std::string str;
        for (std::list<std::string>::iterator i = bad_db2_files.begin(); i != bad_db2_files.end(); ++i)
            str += *i + "\n";

        TC_LOG_ERROR(LOG_FILTER_GENERAL, "\nSome required *.db2 files (%u from %d) not found or not compatible:\n%s", (uint32)bad_db2_files.size(), DB2FilesCount, str.c_str());
        exit(1);
    }

    // Check loaded DB2 files proper version
    if (!sItemStore.LookupEntry(106130) ||                  // last item added in 5.4.0 (17399)
        !sItemExtendedCostStore.LookupEntry(5268))          // last item extended cost added in 5.4.0 (17399)
    {
        TC_LOG_ERROR(LOG_FILTER_GENERAL, "Please extract correct db2 files from client 5.4.0 17399.");
        //exit(1);
    }

    TC_LOG_ERROR(LOG_FILTER_GENERAL, ">> Initialized %d DB2 data stores.", DB2FilesCount);
}
开发者ID:PSIFAK,项目名称:OpenWoW540,代码行数:39,代码来源:DB2Stores.cpp

示例4: LoadDB2Stores

void LoadDB2Stores(std::string const& dataPath)
{
    std::string db2Path = dataPath + "dbc/";

    DB2StoreProblemList bad_db2_files;
    uint32 availableDb2Locales = 0xFF;

    LoadDB2(availableDb2Locales, bad_db2_files, sBattlePetAbilityStore, db2Path, "BattlePetAbility.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sBattlePetAbilityStateStore, db2Path, "BattlePetAbilityState.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sBattlePetBreedStateStore, db2Path, "BattlePetBreedState.db2");

    for (uint32 i = 0; i < sBattlePetBreedStateStore.GetNumRows(); i++)
        if (BattlePetBreedStateEntry const* breedStateEntry = sBattlePetBreedStateStore.LookupEntry(i))
            if (sBattlePetBreedSet.find(breedStateEntry->BreedId) == sBattlePetBreedSet.end())
                sBattlePetBreedSet.insert(breedStateEntry->BreedId);

    LoadDB2(availableDb2Locales, bad_db2_files, sBattlePetSpeciesStore, db2Path, "BattlePetSpecies.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sBattlePetSpeciesStateStore, db2Path, "BattlePetSpeciesState.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sBattlePetSpeciesXAbilityStore, db2Path, "BattlePetSpeciesXAbility.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sBattlePetStateStore, db2Path, "BattlePetState.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sItemToBattlePetStore, db2Path, "ItemToBattlePet.db2");

    for (uint32 i = 0; i < sItemToBattlePetStore.GetNumRows(); i++)
        if (ItemToBattlePetEntry const* itemEntry = sItemToBattlePetStore.LookupEntry(i))
            sBattlePetItemXSpeciesStore.insert(std::make_pair(itemEntry->ItemId, itemEntry->SpeciesId));

    LoadDB2(availableDb2Locales, bad_db2_files, sBroadcastTextStore, db2Path, "BroadcastText.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sItemStore, db2Path, "Item.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sItemCurrencyCostStore, db2Path, "ItemCurrencyCost.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sItemSparseStore, db2Path, "Item-sparse.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sItemExtendedCostStore, db2Path, "ItemExtendedCost.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sKeyChainStore, db2Path, "KeyChain.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sQuestPackageItemStore, db2Path, "QuestPackageItem.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sSceneScriptStore, db2Path, "SceneScript.db2");
    LoadDB2(availableDb2Locales, bad_db2_files, sSpellReagentsStore, db2Path, "SpellReagents.db2");

    // error checks
    if (bad_db2_files.size() >= DB2FilesCount)
    {
        TC_LOG_ERROR("misc", "\nIncorrect DataDir value in worldserver.conf or ALL required *.db2 files (%d) not found by path: %sdbc", DB2FilesCount, dataPath.c_str());
        exit(1);
    }
    else if (!bad_db2_files.empty())
    {
        std::string str;
        for (std::list<std::string>::iterator i = bad_db2_files.begin(); i != bad_db2_files.end(); ++i)
            str += *i + "\n";

        TC_LOG_ERROR("misc", "\nSome required *.db2 files (%u from %d) not found or not compatible:\n%s", (uint32)bad_db2_files.size(), DB2FilesCount, str.c_str());
        exit(1);
    }

