本文整理汇总了C++中Craft::getDamage方法的典型用法代码示例。如果您正苦于以下问题:C++ Craft::getDamage方法的具体用法?C++ Craft::getDamage怎么用?C++ Craft::getDamage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Craft
的用法示例。
在下文中一共展示了Craft::getDamage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
/**
* The craft info can change
* after going into other screens.
*/
void CraftInfoState::init()
{
// Set palette
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(3)), Palette::backPos, 16);
Craft *c = _base->getCrafts()->at(_craft);
_edtCraft->setText(c->getName(_game->getLanguage()));
SurfaceSet *texture = _game->getResourcePack()->getSurfaceSet("BASEBITS.PCK");
texture->getFrame(c->getRules()->getSprite() + 33)->setX(0);
texture->getFrame(c->getRules()->getSprite() + 33)->setY(0);
texture->getFrame(c->getRules()->getSprite() + 33)->blit(_sprite);
std::wstringstream ss;
ss << tr("STR_DAMAGE_UC_").arg(Text::formatPercentage(c->getDamagePercentage()));
if (c->getStatus() == "STR_REPAIRS")
{
int damageDays = (int)ceil((float)c->getDamage() / c->getRules()->getRepairRate() / 24.0f);
ss << L"\n(" << tr("STR_DAY", damageDays) << ")";
}
_txtDamage->setText(ss.str());
std::wstringstream ss2;
ss2 << tr("STR_FUEL").arg(Text::formatPercentage(c->getFuelPercentage()));
if (c->getStatus() == "STR_REFUELLING")
{
int fuelDays = (int) ceil((float)(c->getRules()->getMaxFuel() - c->getFuel()) / c->getRules()->getRefuelRate() / 48.0f);
ss2 << L"\n(" << tr("STR_DAY", fuelDays) << ")";
}
_txtFuel->setText(ss2.str());
if (c->getRules()->getSoldiers() > 0)
{
_crew->clear();
_equip->clear();
Surface *frame1 = texture->getFrame(38);
frame1->setY(0);
for (int i = 0, x = 0; i < c->getNumSoldiers(); ++i, x += 10)
{
frame1->setX(x);
frame1->blit(_crew);
}
Surface *frame2 = texture->getFrame(40);
frame2->setY(0);
int x = 0;
for (int i = 0; i < c->getNumVehicles(); ++i, x += 10)
{
frame2->setX(x);
frame2->blit(_equip);
}
Surface *frame3 = texture->getFrame(39);
for (int i = 0; i < c->getNumEquipment(); i += 4, x += 10)
{
frame3->setX(x);
frame3->blit(_equip);
}
}
else
{
_crew->setVisible(false);
_equip->setVisible(false);
_btnCrew->setVisible(false);
_btnEquip->setVisible(false);
_btnArmor->setVisible(false);
}
if (c->getRules()->getWeapons() > 0)
{
CraftWeapon *w1 = c->getWeapons()->at(0);
if (w1 != 0)
{
Surface *frame = texture->getFrame(w1->getRules()->getSprite() + 48);
frame->setX(0);
frame->setY(0);
frame->blit(_weapon1);
_txtW1Name->setText(tr(w1->getRules()->getType()));
_txtW1Ammo->setText(tr("STR_AMMO_").arg(w1->getAmmo()));
_txtW1Max->setText(tr("STR_MAX").arg(w1->getRules()->getAmmoMax()));
}
else
{
_weapon1->clear();
_txtW1Name->setText(L"");
_txtW1Ammo->setText(L"");
_txtW1Max->setText(L"");
}
}
else
{
_weapon1->setVisible(false);
_btnW1->setVisible(false);
//.........这里部分代码省略.........