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C++ CvPlot::isWater方法代码示例

本文整理汇总了C++中CvPlot::isWater方法的典型用法代码示例。如果您正苦于以下问题:C++ CvPlot::isWater方法的具体用法?C++ CvPlot::isWater怎么用?C++ CvPlot::isWater使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CvPlot的用法示例。


在下文中一共展示了CvPlot::isWater方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: calculateAreas

void CvMap::calculateAreas()
{
	PROFILE_FUNC();
	CvPlot* pLoopPlot;
	CvArea* pArea;
	int iArea;
	int iI;

	for (iI = 0; iI < numPlotsINLINE(); iI++)
	{
		pLoopPlot = plotByIndexINLINE(iI);
		gDLL->callUpdater();
		FAssertMsg(pLoopPlot != NULL, "LoopPlot is not assigned a valid value");

		if (pLoopPlot->getArea() == FFreeList::INVALID_INDEX)
		{
			pArea = addArea();
			pArea->init(pArea->getID(), pLoopPlot->isWater());

			iArea = pArea->getID();

			pLoopPlot->setArea(iArea);

			gDLL->getFAStarIFace()->GeneratePath(&GC.getAreaFinder(), pLoopPlot->getX_INLINE(), pLoopPlot->getY_INLINE(), -1, -1, pLoopPlot->isWater(), iArea);
		}
	}
}
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:27,代码来源:CvMap.cpp

示例2: findWater

//"Check plots for wetlands or seaWater.  Returns true if found"
bool CvMap::findWater(CvPlot* pPlot, int iRange, bool bFreshWater)
{
	PROFILE_FUNC();

	for (int iDX = -(iRange); iDX <= iRange; iDX++)
	{
		for (int iDY = -(iRange); iDY <= iRange; iDY++)
		{
			CvPlot* pLoopPlot	= plotXY(pPlot->getX_INLINE(), pPlot->getY_INLINE(), iDX, iDY);

			if (pLoopPlot != NULL)
			{
				if (bFreshWater)
				{
					if (pLoopPlot->isRiver())
					{
						return true;
					}
				}
				else
				{
					if (pLoopPlot->isWater())
					{
						return true;
					}
				}
			}
		}
	}

	return false;
}
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:33,代码来源:CvMap.cpp

示例3: addLakes

void CvMapGenerator::addLakes()
{
	PROFILE_FUNC();

	if (gDLL->getPythonIFace()->pythonAddLakes() && !gDLL->getPythonIFace()->pythonUsingDefaultImpl())
	{
		return; // Python override
	}

	gDLL->NiTextOut("Adding Lakes...");
	CvPlot* pLoopPlot;
	int iI;

	for (iI = 0; iI < GC.getMapINLINE().numPlotsINLINE(); iI++)
	{
		gDLL->callUpdater();
		pLoopPlot = GC.getMapINLINE().plotByIndexINLINE(iI);
		FAssertMsg(pLoopPlot != NULL, "LoopPlot is not assigned a valid value");

		if (!(pLoopPlot->isWater()))
		{
			if (!(pLoopPlot->isCoastalLand()))
			{
				if (!(pLoopPlot->isRiver()))
				{
					if (GC.getGameINLINE().getMapRandNum(GC.getXMLval(XML_LAKE_PLOT_RAND), "addLakes") == 0)
					{
						pLoopPlot->setPlotType(PLOT_OCEAN);
					}
				}
			}
		}
	}
}
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:34,代码来源:CvMapGenerator.cpp

示例4: AddTemporaryZones

/// Add in any temporary dominance zones from tactical AI
void CvTacticalAnalysisMap::AddTemporaryZones()
{
	CvTemporaryZone* pZone;
	CvTacticalAI* pTacticalAI = GET_PLAYER(m_ePlayer).GetTacticalAI();

	if(pTacticalAI)
	{
		pTacticalAI->DropObsoleteZones();

		pZone = pTacticalAI->GetFirstTemporaryZone();
		while(pZone)
		{
			// Can't be a city zone (which is just used to boost priority but not establish a new zone)
			if(pZone->GetTargetType() != AI_TACTICAL_TARGET_CITY)
			{
				CvPlot* pPlot = GC.getMap().plot(pZone->GetX(), pZone->GetY());
				if(pPlot)
				{
					CvTacticalDominanceZone newZone;
					newZone.SetDominanceZoneID(m_DominanceZones.size());
					newZone.SetTerritoryType(TACTICAL_TERRITORY_TEMP_ZONE);
					newZone.SetOwner(NO_PLAYER);
					newZone.SetAreaID(pPlot->getArea());
					newZone.SetWater(pPlot->isWater());
					newZone.Extend(pPlot);
					newZone.SetNavalInvasion(pZone->IsNavalInvasion());
					m_DominanceZones.push_back(newZone);
				}
			}

			pZone = pTacticalAI->GetNextTemporaryZone();
		}
	}
}
开发者ID:kawyua,项目名称:Community-Patch-DLL,代码行数:35,代码来源:CvTacticalAnalysisMap.cpp

