本文整理汇总了C++中CounterMap::set方法的典型用法代码示例。如果您正苦于以下问题:C++ CounterMap::set方法的具体用法?C++ CounterMap::set怎么用?C++ CounterMap::set使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CounterMap
的用法示例。
在下文中一共展示了CounterMap::set方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: makeCounterNode
static CounterNode* makeCounterNode(RenderObject* object, const AtomicString& identifier, bool alwaysCreateCounter)
{
ASSERT(object);
if (object->m_hasCounterNodeMap) {
if (CounterMap* nodeMap = counterMaps().get(object)) {
if (CounterNode* node = nodeMap->get(identifier.impl()).get())
return node;
}
}
bool isReset = false;
int value = 0;
if (!planCounter(object, identifier, isReset, value) && !alwaysCreateCounter)
return 0;
CounterNode* newParent = 0;
CounterNode* newPreviousSibling = 0;
RefPtr<CounterNode> newNode = CounterNode::create(object, isReset, value);
if (findPlaceForCounter(object, identifier, isReset, newParent, newPreviousSibling))
newParent->insertAfter(newNode.get(), newPreviousSibling, identifier);
CounterMap* nodeMap;
if (object->m_hasCounterNodeMap)
nodeMap = counterMaps().get(object);
else {
nodeMap = new CounterMap;
counterMaps().set(object, nodeMap);
object->m_hasCounterNodeMap = true;
}
nodeMap->set(identifier.impl(), newNode);
if (newNode->parent())
return newNode.get();
// Checking if some nodes that were previously counter tree root nodes
// should become children of this node now.
CounterMaps& maps = counterMaps();
Element* stayWithin = parentElement(object);
bool skipDescendants;
for (RenderObject* currentRenderer = nextInPreOrder(object, stayWithin); currentRenderer; currentRenderer = nextInPreOrder(currentRenderer, stayWithin, skipDescendants)) {
skipDescendants = false;
if (!currentRenderer->m_hasCounterNodeMap)
continue;
CounterNode* currentCounter = maps.get(currentRenderer)->get(identifier.impl()).get();
if (!currentCounter)
continue;
skipDescendants = true;
if (currentCounter->parent()) {
ASSERT(newNode->firstChild());
continue;
}
if (stayWithin == parentElement(currentRenderer) && currentCounter->hasResetType())
break;
newNode->insertAfter(currentCounter, newNode->lastChild(), identifier);
}
return newNode.get();
}
示例2: makeCounterNode
static CounterNode* makeCounterNode(RenderElement& renderer, const AtomicString& identifier, bool alwaysCreateCounter)
{
if (renderer.hasCounterNodeMap()) {
if (CounterMap* nodeMap = counterMaps().get(&renderer)) {
if (CounterNode* node = nodeMap->get(identifier))
return node;
}
}
bool isReset = false;
int value = 0;
if (!planCounter(renderer, identifier, isReset, value) && !alwaysCreateCounter)
return nullptr;
RefPtr<CounterNode> newParent = 0;
RefPtr<CounterNode> newPreviousSibling = 0;
RefPtr<CounterNode> newNode = CounterNode::create(renderer, isReset, value);
if (findPlaceForCounter(renderer, identifier, isReset, newParent, newPreviousSibling))
newParent->insertAfter(newNode.get(), newPreviousSibling.get(), identifier);
CounterMap* nodeMap;
if (renderer.hasCounterNodeMap())
nodeMap = counterMaps().get(&renderer);
else {
nodeMap = new CounterMap;
counterMaps().set(&renderer, std::unique_ptr<CounterMap>(nodeMap));
renderer.setHasCounterNodeMap(true);
}
nodeMap->set(identifier, newNode);
if (newNode->parent())
return newNode.get();
// Checking if some nodes that were previously counter tree root nodes
// should become children of this node now.
CounterMaps& maps = counterMaps();
Element* stayWithin = parentOrPseudoHostElement(renderer);
bool skipDescendants;
for (RenderElement* currentRenderer = nextInPreOrder(renderer, stayWithin); currentRenderer; currentRenderer = nextInPreOrder(*currentRenderer, stayWithin, skipDescendants)) {
skipDescendants = false;
if (!currentRenderer->hasCounterNodeMap())
continue;
CounterNode* currentCounter = maps.get(currentRenderer)->get(identifier);
if (!currentCounter)
continue;
skipDescendants = true;
if (currentCounter->parent())
continue;
if (stayWithin == parentOrPseudoHostElement(*currentRenderer) && currentCounter->hasResetType())
break;
newNode->insertAfter(currentCounter, newNode->lastChild(), identifier);
}
return newNode.get();
}
示例3: counter
static CounterNode* counter(RenderObject* object, const AtomicString& counterName, bool alwaysCreateCounter)
{
ASSERT(object);
if (object->m_hasCounterNodeMap)
if (CounterMap* nodeMap = counterMaps().get(object))
if (CounterNode* node = nodeMap->get(counterName.impl()))
return node;
bool isReset = false;
int value = 0;
if (!planCounter(object, counterName, isReset, value) && !alwaysCreateCounter)
return 0;
CounterNode* newParent = 0;
CounterNode* newPreviousSibling = 0;
CounterNode* newNode;
if (findPlaceForCounter(object, counterName, isReset, newParent, newPreviousSibling)) {
newNode = new CounterNode(object, isReset, value);
newParent->insertAfter(newNode, newPreviousSibling);
} else {
// Make a reset node for counters that aren't inside an existing reset node.
newNode = new CounterNode(object, true, value);
}
CounterMap* nodeMap;
if (object->m_hasCounterNodeMap)
nodeMap = counterMaps().get(object);
else {
nodeMap = new CounterMap;
counterMaps().set(object, nodeMap);
object->m_hasCounterNodeMap = true;
}
nodeMap->set(counterName.impl(), newNode);
return newNode;
}