    // Check loaded DB2 files proper version
    if (!sBattlePetAbilityStore.LookupEntry(1238)           // last battle pet ability added in 5.4.8 (18414)
        || !sBattlePetSpeciesStore.LookupEntry(1386)        // last battle pet species added in 5.4.8 (18414)
        || !sBattlePetStateStore.LookupEntry(176)           // last battle pet state added in 5.4.8 (18414)
        || !sItemToBattlePetStore.LookupEntry(109014)       // last battle pet item added in 5.4.8 (18414)
        || !sBroadcastTextStore.LookupEntry(77161)          // last broadcast text added in 5.4.8 (18414)
        || !sItemStore.LookupEntry(112353)                  // last item added in 5.4.8 (18414)
        || !sItemExtendedCostStore.LookupEntry(5280)        // last item extended cost added in 5.4.8 (18414)
        || !sQuestPackageItemStore.LookupEntry(2256)        // last quest package item in 5.4.8 (18414)
        || !sSceneScriptStore.LookupEntry(11156))           // last scene script added in 5.4.8 (18414)
    {
        TC_LOG_ERROR("misc", "You have _outdated_ DB2 files, Please extract correct db2 files from client 5.4.8 18414.");
        exit(1);
    }

    TC_LOG_INFO("misc", ">> Initialized %d DB2 data stores.", DB2FilesCount);
}
开发者ID:AriDEV,项目名称:SkyFire.548,代码行数:69,代码来源:DB2Stores.cpp

示例5: if


//.........这里部分代码省略.........
    LOAD_DB2(sSpellLearnSpellStore);
    LOAD_DB2(sSpellMiscStore);
    LOAD_DB2(sSpellPowerDifficultyStore);
    LOAD_DB2(sSpellPowerStore);
    LOAD_DB2(sSpellRadiusStore);
    LOAD_DB2(sSpellRangeStore);
    LOAD_DB2(sSpellReagentsStore);
    LOAD_DB2(sSpellRuneCostStore);
    LOAD_DB2(sSpellTotemsStore);
    LOAD_DB2(sSpellXSpellVisualStore);
    LOAD_DB2(sTaxiNodesStore);
    LOAD_DB2(sTaxiPathNodeStore);
    LOAD_DB2(sTaxiPathStore);
    LOAD_DB2(sTotemCategoryStore);
    LOAD_DB2(sTransportAnimationStore);
    LOAD_DB2(sTransportRotationStore);
    LOAD_DB2(sUnitPowerBarStore);
    LOAD_DB2(sWorldMapOverlayStore);

#undef LOAD_DB2

    for (AreaGroupMemberEntry const* areaGroupMember : sAreaGroupMemberStore)
        _areaGroupMembers[areaGroupMember->AreaGroupID].push_back(areaGroupMember->AreaID);

    for (CharStartOutfitEntry const* outfit : sCharStartOutfitStore)
        _charStartOutfits[outfit->RaceID | (outfit->ClassID << 8) | (outfit->GenderID << 16)] = outfit;

    for (uint32 i = 0; i < MAX_CLASSES; ++i)
        for (uint32 j = 0; j < MAX_POWERS; ++j)
            _powersByClass[i][j] = MAX_POWERS;

    for (uint32 i = 0; i < sChrClassesXPowerTypesStore.GetNumRows(); ++i)
    {
        if (ChrClassesXPowerTypesEntry const* power = sChrClassesXPowerTypesStore.LookupEntry(i))
        {
            uint32 index = 0;
            for (uint32 j = 0; j < MAX_POWERS; ++j)
                if (_powersByClass[power->ClassID][j] != MAX_POWERS)
                    ++index;

            _powersByClass[power->ClassID][power->PowerType] = index;
        }
    }

    for (ItemBonusEntry const* bonus : sItemBonusStore)
        _itemBonusLists[bonus->BonusListID].push_back(bonus);

    for (ItemBonusTreeNodeEntry const* bonusTreeNode : sItemBonusTreeNodeStore)
    {
        uint32 bonusTreeId = bonusTreeNode->BonusTreeID;
        while (bonusTreeNode)
        {
            _itemBonusTrees[bonusTreeId].insert(bonusTreeNode);
            bonusTreeNode = sItemBonusTreeNodeStore.LookupEntry(bonusTreeNode->SubTreeID);
        }
    }

    for (ItemModifiedAppearanceEntry const* appearanceMod : sItemModifiedAppearanceStore)
        if (ItemAppearanceEntry const* appearance = sItemAppearanceStore.LookupEntry(appearanceMod->AppearanceID))
            _itemDisplayIDs[appearanceMod->ItemID | (appearanceMod->AppearanceModID << 24)] = appearance->DisplayID;

    for (ItemSpecOverrideEntry const* entry : sItemSpecOverrideStore)
        _itemSpecOverrides[entry->ItemID].push_back(entry);

    for (ItemXBonusTreeEntry const* itemBonusTreeAssignment : sItemXBonusTreeStore)
        _itemToBonusTree.insert({ itemBonusTreeAssignment->ItemID, itemBonusTreeAssignment->BonusTreeID });
开发者ID:gearsofdeath,项目名称:DeathCore_6.x-1,代码行数:67,代码来源:DB2Stores.cpp


注:本文中的DB2Storage::LookupEntry方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。