示例5: setPlotTypes

void CvMapGenerator::setPlotTypes(const int* paiPlotTypes)
{
	CvPlot* pLoopPlot;
	int iNumPlots;

	iNumPlots = GC.getMapINLINE().numPlotsINLINE();

	for (int iI = 0; iI < iNumPlots; iI++)
	{
		gDLL->callUpdater();
		GC.getMapINLINE().plotByIndexINLINE(iI)->setPlotType(((PlotTypes)(paiPlotTypes[iI])), false, false);
	}

	GC.getMapINLINE().recalculateAreas();

	for (int iI = 0; iI < iNumPlots; iI++)
	{
		gDLL->callUpdater();
		pLoopPlot = GC.getMapINLINE().plotByIndexINLINE(iI);

		if (pLoopPlot->isWater())
		{
			if (pLoopPlot->isAdjacentToLand())
			{
				pLoopPlot->setTerrainType(((TerrainTypes)(GC.getXMLval(XML_SHALLOW_WATER_TERRAIN))), false, false);
			}
			else
			{
				pLoopPlot->setTerrainType(((TerrainTypes)(GC.getXMLval(XML_DEEP_WATER_TERRAIN))), false, false);
			}
		}
	}
}
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:33,代码来源:CvMapGenerator.cpp

示例6: DetectNearbyEnemy

CvPlot* CvArmyAI::DetectNearbyEnemy(PlayerTypes eEnemy, bool bNaval)
{
	UnitHandle pUnit = GetFirstUnit();
	while(pUnit)
	{
		for(int iDirectionLoop = 0; iDirectionLoop < NUM_DIRECTION_TYPES; ++iDirectionLoop)
		{
			CvPlot* pAdjacentPlot = plotDirection(pUnit->getX(), pUnit->getY(), ((DirectionTypes)iDirectionLoop));
			if(pAdjacentPlot != NULL && pAdjacentPlot->isWater()==bNaval && pAdjacentPlot->getOwner() == eEnemy)
			{
				UnitHandle pOtherUnit = pAdjacentPlot->getBestDefender(eEnemy);
				if(pOtherUnit)
				{
					if(GC.getLogging() && GC.getAILogging())
					{
						CvString strMsg;
						strMsg.Format("Ran into enemy unit during attack (x=%d y=%d). Need to declare war to continue!", pAdjacentPlot->getX(), pAdjacentPlot->getY());
						GET_PLAYER(m_eOwner).getAIOperation(m_iOperationID)->LogOperationSpecialMessage(strMsg);
					}

					return pAdjacentPlot;
				}
			}
		}
		pUnit = GetNextUnit();
	}

	return NULL;
}
开发者ID:steemroller,项目名称:Community-Patch-DLL,代码行数:29,代码来源:CvArmyAI.cpp

示例7: FindBestMerchantTargetPlot

CvPlot* CvPlayerAI::FindBestMerchantTargetPlot(CvUnit* pGreatMerchant, bool bOnlySafePaths)
{
	CvAssertMsg(pGreatMerchant, "pGreatMerchant is null");
	if(!pGreatMerchant)
	{
		return NULL;
	}

	int iBestTurnsToReach = MAX_INT;
	CvPlot* pBestTargetPlot = NULL;
	int iPathTurns;
	UnitHandle pMerchant = UnitHandle(pGreatMerchant);
	CvTeam& kTeam = GET_TEAM(getTeam());

