本文整理汇总了C++中ContainerLayer::GetParent方法的典型用法代码示例。如果您正苦于以下问题:C++ ContainerLayer::GetParent方法的具体用法?C++ ContainerLayer::GetParent怎么用?C++ ContainerLayer::GetParent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ContainerLayer
的用法示例。
在下文中一共展示了ContainerLayer::GetParent方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: resolution
void
TiledThebesLayerOGL::ProcessUploadQueue()
{
if (!mPendingUpload)
return;
// We should only be retaining old tiles if we're not fixed position.
// Fixed position layers don't/shouldn't move on the screen, so retaining
// tiles is not useful and often results in rendering artifacts.
if (mReusableTileStore && mIsFixedPosition) {
delete mReusableTileStore;
mReusableTileStore = nullptr;
} else if (gfxPlatform::UseReusableTileStore() &&
!mReusableTileStore && !mIsFixedPosition) {
// XXX Add a pref for reusable tile store size
mReusableTileStore = new ReusableTileStoreOGL(gl(), 1);
}
gfxSize resolution(1, 1);
if (mReusableTileStore) {
// Work out render resolution by multiplying the resolution of our ancestors.
// Only container layers can have frame metrics, so we start off with a
// resolution of 1, 1.
// XXX For large layer trees, it would be faster to do this once from the
// root node upwards and store the value on each layer.
for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
const FrameMetrics& metrics = parent->GetFrameMetrics();
resolution.width *= metrics.mResolution.width;
resolution.height *= metrics.mResolution.height;
}
mReusableTileStore->HarvestTiles(this,
&mVideoMemoryTiledBuffer,
mVideoMemoryTiledBuffer.GetValidRegion(),
mMainMemoryTiledBuffer.GetValidRegion(),
mVideoMemoryTiledBuffer.GetFrameResolution(),
resolution);
}
// If we coalesce uploads while the layers' valid region is changing we will
// end up trying to upload area outside of the valid region. (bug 756555)
mRegionToUpload.And(mRegionToUpload, mMainMemoryTiledBuffer.GetValidRegion());
mVideoMemoryTiledBuffer.Upload(&mMainMemoryTiledBuffer,
mMainMemoryTiledBuffer.GetValidRegion(),
mRegionToUpload, resolution);
mValidRegion = mVideoMemoryTiledBuffer.GetValidRegion();
mMainMemoryTiledBuffer.ReadUnlock();
// Release all the tiles by replacing the tile buffer with an empty
// tiled buffer. This will prevent us from doing a double unlock when
// calling ~TiledThebesLayerOGL.
// FIXME: This wont be needed when we do progressive upload and lock
// tile by tile.
mMainMemoryTiledBuffer = BasicTiledLayerBuffer();
mRegionToUpload = nsIntRegion();
mPendingUpload = false;
}
示例2: nsIntRect
nsIntRect
Layer::CalculateScissorRect(const nsIntRect& aCurrentScissorRect,
const gfxMatrix* aWorldTransform)
{
ContainerLayer* container = GetParent();
NS_ASSERTION(container, "This can't be called on the root!");
// Establish initial clip rect: it's either the one passed in, or
// if the parent has an intermediate surface, it's the extents of that surface.
nsIntRect currentClip;
if (container->UseIntermediateSurface()) {
currentClip.SizeTo(container->GetIntermediateSurfaceRect().Size());
} else {
currentClip = aCurrentScissorRect;
}
const nsIntRect *clipRect = GetEffectiveClipRect();
if (!clipRect)
return currentClip;
if (clipRect->IsEmpty()) {
// We might have a non-translation transform in the container so we can't
// use the code path below.
