本文整理汇总了C++中ContainerLayer类的典型用法代码示例。如果您正苦于以下问题:C++ ContainerLayer类的具体用法?C++ ContainerLayer怎么用?C++ ContainerLayer使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ContainerLayer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetParent
nsIntRect
Layer::CalculateScissorRect(const nsIntRect& aCurrentScissorRect,
const gfxMatrix* aWorldTransform)
{
ContainerLayer* container = GetParent();
NS_ASSERTION(container, "This can't be called on the root!");
// Establish initial clip rect: it's either the one passed in, or
// if the parent has an intermediate surface, it's the extents of that surface.
nsIntRect currentClip;
if (container->UseIntermediateSurface()) {
currentClip.SizeTo(container->GetIntermediateSurfaceRect().Size());
} else {
currentClip = aCurrentScissorRect;
}
const nsIntRect *clipRect = GetEffectiveClipRect();
if (!clipRect)
return currentClip;
if (clipRect->IsEmpty()) {
// We might have a non-translation transform in the container so we can't
// use the code path below.
return nsIntRect(currentClip.TopLeft(), nsIntSize(0, 0));
}
nsIntRect scissor = *clipRect;
if (!container->UseIntermediateSurface()) {
gfxMatrix matrix;
DebugOnly<bool> is2D = container->GetEffectiveTransform().Is2D(&matrix);
// See DefaultComputeEffectiveTransforms below
NS_ASSERTION(is2D && matrix.PreservesAxisAlignedRectangles(),
"Non preserves axis aligned transform with clipped child should have forced intermediate surface");
gfxRect r(scissor.x, scissor.y, scissor.width, scissor.height);
gfxRect trScissor = matrix.TransformBounds(r);
trScissor.Round();
if (!gfxUtils::GfxRectToIntRect(trScissor, &scissor)) {
return nsIntRect(currentClip.TopLeft(), nsIntSize(0, 0));
}
// Find the nearest ancestor with an intermediate surface
do {
container = container->GetParent();
} while (container && !container->UseIntermediateSurface());
}
if (container) {
scissor.MoveBy(-container->GetIntermediateSurfaceRect().TopLeft());
} else if (aWorldTransform) {
gfxRect r(scissor.x, scissor.y, scissor.width, scissor.height);
gfxRect trScissor = aWorldTransform->TransformBounds(r);
trScissor.Round();
if (!gfxUtils::GfxRectToIntRect(trScissor, &scissor))
return nsIntRect(currentClip.TopLeft(), nsIntSize(0, 0));
}
return currentClip.Intersect(scissor);
}
示例2: resolution
gfxSize
ThebesLayerComposite::GetEffectiveResolution()
{
// Work out render resolution by multiplying the resolution of our ancestors.
// Only container layers can have frame metrics, so we start off with a
// resolution of 1, 1.
// XXX For large layer trees, it would be faster to do this once from the
// root node upwards and store the value on each layer.
gfxSize resolution(1, 1);
for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
const FrameMetrics& metrics = parent->GetFrameMetrics();
resolution.width *= metrics.mResolution.scale;
resolution.height *= metrics.mResolution.scale;
}
return resolution;
}
示例3: ClearInvalidations
/* static */ void
LayerProperties::ClearInvalidations(Layer *aLayer)
{
aLayer->ClearInvalidRect();
if (aLayer->GetMaskLayer()) {
ClearInvalidations(aLayer->GetMaskLayer());
}
ContainerLayer* container = aLayer->AsContainerLayer();
if (!container) {
return;
}
for (Layer* child = container->GetFirstChild(); child; child = child->GetNextSibling()) {
ClearInvalidations(child);
}
}
示例4: while
// Do a breadth-first search to find the first layer in the tree that is
// scrollable.
Layer*
CompositorParent::GetPrimaryScrollableLayer()
{
Layer* root = mLayerManager->GetRoot();
// FIXME: We're currently getting passed layers that are not part of our content, but
// we are drawing them anyway. This is causing severe rendering corruption to our background
// and checkerboarding. The real fix here is to assert that we don't have any useless layers
// and ensure that layout isn't giving us any. This is being tracked in bug 728284.
// For now just clip them to the empty rect so we don't draw them.
Layer* discardLayer = root->GetFirstChild();
while (discardLayer) {
if (!discardLayer->AsContainerLayer()) {
discardLayer->IntersectClipRect(nsIntRect());
SetShadowProperties(discardLayer);
}
discardLayer = discardLayer->GetNextSibling();
}
nsTArray<Layer*> queue;
queue.AppendElement(root);
while (queue.Length()) {
ContainerLayer* containerLayer = queue[0]->AsContainerLayer();
queue.RemoveElementAt(0);
if (!containerLayer) {
continue;
}
const FrameMetrics& frameMetrics = containerLayer->GetFrameMetrics();
if (frameMetrics.IsScrollable()) {
return containerLayer;
}
Layer* child = containerLayer->GetFirstChild();
while (child) {
queue.AppendElement(child);
child = child->GetNextSibling();
}
}
return root;
}
示例5: NotifySubdocumentInvalidationRecursive
/**
* Walks over this layer, and all descendant layers.