	// Loop through each city state
	for(int iI = 0; iI < MAX_PLAYERS; iI++)
	{
		CvPlayer& kPlayer = GET_PLAYER((PlayerTypes)iI);
		if(kPlayer.isMinorCiv())
		{
			CvPlot* pCSPlot = kPlayer.getStartingPlot();
			if(pCSPlot)
			{
				if(pCSPlot->isRevealed(getTeam()))
				{
					// Is this a minor we are friendly with?
					if(GetDiplomacyAI()->GetMinorCivApproach(kPlayer.GetID()) != MINOR_CIV_APPROACH_CONQUEST &&
					        !kTeam.isAtWar(kPlayer.getTeam()) && GetDiplomacyAI()->GetWarGoal(kPlayer.GetID()) == NO_WAR_GOAL_TYPE)
					{
						// Search all the plots adjacent to this city (since can't enter the minor city plot itself)
						for(int jJ = 0; jJ < NUM_DIRECTION_TYPES; jJ++)
						{
							CvPlot* pAdjacentPlot = plotDirection(pCSPlot->getX(), pCSPlot->getY(), ((DirectionTypes)jJ));
							if(pAdjacentPlot != NULL)
							{
								// Make sure this is still owned by the city state and is revealed to us and isn't a water tile
								if(pAdjacentPlot->getOwner() == (PlayerTypes)iI && pAdjacentPlot->isRevealed(getTeam())
								        && !pAdjacentPlot->isWater())
								{
									iPathTurns = TurnsToReachTarget(pMerchant, pAdjacentPlot, true /*bReusePaths*/, !bOnlySafePaths/*bIgnoreUnits*/);
									if(iPathTurns < iBestTurnsToReach)
									{
										iBestTurnsToReach = iPathTurns;
										pBestTargetPlot = pAdjacentPlot;
									}
								}
							}
						}
					}
				}
			}
		}
	}

	return pBestTargetPlot;
}
开发者ID:Be1eriand,项目名称:Civ5-DLL,代码行数:56,代码来源:CvPlayerAI.cpp

示例8: addGoodies

void CvMapGenerator::addGoodies()
{
	PROFILE("CvMapGenerator::addGoodies");

	if (gDLL->getPythonIFace()->callFunction(gDLL->getPythonIFace()->getMapScriptModule(), "addGoodies"))
	{
		if (!gDLL->getPythonIFace()->pythonUsingDefaultImpl())
		{
			return; // Python override
		}
	}

	gDLL->NiTextOut("Adding Goodies...");

	if (GC.getEraInfo(GC.getGameINLINE().getStartEra()).isNoGoodies())
	{
		return;
	}

	int iNumPlots = GC.getMapINLINE().numPlotsINLINE();
	int* piShuffle = shuffle(iNumPlots, GC.getGameINLINE().getMapRand());

	for (int iI = 0; iI < GC.getNumImprovementInfos(); iI++)
	{
		if (GC.getImprovementInfo((ImprovementTypes)iI).isGoody() && GC.getImprovementInfo((ImprovementTypes)iI).getTilesPerGoody() > 0)
		{
			for (int iJ = 0; iJ < iNumPlots; iJ++)
			{
				gDLL->callUpdater();
				CvPlot *pPlot = GC.getMapINLINE().plotByIndexINLINE(piShuffle[iJ]);
				FAssertMsg(pPlot, "pPlot is expected not to be NULL");
				if (!(pPlot->isWater()))
				{
					CvArea *pArea = GC.getMapINLINE().getArea(pPlot->getArea());
					FAssertMsg(pArea, "pArea is expected not to be NULL");
					if (pArea->getNumImprovements((ImprovementTypes)iI) < ((pArea->getNumTiles() + (GC.getImprovementInfo((ImprovementTypes)iI).getTilesPerGoody() / 2)) / GC.getImprovementInfo((ImprovementTypes) iI).getTilesPerGoody()))
					{
						if (canPlaceGoodyAt(((ImprovementTypes)iI), pPlot->getX_INLINE(), pPlot->getY_INLINE()))
						{
							pPlot->setImprovementType((ImprovementTypes)iI);
						}
					}
				}
			}
		}
	}

	SAFE_DELETE_ARRAY(piShuffle);
}
开发者ID:RichterBelmont,项目名称:BadgameBTSMod,代码行数:49,代码来源:CvMapGenerator.cpp

