本文整理汇总了C++中CvTacticalDominanceZone::GetCenterX方法的典型用法代码示例。如果您正苦于以下问题:C++ CvTacticalDominanceZone::GetCenterX方法的具体用法?C++ CvTacticalDominanceZone::GetCenterX怎么用?C++ CvTacticalDominanceZone::GetCenterX使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CvTacticalDominanceZone
的用法示例。
在下文中一共展示了CvTacticalDominanceZone::GetCenterX方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MergeWithExistingZone
/// Can this cell go in an existing dominance zone?
CvTacticalDominanceZone* CvTacticalAnalysisMap::MergeWithExistingZone(CvTacticalDominanceZone* pNewZone)
{
for(unsigned int iI = 0; iI < m_DominanceZones.size(); iI++)
{
CvTacticalDominanceZone* pZone = &m_DominanceZones[iI];
// If this is a temporary zone, matches if unowned and close enough
if((pZone->GetTerritoryType() == TACTICAL_TERRITORY_TEMP_ZONE) &&
(pNewZone->GetTerritoryType() == TACTICAL_TERRITORY_NO_OWNER || pNewZone->GetTerritoryType() == TACTICAL_TERRITORY_NEUTRAL) &&
(plotDistance(pNewZone->GetCenterX(), pNewZone->GetCenterY(), pZone->GetCenterX(), pZone->GetCenterY()) <= m_iTacticalRange))
{
return pZone;
}
// If not friendly or enemy, just 1 zone per area
if((pZone->GetTerritoryType() == TACTICAL_TERRITORY_NO_OWNER || pZone->GetTerritoryType() == TACTICAL_TERRITORY_NEUTRAL) &&
(pNewZone->GetTerritoryType() == TACTICAL_TERRITORY_NO_OWNER || pNewZone->GetTerritoryType() == TACTICAL_TERRITORY_NEUTRAL))
{
if(pZone->GetAreaID() == pNewZone->GetAreaID())
{
return pZone;
}
}
// Otherwise everything needs to match
if(pZone->GetTerritoryType() == pNewZone->GetTerritoryType() &&
pZone->GetOwner() == pNewZone->GetOwner() &&
pZone->GetAreaID() == pNewZone->GetAreaID() &&
pZone->GetZoneCity() == pNewZone->GetZoneCity())
{
return pZone;
}
}
return NULL;
}