return nsIntRect(currentClip.TopLeft(), nsIntSize(0, 0));
}
nsIntRect scissor = *clipRect;
if (!container->UseIntermediateSurface()) {
gfxMatrix matrix;
DebugOnly<bool> is2D = container->GetEffectiveTransform().Is2D(&matrix);
// See DefaultComputeEffectiveTransforms below
NS_ASSERTION(is2D && matrix.PreservesAxisAlignedRectangles(),
"Non preserves axis aligned transform with clipped child should have forced intermediate surface");
gfxRect r(scissor.x, scissor.y, scissor.width, scissor.height);
gfxRect trScissor = matrix.TransformBounds(r);
trScissor.Round();
if (!gfxUtils::GfxRectToIntRect(trScissor, &scissor)) {
return nsIntRect(currentClip.TopLeft(), nsIntSize(0, 0));
}
// Find the nearest ancestor with an intermediate surface
do {
container = container->GetParent();
} while (container && !container->UseIntermediateSurface());
}
if (container) {
scissor.MoveBy(-container->GetIntermediateSurfaceRect().TopLeft());
} else if (aWorldTransform) {
gfxRect r(scissor.x, scissor.y, scissor.width, scissor.height);
gfxRect trScissor = aWorldTransform->TransformBounds(r);
trScissor.Round();
if (!gfxUtils::GfxRectToIntRect(trScissor, &scissor))
return nsIntRect(currentClip.TopLeft(), nsIntSize(0, 0));
}
return currentClip.Intersect(scissor);
}
示例3: GetLocalOpacity
float
Layer::GetEffectiveOpacity()
{
float opacity = GetLocalOpacity();
for (ContainerLayer* c = GetParent(); c && !c->UseIntermediateSurface();
c = c->GetParent()) {
opacity *= c->GetLocalOpacity();
}
return opacity;
}
示例4: CSSToScreenScale
CSSToScreenScale
ThebesLayerComposite::GetEffectiveResolution()
{
for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
const FrameMetrics& metrics = parent->GetFrameMetrics();
if (metrics.mScrollId != FrameMetrics::NULL_SCROLL_ID) {
return metrics.mZoom;
}
}
return CSSToScreenScale(1.0);
}
示例5:
CompositionOp
Layer::GetEffectiveMixBlendMode()
{
if(mMixBlendMode != CompositionOp::OP_OVER)
return mMixBlendMode;
for (ContainerLayer* c = GetParent(); c && !c->UseIntermediateSurface();
c = c->GetParent()) {
if(c->mMixBlendMode != CompositionOp::OP_OVER)
return c->mMixBlendMode;
}
return mMixBlendMode;
}
示例6:
gfxContext::GraphicsOperator
Layer::GetEffectiveMixBlendMode()
{
if(mMixBlendMode != gfxContext::OPERATOR_OVER)
return mMixBlendMode;
for (ContainerLayer* c = GetParent(); c && !c->UseIntermediateSurface();
c = c->GetParent()) {
if(c->mMixBlendMode != gfxContext::OPERATOR_OVER)
return c->mMixBlendMode;
}
return mMixBlendMode;
}
示例7: scale
gfxRect
ThebesLayerComposite::GetCompositionBounds()
{
// Walk up the tree, looking for a display-port - if we find one, we know
// that this layer represents a content node and we can use its first
// scrollable child, in conjunction with its content area and viewport offset
// to establish the screen coordinates to which the content area will be
// rendered.
gfxRect compositionBounds;
ContainerLayer* scrollableLayer = nullptr;
for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
const FrameMetrics& parentMetrics = parent->GetFrameMetrics();
if (parentMetrics.IsScrollable())
scrollableLayer = parent;
if (!parentMetrics.mDisplayPort.IsEmpty() && scrollableLayer) {
// Get the composition bounds, so as not to waste rendering time.
compositionBounds = gfxRect(parentMetrics.mCompositionBounds.x,
parentMetrics.mCompositionBounds.y,
parentMetrics.mCompositionBounds.width,
parentMetrics.mCompositionBounds.height);
// Calculate the scale transform applied to the root layer to determine
// the content resolution.
Layer* rootLayer = Manager()->GetRoot();
const gfx3DMatrix& rootTransform = rootLayer->GetTransform();
LayerToCSSScale scale(rootTransform.GetXScale(),
rootTransform.GetYScale());
// Get the content document bounds, in screen-space.
const FrameMetrics& metrics = scrollableLayer->GetFrameMetrics();
const LayerIntRect content = RoundedToInt(metrics.mScrollableRect / scale);
// !!! WTF. this code is just wrong. See bug 881451.
gfx::Point scrollOffset =
gfx::Point((metrics.mScrollOffset.x * metrics.LayersPixelsPerCSSPixel().scale) / scale.scale,
(metrics.mScrollOffset.y * metrics.LayersPixelsPerCSSPixel().scale) / scale.scale);
const nsIntPoint contentOrigin(
content.x - NS_lround(scrollOffset.x),
content.y - NS_lround(scrollOffset.y));
gfxRect contentRect = gfxRect(contentOrigin.x, contentOrigin.y,
content.width, content.height);
gfxRect contentBounds = scrollableLayer->GetEffectiveTransform().
