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C++ CvPlot::getPlotType方法代码示例

本文整理汇总了C++中CvPlot::getPlotType方法的典型用法代码示例。如果您正苦于以下问题:C++ CvPlot::getPlotType方法的具体用法?C++ CvPlot::getPlotType怎么用?C++ CvPlot::getPlotType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CvPlot的用法示例。


在下文中一共展示了CvPlot::getPlotType方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getRiverValueAtPlot

int CvMapGenerator::getRiverValueAtPlot(CvPlot* pPlot)
{
	CvPlot* pAdjacentPlot;
	CvRandom riverRand;
	int iSum;
	int iI;

	FAssert(pPlot != NULL);

	long result = 0;
	CyPlot kPlot = CyPlot(pPlot);
	CyArgsList argsList;
	argsList.add(gDLL->getPythonIFace()->makePythonObject(&kPlot));
	if (gDLL->getPythonIFace()->callFunction(gDLL->getPythonIFace()->getMapScriptModule(), "getRiverAltitude", argsList.makeFunctionArgs(), &result))
	{
		if (!gDLL->getPythonIFace()->pythonUsingDefaultImpl()) // Python override
		{
			if (result >= 0)
			{
				return result;
			}
			else
			{
				FAssertMsg(false, "python getRiverAltitude() must return >= 0");
			}
		}
	}

	iSum = result;

	iSum += ((NUM_PLOT_TYPES - pPlot->getPlotType()) * 20);

	for (iI = 0; iI < NUM_DIRECTION_TYPES; iI++)
	{
		pAdjacentPlot = plotDirection(pPlot->getX_INLINE(), pPlot->getY_INLINE(), ((DirectionTypes)iI));

		if (pAdjacentPlot != NULL)
		{
			iSum += (NUM_PLOT_TYPES - pAdjacentPlot->getPlotType());
		}
		else
		{
			iSum += (NUM_PLOT_TYPES * 10);
		}
	}

	riverRand.init((pPlot->getX_INLINE() * 43251267) + (pPlot->getY_INLINE() * 8273903));

	iSum += (riverRand.get(10, "River Rand"));

	return iSum;
}
开发者ID:RichterBelmont,项目名称:BadgameBTSMod,代码行数:52,代码来源:CvMapGenerator.cpp

示例2: createInfo


//.........这里部分代码省略.........
			++iPlayerIndex;

			PlayerInfo playerInfo;
			playerInfo.m_eLeader = player.getLeaderType();
			playerInfo.m_eCivilization = player.getCivilizationType();

			playerInfo.m_eDifficulty = player.getHandicapType();
			playerInfo.m_strCustomLeaderName = player.getName();
			playerInfo.m_strCustomCivilizationName = player.getCivilizationDescription();
			playerInfo.m_strCustomCivilizationShortName = player.getCivilizationShortDescription();
			playerInfo.m_strCustomCivilizationAdjective = player.getCivilizationAdjective();
			playerInfo.m_ePlayerColor = player.getPlayerColor();


			TurnDataSets dataSet(m_dataSetMap.size());

			unsigned int uiNumDataSets = player.getNumReplayDataSets();
			for(unsigned int uiPlayerDataSet = 0; uiPlayerDataSet < uiNumDataSets; ++uiPlayerDataSet)
			{
				// First, Locate the index of the dataset
				std::string playerDataSetName = player.getReplayDataSetName(uiPlayerDataSet);
				unsigned int uiDataSet = 0;
				bool bFound = false;
				for(uiDataSet = 0; uiDataSet < m_dataSetMap.size(); ++uiDataSet)
				{
					const std::string& dataSetName = m_dataSetMap[uiDataSet];
					if(dataSetName == playerDataSetName)
					{
						bFound = true;
						break;
					}
				}

				// Add a new index if one doesn't exist.
				if(!bFound)
				{
					m_dataSetMap.push_back(playerDataSetName);
					dataSet.push_back(TurnData());
					uiDataSet = m_dataSetMap.size() - 1;
				}

				CvPlayer::TurnData playerData = player.getReplayDataHistory(uiPlayerDataSet);
				TurnData turnData;

				for(CvPlayer::TurnData::iterator it = playerData.begin(); it != playerData.end(); ++it)
				{
					turnData[(*it).first - m_iInitialTurn] = (*it).second;
				}

				dataSet[uiDataSet] = turnData;
			}

			m_listPlayerDataSets.push_back(dataSet);
			m_listPlayerInfo.push_back(playerInfo);
		}
	}

	m_listReplayMessages.clear();
	const uint nMessages = game.getNumReplayMessages();
	m_listReplayMessages.reserve(nMessages);

	for(uint i = 0; i < nMessages; ++i)
	{
		const CvReplayMessage* pMessage = game.getReplayMessage(i);
		if(pMessage)
		{
			CvReplayMessage modifiedMessage = (*pMessage);
			modifiedMessage.setPlayer((PlayerTypes)mapPlayers[modifiedMessage.getPlayer()]);

			m_listReplayMessages.push_back(modifiedMessage);
		}
	}

	CvMap& kMap = GC.getMap();

	m_iMapWidth = kMap.getGridWidth();
	m_iMapHeight = kMap.getGridHeight();

	int numPlots = kMap.numPlots();
	m_listPlots.clear();
	m_listPlots.reserve(numPlots);

	for(int i = 0; i < numPlots; i++)
	{
		PlotState plotState;

		CvPlot* pkPlot = kMap.plotByIndexUnchecked(i);
		plotState.m_ePlotType = pkPlot->getPlotType();
		plotState.m_eTerrain = pkPlot->getTerrainType();
		plotState.m_eFeature = pkPlot->getFeatureType();
		plotState.m_bNEOfRiver = pkPlot->isNEOfRiver();
		plotState.m_bWOfRiver = pkPlot->isWOfRiver();
		plotState.m_bNWOfRiver = pkPlot->isNWOfRiver();

		PlotStatePerTurn plotStatePerTurn;
		plotStatePerTurn[m_iFinalTurn] = plotState;

		m_listPlots.push_back(plotStatePerTurn);
	}
}
开发者ID:Creosteanu,项目名称:nqmod-vs2008,代码行数:101,代码来源:CvReplayInfo.cpp


注:本文中的CvPlot::getPlotType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。