示例9: addGoodies

void CvMapGenerator::addGoodies()
{
	PROFILE_FUNC();

	if (gDLL->getPythonIFace()->pythonAddGoodies() && !gDLL->getPythonIFace()->pythonUsingDefaultImpl())
	{
		return; // Python override
	}

	gDLL->NiTextOut("Adding Goodies...");

	if (GC.getEraInfo(GC.getGameINLINE().getStartEra()).isNoGoodies())
	{
		return;
	}

	int iNumPlots = GC.getMapINLINE().numPlotsINLINE();
	std::vector<int> aiShuffle(iNumPlots);
	GC.getGameINLINE().getMapRand().shuffleSequence(aiShuffle, "addNonUniqueBonusType shuffle");

	for (int iI = 0; iI < GC.getNumImprovementInfos(); iI++)
	{
		if (GC.getImprovementInfo((ImprovementTypes)iI).isGoody() && GC.getImprovementInfo((ImprovementTypes)iI).getTilesPerGoody() > 0)
		{
			for (int iJ = 0; iJ < iNumPlots; iJ++)
			{
				gDLL->callUpdater();
				CvPlot *pPlot = GC.getMapINLINE().plotByIndexINLINE(aiShuffle[iJ]);
				FAssertMsg(pPlot, "pPlot is expected not to be NULL");
				if (!(pPlot->isWater()))
				{
					CvArea *pArea = GC.getMapINLINE().getArea(pPlot->getArea());
					FAssertMsg(pArea, "pArea is expected not to be NULL");
					if (pArea->getNumImprovements((ImprovementTypes)iI) < ((pArea->getNumTiles() + (GC.getImprovementInfo((ImprovementTypes)iI).getTilesPerGoody() / 2)) / GC.getImprovementInfo((ImprovementTypes) iI).getTilesPerGoody()))
					{
						if (canPlaceGoodyAt(((ImprovementTypes)iI), pPlot->getX_INLINE(), pPlot->getY_INLINE()))
						{
							pPlot->setImprovementType((ImprovementTypes)iI);
						}
					}
				}
			}
		}
	}
}
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:45,代码来源:CvMapGenerator.cpp

示例10: canPlaceBonusAt

bool CvMapGenerator::canPlaceBonusAt(BonusTypes eBonus, int iX, int iY, bool bIgnoreLatitude)
{
	PROFILE_FUNC();

	CvArea* pArea;
	CvPlot* pPlot;
	CvPlot* pLoopPlot;
	int iRange;
	int iDX, iDY;
	int iI;

	pPlot = GC.getMapINLINE().plotINLINE(iX, iY);
	pArea = pPlot->area();

	if (!(pPlot->canHaveBonus(eBonus, bIgnoreLatitude)))
	{
		return false;
	}

	long result = 0;
	if (gDLL->getPythonIFace()->pythonCanPlaceBonusAt(pPlot, &result) && !gDLL->getPythonIFace()->pythonUsingDefaultImpl()) // Python override
	{
		if (result >= 0)
		{
			return result;
		}
		else
		{
			FAssertMsg(false, "canPlaceBonusAt() must return >= 0");
		}
	}

	for (iI = 0; iI < NUM_DIRECTION_TYPES; iI++)
	{
		pLoopPlot = plotDirection(iX, iY, ((DirectionTypes)iI));

		if (pLoopPlot != NULL)
		{
			if ((pLoopPlot->getBonusType() != NO_BONUS) && (pLoopPlot->getBonusType() != eBonus))
			{
				return false;
			}
		}
	}

	CvBonusInfo& pInfo = GC.getBonusInfo(eBonus);

	if (pPlot->isWater())
	{
		if (((GC.getMapINLINE().getNumBonusesOnLand(eBonus) * 100) / (GC.getMapINLINE().getNumBonuses(eBonus) + 1)) < pInfo.getMinLandPercent())
		{
			return false;
		}
	}

	// Make sure there are none of the same bonus nearby:

	iRange = pInfo.getUniqueRange();

	for (iDX = -(iRange); iDX <= iRange; iDX++)
	{
		for (iDY = -(iRange); iDY <= iRange; iDY++)
		{
			pLoopPlot	= plotXY(iX, iY, iDX, iDY);

			if (pLoopPlot != NULL)
			{
				if (pLoopPlot->area() == pArea)
				{
					if (plotDistance(iX, iY, pLoopPlot->getX_INLINE(), pLoopPlot->getY_INLINE()) <= iRange)
					{
						if (pLoopPlot->getBonusType() == eBonus)
						{
							return false;
						}
					}
				}
			}
		}
	}

	return true;
}
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:83,代码来源:CvMapGenerator.cpp

示例11: doRiver

// pStartPlot = the plot at whose SE corner the river is starting
//
void CvMapGenerator::doRiver(CvPlot *pStartPlot, CardinalDirectionTypes eLastCardinalDirection, CardinalDirectionTypes eOriginalCardinalDirection, int iThisRiverID)
{
	if (iThisRiverID == -1)
	{
		iThisRiverID = GC.getMapINLINE().getNextRiverID();
		GC.getMapINLINE().incrementNextRiverID();
	}

	int iOtherRiverID = pStartPlot->getRiverID();
	if (iOtherRiverID != -1 && iOtherRiverID != iThisRiverID)
	{
		return; // Another river already exists here; can't branch off of an existing river!
	}