TransformBounds(contentRect);
// Clip the composition bounds to the content bounds
compositionBounds.IntersectRect(compositionBounds, contentBounds);
break;
}
}
return compositionBounds;
}
示例8: GetTransform
gfxRect
ThebesLayerComposite::GetDisplayPort()
{
// We use GetTransform instead of GetEffectiveTransform in this function
// as we want the transform of the shadowable layers and not that of the
// shadow layers, which may have been modified due to async scrolling/
// zooming.
gfx3DMatrix transform = GetTransform();
// Find out the area of the nearest display-port to invalidate retained
// tiles.
gfxRect displayPort;
gfxSize parentResolution = GetEffectiveResolution();
for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
const FrameMetrics& metrics = parent->GetFrameMetrics();
if (displayPort.IsEmpty()) {
if (!metrics.mDisplayPort.IsEmpty()) {
// We use the bounds to cut down on complication/computation time.
// This will be incorrect when the transform involves rotation, but
// it'd be quite hard to retain invalid tiles correctly in this
// situation anyway.
displayPort = gfxRect(metrics.mDisplayPort.x,
metrics.mDisplayPort.y,
metrics.mDisplayPort.width,
metrics.mDisplayPort.height);
displayPort.ScaleRoundOut(parentResolution.width, parentResolution.height);
}
parentResolution.width /= metrics.mResolution.scale;
parentResolution.height /= metrics.mResolution.scale;
}
if (parent->UseIntermediateSurface()) {
transform.PreMultiply(parent->GetTransform());
}
}
// If no display port was found, use the widget size from the layer manager.
if (displayPort.IsEmpty()) {
LayerManagerComposite* manager = static_cast<LayerManagerComposite*>(Manager());
const nsIntSize& widgetSize = manager->GetWidgetSize();
displayPort.width = widgetSize.width;
displayPort.height = widgetSize.height;
}
// Transform the display port into layer space.
displayPort = transform.Inverse().TransformBounds(displayPort);
return displayPort;
}
示例9: resolution
gfxSize
ThebesLayerComposite::GetEffectiveResolution()
{
// Work out render resolution by multiplying the resolution of our ancestors.
// Only container layers can have frame metrics, so we start off with a
// resolution of 1, 1.
// XXX For large layer trees, it would be faster to do this once from the
// root node upwards and store the value on each layer.
gfxSize resolution(1, 1);
for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
const FrameMetrics& metrics = parent->GetFrameMetrics();
resolution.width *= metrics.mResolution.scale;
resolution.height *= metrics.mResolution.scale;
}
return resolution;
}
示例10: resolution
void
TiledThebesLayerOGL::ProcessUploadQueue()
{
if (mRegionToUpload.IsEmpty())
return;
gfxSize resolution(1, 1);
if (mReusableTileStore) {
// Work out render resolution by multiplying the resolution of our ancestors.
// Only container layers can have frame metrics, so we start off with a
// resolution of 1, 1.
// XXX For large layer trees, it would be faster to do this once from the
// root node upwards and store the value on each layer.
for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
const FrameMetrics& metrics = parent->GetFrameMetrics();
resolution.width *= metrics.mResolution.width;
resolution.height *= metrics.mResolution.height;
}
mReusableTileStore->HarvestTiles(this,
&mVideoMemoryTiledBuffer,
mVideoMemoryTiledBuffer.GetValidRegion(),
mMainMemoryTiledBuffer.GetValidRegion(),
mVideoMemoryTiledBuffer.GetResolution(),
resolution);
}
// If we coalesce uploads while the layers' valid region is changing we will
// end up trying to upload area outside of the valid region. (bug 756555)
mRegionToUpload.And(mRegionToUpload, mMainMemoryTiledBuffer.GetValidRegion());
mVideoMemoryTiledBuffer.Upload(&mMainMemoryTiledBuffer,
mMainMemoryTiledBuffer.GetValidRegion(),
mRegionToUpload, resolution);
mValidRegion = mVideoMemoryTiledBuffer.GetValidRegion();
mMainMemoryTiledBuffer.ReadUnlock();
// Release all the tiles by replacing the tile buffer with an empty
// tiled buffer. This will prevent us from doing a double unlock when
// calling ~TiledThebesLayerOGL.
