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C++ CvTacticalDominanceZone::GetCenterY方法代码示例

本文整理汇总了C++中CvTacticalDominanceZone::GetCenterY方法的典型用法代码示例。如果您正苦于以下问题:C++ CvTacticalDominanceZone::GetCenterY方法的具体用法?C++ CvTacticalDominanceZone::GetCenterY怎么用?C++ CvTacticalDominanceZone::GetCenterY使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CvTacticalDominanceZone的用法示例。


在下文中一共展示了CvTacticalDominanceZone::GetCenterY方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: MergeWithExistingZone

/// Can this cell go in an existing dominance zone?
CvTacticalDominanceZone* CvTacticalAnalysisMap::MergeWithExistingZone(CvTacticalDominanceZone* pNewZone)
{
	for(unsigned int iI = 0; iI < m_DominanceZones.size(); iI++)
	{
		CvTacticalDominanceZone* pZone = &m_DominanceZones[iI];

		// If this is a temporary zone, matches if unowned and close enough
		if((pZone->GetTerritoryType() == TACTICAL_TERRITORY_TEMP_ZONE) &&
		        (pNewZone->GetTerritoryType() == TACTICAL_TERRITORY_NO_OWNER || pNewZone->GetTerritoryType() == TACTICAL_TERRITORY_NEUTRAL) &&
		        (plotDistance(pNewZone->GetCenterX(), pNewZone->GetCenterY(), pZone->GetCenterX(), pZone->GetCenterY()) <= m_iTacticalRange))
		{
			return pZone;
		}

		// If not friendly or enemy, just 1 zone per area
		if((pZone->GetTerritoryType() == TACTICAL_TERRITORY_NO_OWNER || pZone->GetTerritoryType() == TACTICAL_TERRITORY_NEUTRAL) &&
		        (pNewZone->GetTerritoryType() == TACTICAL_TERRITORY_NO_OWNER || pNewZone->GetTerritoryType() == TACTICAL_TERRITORY_NEUTRAL))
		{
			if(pZone->GetAreaID() == pNewZone->GetAreaID())
			{
				return pZone;
			}
		}

		// Otherwise everything needs to match
		if(pZone->GetTerritoryType() == pNewZone->GetTerritoryType() &&
		        pZone->GetOwner() == pNewZone->GetOwner() &&
		        pZone->GetAreaID() == pNewZone->GetAreaID() &&
		        pZone->GetZoneCity() == pNewZone->GetZoneCity())
		{
			return pZone;
		}
	}

	return NULL;
}
开发者ID:kawyua,项目名称:Community-Patch-DLL,代码行数:37,代码来源:CvTacticalAnalysisMap.cpp


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