	CvPlot *pRiverPlot = NULL;
	CvPlot *pAdjacentPlot = NULL;

	CardinalDirectionTypes eBestCardinalDirection = NO_CARDINALDIRECTION;

	if (eLastCardinalDirection==CARDINALDIRECTION_NORTH)
	{
		pRiverPlot = pStartPlot;
		if (pRiverPlot == NULL)
		{
			return;
		}
		pAdjacentPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), CARDINALDIRECTION_EAST);
		if ((pAdjacentPlot == NULL) || pRiverPlot->isWOfRiver() || pRiverPlot->isWater() || pAdjacentPlot->isWater())
		{
			return;
		}

		pStartPlot->setRiverID(iThisRiverID);
		pRiverPlot->setWOfRiver(true, eLastCardinalDirection);
		pRiverPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), CARDINALDIRECTION_NORTH);
	}
	else if (eLastCardinalDirection==CARDINALDIRECTION_EAST)
	{
		pRiverPlot = plotCardinalDirection(pStartPlot->getX_INLINE(), pStartPlot->getY_INLINE(), CARDINALDIRECTION_EAST);
		if (pRiverPlot == NULL)
		{
			return;
		}
		pAdjacentPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), CARDINALDIRECTION_SOUTH);
		if ((pAdjacentPlot == NULL) || pRiverPlot->isNOfRiver() || pRiverPlot->isWater() || pAdjacentPlot->isWater())
		{
			return;
		}

		pStartPlot->setRiverID(iThisRiverID);
		pRiverPlot->setNOfRiver(true, eLastCardinalDirection);
	}
	else if (eLastCardinalDirection==CARDINALDIRECTION_SOUTH)
	{
		pRiverPlot = plotCardinalDirection(pStartPlot->getX_INLINE(), pStartPlot->getY_INLINE(), CARDINALDIRECTION_SOUTH);
		if (pRiverPlot == NULL)
		{
			return;
		}
		pAdjacentPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), CARDINALDIRECTION_EAST);
		if ((pAdjacentPlot == NULL) || pRiverPlot->isWOfRiver() || pRiverPlot->isWater() || pAdjacentPlot->isWater())
		{
			return;
		}

		pStartPlot->setRiverID(iThisRiverID);
		pRiverPlot->setWOfRiver(true, eLastCardinalDirection);
	}

	else if (eLastCardinalDirection==CARDINALDIRECTION_WEST)
	{
		pRiverPlot = pStartPlot;
		if (pRiverPlot == NULL)
		{
			return;
		}
		pAdjacentPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), CARDINALDIRECTION_SOUTH);
		if ((pAdjacentPlot == NULL) || pRiverPlot->isNOfRiver() || pRiverPlot->isWater() || pAdjacentPlot->isWater())
		{
			return;
		}

		pStartPlot->setRiverID(iThisRiverID);
		pRiverPlot->setNOfRiver(true, eLastCardinalDirection);
		pRiverPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), CARDINALDIRECTION_WEST);
	}
	else
	{
		//FAssertMsg(false, "Illegal direction type");
		// River is starting here, set the direction in the next step
		pRiverPlot = pStartPlot;

		long result = 0;
		if (gDLL->getPythonIFace()->pythonGetRiverStartCardinalDirection(pRiverPlot, &result) && !gDLL->getPythonIFace()->pythonUsingDefaultImpl()) // Python override
		{
			if (result >= 0)
			{
				eBestCardinalDirection = ((CardinalDirectionTypes)result);
//.........这里部分代码省略.........
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:101,代码来源:CvMapGenerator.cpp

示例12: addRivers

void CvMapGenerator::addRivers()
{
	PROFILE_FUNC();

	if (gDLL->getPythonIFace()->pythonAddRivers() && !gDLL->getPythonIFace()->pythonUsingDefaultImpl())
	{
		return; // Python override
	}

	gDLL->NiTextOut("Adding Rivers...");
	CvPlot* pLoopPlot;
	CvPlot* pStartPlot;
	int iPass;
	int iRiverSourceRange;
	int iSeaWaterRange;
	int iI;