// FIXME: This wont be needed when we do progressive upload and lock
// tile by tile.
mMainMemoryTiledBuffer = BasicTiledLayerBuffer();
mRegionToUpload = nsIntRegion();
}
示例11: while
void
SharedFrameMetricsHelper::FindFallbackContentFrameMetrics(ContainerLayer* aLayer,
ParentLayerRect& aCompositionBounds,
CSSToParentLayerScale& aZoom) {
if (!aLayer) {
return;
}
ContainerLayer* layer = aLayer;
const FrameMetrics* contentMetrics = &(layer->GetFrameMetrics());
// Walk up the layer tree until a valid composition bounds is found
while (layer && contentMetrics->mCompositionBounds.IsEmpty()) {
layer = layer->GetParent();
contentMetrics = layer ? &(layer->GetFrameMetrics()) : contentMetrics;
}
MOZ_ASSERT(!contentMetrics->mCompositionBounds.IsEmpty());
aCompositionBounds = ParentLayerRect(contentMetrics->mCompositionBounds);
aZoom = contentMetrics->GetZoomToParent(); // TODO(botond): double-check this
return;
}
示例12: defined
void
ClientTiledThebesLayer::BeginPaint()
{
if (ClientManager()->IsRepeatTransaction()) {
return;
}
mPaintData.mLowPrecisionPaintCount = 0;
mPaintData.mPaintFinished = false;
mPaintData.mCompositionBounds.SetEmpty();
mPaintData.mCriticalDisplayPort.SetEmpty();
if (!GetBaseTransform().Is2D()) {
// Give up if there is a complex CSS transform on the layer. We might
// eventually support these but for now it's too complicated to handle
// given that it's a pretty rare scenario.
return;
}
// Get the metrics of the nearest scrollable layer and the nearest layer
// with a displayport.
ContainerLayer* scrollAncestor = nullptr;
ContainerLayer* displayPortAncestor = nullptr;
for (ContainerLayer* ancestor = GetParent(); ancestor; ancestor = ancestor->GetParent()) {
const FrameMetrics& metrics = ancestor->GetFrameMetrics();
if (!scrollAncestor && metrics.GetScrollId() != FrameMetrics::NULL_SCROLL_ID) {
scrollAncestor = ancestor;
}
if (!metrics.mDisplayPort.IsEmpty()) {
displayPortAncestor = ancestor;
// Any layer that has a displayport must be scrollable, so we can break
// here.
break;
}
}
if (!displayPortAncestor || !scrollAncestor) {
// No displayport or scroll ancestor, so we can't do progressive rendering.
#if defined(MOZ_WIDGET_ANDROID) || defined(MOZ_B2G)
// Both Android and b2g are guaranteed to have a displayport set, so this
// should never happen.
NS_WARNING("Tiled Thebes layer with no scrollable container ancestor");
#endif
return;
}
TILING_PRLOG(("TILING 0x%p: Found scrollAncestor 0x%p and displayPortAncestor 0x%p\n", this,
scrollAncestor, displayPortAncestor));
const FrameMetrics& scrollMetrics = scrollAncestor->GetFrameMetrics();
const FrameMetrics& displayportMetrics = displayPortAncestor->GetFrameMetrics();
// Calculate the transform required to convert ParentLayer space of our
// display port ancestor to the Layer space of this layer.
gfx3DMatrix transformToDisplayPort =
GetTransformToAncestorsParentLayer(this, displayPortAncestor);
mPaintData.mTransformDisplayPortToLayer = transformToDisplayPort.Inverse();
// Note that below we use GetZoomToParent() in a number of places. Because this
// code runs on the client side, the mTransformScale field of the FrameMetrics
// will not have been set. This can result in incorrect values being returned
// by GetZoomToParent() when we have CSS transforms set on some of these layers.
