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C++ ContentFeatures::setAllTextureFlags方法代码示例

本文整理汇总了C++中ContentFeatures::setAllTextureFlags方法的典型用法代码示例。如果您正苦于以下问题:C++ ContentFeatures::setAllTextureFlags方法的具体用法?C++ ContentFeatures::setAllTextureFlags怎么用?C++ ContentFeatures::setAllTextureFlags使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ContentFeatures的用法示例。


在下文中一共展示了ContentFeatures::setAllTextureFlags方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: content_mapnode_plants


//.........这里部分代码省略.........
	f->special_alternate_node = CONTENT_APPLE_LEAVES;
	f->fuel_time = 20;
	f->type = CMT_TREE;
	f->hardness = 1.0;
	f->suffocation_per_second = 0;
	lists::add("creative",i);

	i = CONTENT_YOUNG_CONIFER_TREE;
	f = &content_features(i);
	f->description = wgettext("Young Conifer Tree");
	f->setAllTextures("conifer_tree.png");
	f->setTexture(0, "conifer_tree_top.png");
	f->setTexture(1, "conifer_tree_top.png");
	f->draw_type = CDT_NODEBOX;
	f->solidness = 0; // drawn separately, makes no faces
	f->param_type = CPT_LIGHT;
	f->light_propagates = true;
	content_nodebox_youngtree(f);
	f->setInventoryTextureNodeBox(i,"conifer_tree_top.png", "conifer_tree.png", "conifer_tree.png");
	f->flammable = 1; // can be replaced by fire if the node under it is set on fire
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->special_alternate_node = CONTENT_CONIFER_LEAVES;
	f->fuel_time = 20;
	f->type = CMT_TREE;
	f->hardness = 1.0;
	f->suffocation_per_second = 0;
	lists::add("creative",i);

	i = CONTENT_JUNGLEGRASS;
	f = &content_features(i);
	f->description = wgettext("Jungle Grass");
	f->setInventoryTexture("junglegrass.png");
	f->setAllTextures("junglegrass.png");
	f->setAllTextureFlags(0);
	f->light_propagates = true;
	f->param_type = CPT_LIGHT;
	f->draw_type = CDT_PLANTLIKE_LGE;
	//f->is_ground_content = true;
	f->air_equivalent = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->solidness = 0; // drawn separately, makes no faces
	f->walkable = false;
	f->flammable = 1; // can be replaced by fire if the node under it is set on fire
	f->fuel_time = 30/32;
	f->type = CMT_PLANT;
	f->hardness = 0.20;
	f->pressure_type = CST_CRUSHABLE;
	f->suffocation_per_second = 0;
	lists::add("creative",i);

	i = CONTENT_LEAVES;
	f = &content_features(i);
	f->description = wgettext("Leaves");
	f->light_propagates = true;
	f->air_equivalent = true;
	f->walkable = false;
	f->climbable = true;
	f->param_type = CPT_LIGHT;
	//f->is_ground_content = true;
	if (new_style_leaves) {
		f->draw_type = CDT_LEAFLIKE;
		f->solidness = 0; // drawn separately, makes no faces
		f->setAllTextures("leaves.png");
#ifndef SERVER
		f->setAllTextureTypes(MATERIAL_ALPHA_SIMPLE);
		f->setAllTextureFlags(0);
开发者ID:Jobava,项目名称:Voxelands,代码行数:67,代码来源:content_mapnode_plants.cpp


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