	for (iPass = 0; iPass < 4; iPass++)
	{
		if (iPass <= 1)
		{
			iRiverSourceRange = GC.getXMLval(XML_RIVER_SOURCE_MIN_RIVER_RANGE);
		}
		else
		{
			iRiverSourceRange = (GC.getXMLval(XML_RIVER_SOURCE_MIN_RIVER_RANGE) / 2);
		}

		if (iPass <= 1)
		{
			iSeaWaterRange = GC.getXMLval(XML_RIVER_SOURCE_MIN_SEAWATER_RANGE);
		}
		else
		{
			iSeaWaterRange = (GC.getXMLval(XML_RIVER_SOURCE_MIN_SEAWATER_RANGE) / 2);
		}

		for (iI = 0; iI < GC.getMapINLINE().numPlotsINLINE(); iI++)
		{
			gDLL->callUpdater();
			pLoopPlot = GC.getMapINLINE().plotByIndexINLINE(iI);
			FAssertMsg(pLoopPlot != NULL, "LoopPlot is not assigned a valid value");

			if (!(pLoopPlot->isWater()))
			{
				if (((iPass == 0) && (pLoopPlot->isHills() || pLoopPlot->isPeak())) ||
					  ((iPass == 1) && !(pLoopPlot->isCoastalLand()) && (GC.getGameINLINE().getMapRandNum(8, "addRivers") == 0)) ||
					  ((iPass == 2) && (pLoopPlot->isHills() || pLoopPlot->isPeak()) && (pLoopPlot->area()->getNumRiverEdges() < ((pLoopPlot->area()->getNumTiles() / GC.getXMLval(XML_PLOTS_PER_RIVER_EDGE)) + 1))) ||
					  ((iPass == 3) && (pLoopPlot->area()->getNumRiverEdges() < ((pLoopPlot->area()->getNumTiles() / GC.getXMLval(XML_PLOTS_PER_RIVER_EDGE)) + 1))))
				{
					if (!(GC.getMapINLINE().findWater(pLoopPlot, iRiverSourceRange, true)))
					{
						if (!(GC.getMapINLINE().findWater(pLoopPlot, iSeaWaterRange, false)))
						{
							pStartPlot = pLoopPlot->getInlandCorner();

							if (pStartPlot != NULL)
							{
								doRiver(pStartPlot);
							}
						}
					}
				}
			}
		}
	}
}
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:67,代码来源:CvMapGenerator.cpp

示例13: canPlaceBonusAt

bool CvMapGenerator::canPlaceBonusAt(BonusTypes eBonus, int iX, int iY, bool bIgnoreLatitude)
{
	PROFILE_FUNC();

	CvArea* pArea;
	CvPlot* pPlot;
	CvPlot* pLoopPlot;
	int iRange;
	int iDX, iDY;
	int iI;

	pPlot = GC.getMapINLINE().plotINLINE(iX, iY);
	pArea = pPlot->area();

	if (!(pPlot->canHaveBonus(eBonus, bIgnoreLatitude)))
	{
		return false;
	}

	long result = 0;
	CyPlot kPlot = CyPlot(pPlot);
	CyArgsList argsList;
	argsList.add(gDLL->getPythonIFace()->makePythonObject(&kPlot));
	if (gDLL->getPythonIFace()->callFunction(gDLL->getPythonIFace()->getMapScriptModule(), "canPlaceBonusAt", argsList.makeFunctionArgs(), &result))
	{
		if (!gDLL->getPythonIFace()->pythonUsingDefaultImpl())
		{
			if (result >= 0)
			{
				return result;
			}
			else
			{
				FAssertMsg(false, "canPlaceBonusAt() must return >= 0");
			}
		}
	}

	for (iI = 0; iI < NUM_DIRECTION_TYPES; iI++)
	{
		pLoopPlot = plotDirection(iX, iY, ((DirectionTypes)iI));

		if (pLoopPlot != NULL)
		{
			if ((pLoopPlot->getBonusType() != NO_BONUS) && (pLoopPlot->getBonusType() != eBonus))
			{
				return false;
			}
		}
	}

	CvBonusInfo& pInfo = GC.getBonusInfo(eBonus);
	CvBonusClassInfo& pClassInfo = GC.getBonusClassInfo((BonusClassTypes) pInfo.getBonusClassType());

	if (pPlot->isWater())
	{
		if (((GC.getMapINLINE().getNumBonusesOnLand(eBonus) * 100) / (GC.getMapINLINE().getNumBonuses(eBonus) + 1)) < pInfo.getMinLandPercent())
		{
			return false;
		}
	}