// This code should be audited and updated as part of fixing bug 993525.
// Compute the critical display port that applies to this layer in the
// LayoutDevice space of this layer.
ParentLayerRect criticalDisplayPort =
(displayportMetrics.mCriticalDisplayPort * displayportMetrics.GetZoomToParent())
+ displayportMetrics.mCompositionBounds.TopLeft();
mPaintData.mCriticalDisplayPort = RoundedOut(
ApplyParentLayerToLayerTransform(mPaintData.mTransformDisplayPortToLayer, criticalDisplayPort));
TILING_PRLOG_OBJ(("TILING 0x%p: Critical displayport %s\n", this, tmpstr.get()), mPaintData.mCriticalDisplayPort);
// Compute the viewport that applies to this layer in the LayoutDevice
// space of this layer.
ParentLayerRect viewport =
(displayportMetrics.mViewport * displayportMetrics.GetZoomToParent())
+ displayportMetrics.mCompositionBounds.TopLeft();
mPaintData.mViewport = ApplyParentLayerToLayerTransform(
mPaintData.mTransformDisplayPortToLayer, viewport);
TILING_PRLOG_OBJ(("TILING 0x%p: Viewport %s\n", this, tmpstr.get()), mPaintData.mViewport);
// Store the resolution from the displayport ancestor layer. Because this is Gecko-side,
// before any async transforms have occurred, we can use the zoom for this.
mPaintData.mResolution = displayportMetrics.GetZoomToParent();
TILING_PRLOG(("TILING 0x%p: Resolution %f\n", this, mPaintData.mResolution.scale));
// Store the applicable composition bounds in this layer's Layer units.
gfx3DMatrix transformToCompBounds =
GetTransformToAncestorsParentLayer(this, scrollAncestor);
mPaintData.mCompositionBounds = ApplyParentLayerToLayerTransform(
transformToCompBounds.Inverse(), ParentLayerRect(scrollMetrics.mCompositionBounds));
TILING_PRLOG_OBJ(("TILING 0x%p: Composition bounds %s\n", this, tmpstr.get()), mPaintData.mCompositionBounds);
// Calculate the scroll offset since the last transaction
mPaintData.mScrollOffset = displayportMetrics.GetScrollOffset() * displayportMetrics.GetZoomToParent();
TILING_PRLOG_OBJ(("TILING 0x%p: Scroll offset %s\n", this, tmpstr.get()), mPaintData.mScrollOffset);
}
示例13: GetEffectiveTransform
void
ClientTiledThebesLayer::BeginPaint()
{
if (ClientManager()->IsRepeatTransaction()) {
return;
}
mPaintData.mLowPrecisionPaintCount = 0;
mPaintData.mPaintFinished = false;
// Calculate the transform required to convert screen space into layer space
mPaintData.mTransformScreenToLayer = GetEffectiveTransform();
// XXX Not sure if this code for intermediate surfaces is correct.
// It rarely gets hit though, and shouldn't have terrible consequences
// even if it is wrong.
for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
if (parent->UseIntermediateSurface()) {
mPaintData.mTransformScreenToLayer.PreMultiply(parent->GetEffectiveTransform());
}
}
mPaintData.mTransformScreenToLayer.Invert();
// Compute the critical display port in layer space.
mPaintData.mLayerCriticalDisplayPort.SetEmpty();
const gfx::Rect& criticalDisplayPort = GetParent()->GetFrameMetrics().mCriticalDisplayPort;
if (!criticalDisplayPort.IsEmpty()) {
gfxRect transformedCriticalDisplayPort =
mPaintData.mTransformScreenToLayer.TransformBounds(
gfxRect(criticalDisplayPort.x, criticalDisplayPort.y,
criticalDisplayPort.width, criticalDisplayPort.height));
transformedCriticalDisplayPort.RoundOut();
mPaintData.mLayerCriticalDisplayPort = nsIntRect(transformedCriticalDisplayPort.x,
transformedCriticalDisplayPort.y,
transformedCriticalDisplayPort.width,
transformedCriticalDisplayPort.height);
}
// Calculate the frame resolution.
