本文整理汇总了C++中ConvexPolygon::addPoint方法的典型用法代码示例。如果您正苦于以下问题:C++ ConvexPolygon::addPoint方法的具体用法?C++ ConvexPolygon::addPoint怎么用?C++ ConvexPolygon::addPoint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ConvexPolygon
的用法示例。
在下文中一共展示了ConvexPolygon::addPoint方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: test
void ConvexPolygon::test()
{
ConvexPolygon polyA;
ConvexPolygon polyB;
polyA.addPoint(cv::Point2f(1.2647, 0.737144));
polyA.addPoint(cv::Point2f(1.09702, 2.24956));
polyA.addPoint(cv::Point2f(0.6286, 2.28678));
polyA.addPoint(cv::Point2f(0.505286, 2.26628));
polyA.addPoint(cv::Point2f(0.390494, 2.11702));
polyA.addPoint(cv::Point2f(0.300014, 1.97472));
polyA.addPoint(cv::Point2f(0.145461, 1.70306));
polyA.addPoint(cv::Point2f(0.0566236, 0.907763));
polyA.addPoint(cv::Point2f(0.0161411, 0.400278));
polyA.addPoint(cv::Point2f(0.00799566, 0.209088));
polyA.addPoint(cv::Point2f(0, 0));
polyA.addPoint(cv::Point2f(0.669949, 0.375082));
polyB.addPoint(cv::Point2f(1.45802, 0.24155));
polyB.addPoint(cv::Point2f(1.2647, 0.737144));
polyB.addPoint(cv::Point2f(0.724684, 0.74934));
polyB.addPoint(cv::Point2f(0.582521, 0.742624));
polyB.addPoint(cv::Point2f(0.450183, 0.693712));
polyB.addPoint(cv::Point2f(0.345872, 0.647083));
polyB.addPoint(cv::Point2f(0.167695, 0.558064));
polyB.addPoint(cv::Point2f(0.0652787, 0.297459));
polyB.addPoint(cv::Point2f(0.0186083, 0.131165));
polyB.addPoint(cv::Point2f(0.00921783, 0.0685148));
polyB.addPoint(cv::Point2f(0, 0));
polyB.addPoint(cv::Point2f(0.772354, 0.122908));
ConvexPolygon polyC = polyA.intersect(polyB);
polyA.print("A");
polyB.print("B");
polyC.print("C");
}
示例2: intersect
ConvexPolygon ConvexPolygon::intersect(const ConvexPolygon& poly) const
{
ConvexPolygon result;
int a = 0;
int b = 0;
int aa = 0;
int ba = 0;
enum State {IN_A, IN_B, UNKNOWN};
State state = UNKNOWN;
bool firstPoint = true;
do {
const int a1 = (a + m_vertices.size() - 1) % m_vertices.size();
const int b1 = (b + poly.vertices().size() - 1) % poly.vertices().size();
const cv::Point2f vecA = m_vertices[a] - m_vertices[a1];
const cv::Point2f vecB = poly.vertices()[b] - poly.vertices()[b1];
const float cross = signedArea2(cv::Point2f(0, 0), vecA, vecB);
const float aHB = signedArea2(poly.vertices()[b1], poly.vertices()[b], m_vertices[a]);
const float bHA = signedArea2(m_vertices[a1], m_vertices[a], poly.vertices()[b]);
//std::cout << "cross=" << cross << ", aHB=" << aHB << ", bHA=" << bHA << std::endl;
std::vector<cv::Point2f> intersectionPoints;
LineSegment::IntersectResult intersectResult = LineSegment(m_vertices[a1], m_vertices[a]).intersect(LineSegment(poly.vertices()[b1], poly.vertices()[b]), intersectionPoints);
if (intersectResult == LineSegment::INTERESECTING) {
if (firstPoint && state == UNKNOWN) {
aa = 0;
ba = 0;
firstPoint = false;
}
if (aHB > 0) {
state = IN_A;
} else if (bHA > 0) {
state = IN_B;
}
assert(intersectionPoints.size() > 0);
result.addPoint(intersectionPoints[0]);
}
if ((intersectResult == LineSegment::COINCIDENT) && (intersectionPoints.size() > 0) && (vecA.dot(vecB) < 0)) {
result = ConvexPolygon(intersectionPoints);
return result;
}
if ((std::abs(cross) <= std::numeric_limits<float>::epsilon()) && (std::abs(aHB) <= std::numeric_limits<float>::epsilon()) && (std::abs(bHA) <= std::numeric_limits<float>::epsilon())) {
if (state == IN_A) {
ba++;
b = (b + 1) % poly.vertices().size();
} else {
aa++;
a = (a + 1) % m_vertices.size();
}
} else if ((std::abs(cross) <= std::numeric_limits<float>::epsilon()) && (aHB < 0) && (bHA < 0)) {
std::cout << "III" << std::endl;
result.clear();
return result;
} else if (cross >= 0) {
if (bHA > 0) {
if (state == IN_A) {
result.addPoint(m_vertices[a]);
}
aa++;
a = (a + 1) % m_vertices.size();
} else {
if (state == IN_B) {
result.addPoint(poly.vertices()[b]);
}
ba++;
b = (b + 1) % poly.vertices().size();
}
} else {
if (aHB > 0) {
if (state == IN_B) {
result.addPoint(poly.vertices()[b]);
}
ba++;
b = (b + 1) % poly.vertices().size();
} else {
if (state == IN_A) {
result.addPoint(m_vertices[a]);
}
aa++;
a = (a + 1) % m_vertices.size();
}
}
//std::cout << "a=" << a << ", b=" << b << ", aa=" << aa << ", ba=" << ba << ", state=" << state << std::endl;
} while (((aa < (int)m_vertices.size()) || (ba < (int)poly.vertices().size())) && (aa < 2 * (int)m_vertices.size()) && (ba < 2 * (int)poly.vertices().size()));
return result;
}
示例3:
PlayerBehaviours::PlayerBehaviours()
{
baseSpeed = 100.0;
facing = "d";
//roll properties
startRoll = false;
rolling = false;
rollCooled = true;
rollDuration = 0.5;
rollCooldown = 0.5;
rollBoost = 2.5;
//set the attack area polygons
attackScaleFactor = 2.0F;
ConvexPolygon c;
c.addPoint(6,-12);
c.addPoint(20,-30);
c.addPoint(25,-20);
c.addPoint(10,-8);
attackFrames.push_back(c);
c.clearPoints();
c.addPoint(10,-8);
c.addPoint(25,-20);
c.addPoint(30,0);
c.addPoint(12,0);
attackFrames.push_back(c);
c.clearPoints();
c.addPoint(12,0);
c.addPoint(30,0);
c.addPoint(25,20);
c.addPoint(10,8);
attackFrames.push_back(c);
c.clearPoints();
c.addPoint(10,8);
c.addPoint(25,20);
c.addPoint(20,30);
c.addPoint(6,12);
attackFrames.push_back(c);
c.clearPoints();
//set the attack properties
attackDuration = 0.15;
attackCooldown = 0.05;
startAttack = false;
attackCooled = false;
attacking = false;
attackMom = 2000;
}