	// Make sure there are no bonuses of the same class (but a different type) nearby:

	iRange = pClassInfo.getUniqueRange();

	for (iDX = -(iRange); iDX <= iRange; iDX++)
	{
		for (iDY = -(iRange); iDY <= iRange; iDY++)
		{
			pLoopPlot	= plotXY(iX, iY, iDX, iDY);

			if (pLoopPlot != NULL)
			{
				if (pLoopPlot->area() == pArea)
				{
					if (plotDistance(iX, iY, pLoopPlot->getX_INLINE(), pLoopPlot->getY_INLINE()) <= iRange)
					{
						BonusTypes eOtherBonus = pLoopPlot->getBonusType();
						if (eOtherBonus != NO_BONUS)
						{
							if (GC.getBonusInfo(eOtherBonus).getBonusClassType() == pInfo.getBonusClassType())
							{
								return false;
							}
						}
					}
				}
			}
		}
	}

	// Make sure there are none of the same bonus nearby:

	iRange = pInfo.getUniqueRange();

	for (iDX = -(iRange); iDX <= iRange; iDX++)
	{
		for (iDY = -(iRange); iDY <= iRange; iDY++)
		{
//.........这里部分代码省略.........
开发者ID:RichterBelmont,项目名称:BadgameBTSMod,代码行数:101,代码来源:CvMapGenerator.cpp

示例14: GetCenterOfMass

/// Get center of mass of units in army (account for world wrap!)
CvPlot* CvArmyAI::GetCenterOfMass(DomainTypes eDomainRequired)
{
	CvPlot* pRtnValue = NULL;
	int iTotalX = 0;
	int iTotalY = 0;
	int iNumUnits = 0;
	UnitHandle pUnit;
	int iReferenceUnitX = -1;
	int iWorldWidth = GC.getMap().getGridWidth();

	pUnit = GetFirstUnit();
	if(pUnit)
	{
		iReferenceUnitX = pUnit->getX();
	}

	while(pUnit)
	{
		int iUnitX = pUnit->getX();

		bool bWorldWrapAdjust = false;
		int iDiff = iUnitX - iReferenceUnitX;
		if(abs(iDiff) > (iWorldWidth / 2))
		{
			bWorldWrapAdjust = true;
		}

		if(bWorldWrapAdjust)
		{
			iTotalX += iUnitX + iWorldWidth;
		}
		else
		{
			iTotalX += iUnitX;
		}
		iTotalY += pUnit->getY();
		iNumUnits++;
		pUnit = GetNextUnit();
	}

	if(iNumUnits > 0)
	{
		int iAverageX = (iTotalX + (iNumUnits / 2)) / iNumUnits;
		if(iAverageX >= iWorldWidth)
		{
			iAverageX = iAverageX - iWorldWidth;
		}
		int iAverageY = (iTotalY + (iNumUnits / 2)) / iNumUnits;
		pRtnValue = GC.getMap().plot(iAverageX, iAverageY);
	}

	// Domain check
	if (eDomainRequired != NO_DOMAIN && pRtnValue)
	{
		if (pRtnValue->isWater() && eDomainRequired == DOMAIN_LAND || !pRtnValue->isWater() && eDomainRequired == DOMAIN_SEA)
		{
			// Find an adjacent plot that works
			for (int iI = 0; iI < NUM_DIRECTION_TYPES; iI++)
			{
				CvPlot *pLoopPlot = plotDirection(pRtnValue->getX(), pRtnValue->getY(), ((DirectionTypes)iI));
				if (pLoopPlot != NULL)
				{
					if (pLoopPlot->isWater() && eDomainRequired == DOMAIN_SEA || !pLoopPlot->isWater() && eDomainRequired == DOMAIN_LAND)
					{
						return pLoopPlot;
					}
				}
			}

			// Try two plots out if really having problems
			for (int iDX = -2; iDX <= 2; iDX++)
			{
				for (int iDY = -2; iDY <= 2; iDY++)
				{
					CvPlot *pLoopPlot = plotXYWithRangeCheck(pRtnValue->getX(), pRtnValue->getY(), iDX, iDY, 2);
					if (pLoopPlot)
					{
						if (plotDistance(pRtnValue->getX(), pRtnValue->getY(), pLoopPlot->getX(), pLoopPlot->getY()) == 2)
						{
							if (pLoopPlot->isWater() && eDomainRequired == DOMAIN_SEA || !pLoopPlot->isWater() && eDomainRequired == DOMAIN_LAND)
							{
								return pLoopPlot;
							}
						}
					}
				}
			}