mPaintData.mResolution.SizeTo(1, 1);
for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
const FrameMetrics& metrics = parent->GetFrameMetrics();
mPaintData.mResolution.width *= metrics.mResolution.width;
mPaintData.mResolution.height *= metrics.mResolution.height;
}
// Calculate the scroll offset since the last transaction, and the
// composition bounds.
mPaintData.mCompositionBounds.SetEmpty();
mPaintData.mScrollOffset.MoveTo(0, 0);
Layer* primaryScrollable = ClientManager()->GetPrimaryScrollableLayer();
if (primaryScrollable) {
const FrameMetrics& metrics = primaryScrollable->AsContainerLayer()->GetFrameMetrics();
mPaintData.mScrollOffset = metrics.mScrollOffset;
gfxRect transformedViewport = mPaintData.mTransformScreenToLayer.TransformBounds(
gfxRect(metrics.mCompositionBounds.x, metrics.mCompositionBounds.y,
metrics.mCompositionBounds.width, metrics.mCompositionBounds.height));
transformedViewport.RoundOut();
mPaintData.mCompositionBounds =
nsIntRect(transformedViewport.x, transformedViewport.y,
transformedViewport.width, transformedViewport.height);
}
}
示例14: GetEffectiveTransform
void
ClientTiledThebesLayer::BeginPaint()
{
if (ClientManager()->IsRepeatTransaction()) {
return;
}
mPaintData.mLowPrecisionPaintCount = 0;
mPaintData.mPaintFinished = false;
// Get the metrics of the nearest scroll container.
ContainerLayer* scrollParent = nullptr;
for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
const FrameMetrics& metrics = parent->GetFrameMetrics();
if (metrics.mScrollId != FrameMetrics::NULL_SCROLL_ID) {
scrollParent = parent;
break;
}
}
if (!scrollParent) {
// XXX I don't think this can happen, but if it does, warn and set the
// composition bounds to empty so that progressive updates are disabled.
NS_WARNING("Tiled Thebes layer with no scrollable container parent");
mPaintData.mCompositionBounds.SetEmpty();
return;
}
const FrameMetrics& metrics = scrollParent->GetFrameMetrics();
// Calculate the transform required to convert screen space into transformed
// layout device space.
gfx::Matrix4x4 effectiveTransform = GetEffectiveTransform();
for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
if (parent->UseIntermediateSurface()) {
effectiveTransform = effectiveTransform * parent->GetEffectiveTransform();
}
}
gfx3DMatrix layoutToScreen;
gfx::To3DMatrix(effectiveTransform, layoutToScreen);
layoutToScreen.ScalePost(metrics.mCumulativeResolution.scale,
metrics.mCumulativeResolution.scale,
1.f);
mPaintData.mTransformScreenToLayout = layoutToScreen.Inverse();
// Compute the critical display port in layer space.
mPaintData.mLayoutCriticalDisplayPort.SetEmpty();
if (!metrics.mCriticalDisplayPort.IsEmpty()) {
// Convert the display port to screen space first so that we can transform
// it into layout device space.
const ScreenRect& criticalDisplayPort = metrics.mCriticalDisplayPort * metrics.mZoom;
LayoutDeviceRect transformedCriticalDisplayPort =
ApplyScreenToLayoutTransform(mPaintData.mTransformScreenToLayout, criticalDisplayPort);
mPaintData.mLayoutCriticalDisplayPort =
LayoutDeviceIntRect::ToUntyped(RoundedOut(transformedCriticalDisplayPort));
}
// Calculate the frame resolution. Because this is Gecko-side, before any
// async transforms have occurred, we can use mZoom for this.
mPaintData.mResolution = metrics.mZoom;
// Calculate the scroll offset since the last transaction, and the
// composition bounds.
mPaintData.mCompositionBounds.SetEmpty();
mPaintData.mScrollOffset.MoveTo(0, 0);
Layer* primaryScrollable = ClientManager()->GetPrimaryScrollableLayer();
if (primaryScrollable) {
const FrameMetrics& metrics = primaryScrollable->AsContainerLayer()->GetFrameMetrics();
mPaintData.mScrollOffset = metrics.mScrollOffset * metrics.mZoom;
mPaintData.mCompositionBounds =
ApplyScreenToLayoutTransform(mPaintData.mTransformScreenToLayout,
ScreenRect(metrics.mCompositionBounds));
}
}