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C++ ConvexPolygon::GetParallelSlices方法代码示例

本文整理汇总了C++中ConvexPolygon::GetParallelSlices方法的典型用法代码示例。如果您正苦于以下问题:C++ ConvexPolygon::GetParallelSlices方法的具体用法?C++ ConvexPolygon::GetParallelSlices怎么用?C++ ConvexPolygon::GetParallelSlices使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ConvexPolygon的用法示例。


在下文中一共展示了ConvexPolygon::GetParallelSlices方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if

//////////////////
// GradientLayerMesh
GradientLayerMesh::GradientLayerMesh(const Rect &rect,Vec2 axisStart,Vec2 axisEnd,const Gradient *gradient)
{
	ConvexPolygon rectPol = 
	{
		rect.GetCorner(0),
		rect.GetCorner(2),
		rect.GetCorner(3),
		rect.GetCorner(1),
	};
	
	std::vector<float> slicePositions;
	for(int i = 0;i < gradient->GetNumVertices();i++)
	{
		slicePositions.push_back(gradient->GetVertexPos(i));
	}
	
	Vec2 axis = axisEnd - axisStart;
	axis /= axis.GetSqrLen();
	float axisOffset = -Dot(axis,axisStart);
	
	std::vector<ParallelSlice> slices = rectPol.GetParallelSlices(
		axisStart,axisEnd,slicePositions.data(),(int)slicePositions.size());
	for(const ParallelSlice &slice : slices)
	{
		int seg = slice.GetSegment();
		if(seg == 0)
		{
			std::vector<Triangle2D> tris = slice.GetPolygon().Triangulate();
			for(const Triangle2D &tri : tris)
			{
				mVertices.push_back(tri.mVertices[0]);
				mVertices.push_back(tri.mVertices[1]);
				mVertices.push_back(tri.mVertices[2]);
				
				mColors.push_back(MakeVec4(1,0,0,1));
				mColors.push_back(MakeVec4(0,1,0,1));
				mColors.push_back(MakeVec4(0,0,1,1));
			}
		}
		else if(seg == gradient->GetNumVertices())
		{
			std::vector<Triangle2D> tris = slice.GetPolygon().Triangulate();
			for(const Triangle2D &tri : tris)
			{
				mVertices.push_back(tri.mVertices[0]);
				mVertices.push_back(tri.mVertices[1]);
				mVertices.push_back(tri.mVertices[2]);
				
				mColors.push_back(MakeVec4(1,0,0,1));
				mColors.push_back(MakeVec4(0,1,0,1));
				mColors.push_back(MakeVec4(0,0,1,1));
			}
		}
		else
		{
			std::vector<Triangle2D> tris = slice.GetPolygon().Triangulate();
			for(const Triangle2D &tri : tris)
			{
				for(int i = 0;i < 3;i++)
				{
					mVertices.push_back(tri.mVertices[i]);
				
					float t = Dot(axis,tri.mVertices[i]) + axisOffset;
					float segT = (t - slicePositions[seg - 1]) / (slicePositions[seg] - slicePositions[seg - 1]);
					
					Vec4 color = gradient->GetVertexColor(seg - 1) * (1 - segT) + gradient->GetVertexColor(seg) * segT;
					mColors.push_back(color);
				}
			}
		}
	}
}
开发者ID:lievenvanderheide,项目名称:matter,代码行数:74,代码来源:GradientLayer.cpp


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