			// Give up - just use location of first unit
			pUnit = GetFirstUnit();
			pRtnValue = pUnit->plot();
		}
	}

	return pRtnValue;
}
开发者ID:GravitasShortfall,项目名称:Community-Patch-DLL,代码行数:97,代码来源:CvArmyAI.cpp

示例15: GetCenterOfMass

/// Get center of mass of units in army (account for world wrap!)
CvPlot* CvArmyAI::GetCenterOfMass(DomainTypes eDomainRequired)
{
	CvPlot* pRtnValue = NULL;
	int iTotalX = 0;
	int iTotalY = 0;
	int iNumUnits = 0;
	UnitHandle pUnit;
	int iReferenceUnitX = -1;
	int iWorldWidth = GC.getMap().getGridWidth();

	pUnit = GetFirstUnit();
	if(pUnit)
	{
		iReferenceUnitX = pUnit->getX();
	}

	while(pUnit)
	{
		int iUnitX = pUnit->getX();

		bool bWorldWrapAdjust = false;
		int iDiff = iUnitX - iReferenceUnitX;
		if(abs(iDiff) > (iWorldWidth / 2))
		{
			bWorldWrapAdjust = true;
		}

		if(bWorldWrapAdjust)
		{
			iTotalX += iUnitX + iWorldWidth;
		}
		else
		{
			iTotalX += iUnitX;
		}
		iTotalY += pUnit->getY();
		iNumUnits++;
		pUnit = GetNextUnit();
	}

	if(iNumUnits > 0)
	{
		int iAverageX = (iTotalX + (iNumUnits / 2)) / iNumUnits;
		if(iAverageX >= iWorldWidth)
		{
			iAverageX = iAverageX - iWorldWidth;
		}
		int iAverageY = (iTotalY + (iNumUnits / 2)) / iNumUnits;
		pRtnValue = GC.getMap().plot(iAverageX, iAverageY);
	}

	// Domain check
	if (eDomainRequired != NO_DOMAIN && pRtnValue)
	{
		if (pRtnValue->isWater() && eDomainRequired == DOMAIN_LAND || !pRtnValue->isWater() && eDomainRequired == DOMAIN_SEA)
		{
			// Find an adjacent plot that works
			for (int iI = 0; iI < NUM_DIRECTION_TYPES; iI++)
			{
				CvPlot *pLoopPlot = plotDirection(pRtnValue->getX(), pRtnValue->getY(), ((DirectionTypes)iI));
				if (pLoopPlot != NULL)
				{
					if (pLoopPlot->isWater() && eDomainRequired == DOMAIN_SEA || !pLoopPlot->isWater() && eDomainRequired == DOMAIN_LAND)
					{
						return pLoopPlot;
					}
				}
			}

			// Try two plots out if really having problems
#ifdef AUI_HEXSPACE_DX_LOOPS
			int iMaxDX, iDX;
			CvPlot* pLoopPlot;
			for (int iDY = -2; iDY <= 2; iDY++)
			{
				iMaxDX = 2 - MAX(0, iDY);
				for (iDX = -2 - MIN(0, iDY); iDX <= iMaxDX; iDX++) // MIN() and MAX() stuff is to reduce loops (hexspace!)
				{
					// No need for range check because loops are set up properly
					pLoopPlot = plotXY(pRtnValue->getX(), pRtnValue->getY(), iDX, iDY);
					if (pLoopPlot)
					{
						if (hexDistance(iDX, iDY) == 2)
#else
			for (int iDX = -2; iDX <= 2; iDX++)
			{
				for (int iDY = -2; iDY <= 2; iDY++)
				{
					CvPlot *pLoopPlot = plotXYWithRangeCheck(pRtnValue->getX(), pRtnValue->getY(), iDX, iDY, 2);
					if (pLoopPlot)
					{
#ifdef AUI_FIX_HEX_DISTANCE_INSTEAD_OF_PLOT_DISTANCE
						if (hexDistance(iDX, iDY) == 2)
#else
						if (plotDistance(pRtnValue->getX(), pRtnValue->getY(), pLoopPlot->getX(), pLoopPlot->getY()) == 2)
#endif
#endif
						{
							if (pLoopPlot->isWater() && eDomainRequired == DOMAIN_SEA || !pLoopPlot->isWater() && eDomainRequired == DOMAIN_LAND)
//.........这里部分代码省略.........
开发者ID:gskleres,项目名称:nqmod-vs2008,代码行数:101,代码来源:CvArmyAI.cpp


注:本文中的CvPlot::isWater方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。