* If any of these are a ContainerLayer that reports invalidations to a PresShell,
* then report that the entire bounds have changed.
*/
static void
NotifySubdocumentInvalidationRecursive(Layer* aLayer, NotifySubDocInvalidationFunc aCallback)
{
aLayer->ClearInvalidRect();
ContainerLayer* container = aLayer->AsContainerLayer();
if (aLayer->GetMaskLayer()) {
NotifySubdocumentInvalidationRecursive(aLayer->GetMaskLayer(), aCallback);
}
if (!container) {
return;
}
for (Layer* child = container->GetFirstChild(); child; child = child->GetNextSibling()) {
NotifySubdocumentInvalidationRecursive(child, aCallback);
}
aCallback(container, container->GetVisibleRegion());
}
示例6: ComputeChangeInternal
virtual nsIntRect ComputeChangeInternal(NotifySubDocInvalidationFunc aCallback)
{
ContainerLayer* container = mLayer->AsContainerLayer();
nsIntRegion result;
PRUint32 i = 0;
for (Layer* child = container->GetFirstChild(); child; child = child->GetNextSibling()) {
if (i >= mChildren.Length() || child != mChildren[i]->mLayer) {
// Child change. Invalidate the full areas.
// TODO: We could be smarter here if non-overlapping children
// swap order.
result.Or(result, TransformRect(child->GetVisibleRegion().GetBounds(), child->GetTransform()));
if (i < mChildren.Length()) {
result.Or(result, mChildren[i]->OldTransformedBounds());
}
if (aCallback) {
NotifySubdocumentInvalidationRecursive(child, aCallback);
} else {
ClearInvalidations(child);
}
} else {
// Same child, check for differences within the child
result.Or(result, mChildren[i]->ComputeChange(aCallback));
}
i++;
}
// Process remaining removed children.
while (i < mChildren.Length()) {
result.Or(result, mChildren[i]->OldTransformedBounds());
i++;
}
if (aCallback) {
aCallback(container, result);
}
return TransformRect(result.GetBounds(), mLayer->GetTransform());
}
示例7:
void
ContainerLayer::SortChildrenBy3DZOrder(nsTArray<Layer*>& aArray)
{
nsAutoTArray<Layer*, 10> toSort;
for (Layer* l = GetFirstChild(); l; l = l->GetNextSibling()) {
ContainerLayer* container = l->AsContainerLayer();
if (container && container->GetContentFlags() & CONTENT_PRESERVE_3D) {
toSort.AppendElement(l);
} else {
if (toSort.Length() > 0) {
SortLayersBy3DZOrder(toSort);
aArray.MoveElementsFrom(toSort);
}
aArray.AppendElement(l);
}
}
if (toSort.Length() > 0) {
SortLayersBy3DZOrder(toSort);
aArray.MoveElementsFrom(toSort);
}
}
示例8: while
void
SharedFrameMetricsHelper::FindFallbackContentFrameMetrics(ContainerLayer* aLayer,
ParentLayerRect& aCompositionBounds,
CSSToParentLayerScale& aZoom) {
if (!aLayer) {
return;
}
ContainerLayer* layer = aLayer;
const FrameMetrics* contentMetrics = &(layer->GetFrameMetrics());
// Walk up the layer tree until a valid composition bounds is found
while (layer && contentMetrics->mCompositionBounds.IsEmpty()) {
layer = layer->GetParent();
contentMetrics = layer ? &(layer->GetFrameMetrics()) : contentMetrics;
}
MOZ_ASSERT(!contentMetrics->mCompositionBounds.IsEmpty());
aCompositionBounds = ParentLayerRect(contentMetrics->mCompositionBounds);
aZoom = contentMetrics->GetZoomToParent(); // TODO(botond): double-check this
return;
}
示例9: cast
bool
LayerTransactionParent::RecvSetAsyncScrollOffset(PLayerParent* aLayer,
const int32_t& aX, const int32_t& aY)
{
if (mDestroyed || !layer_manager() || layer_manager()->IsDestroyed()) {
return false;
}
Layer* layer = cast(aLayer)->AsLayer();
if (!layer) {
return false;
}
ContainerLayer* containerLayer = layer->AsContainerLayer();
if (!containerLayer) {
return false;
}
AsyncPanZoomController* controller = containerLayer->GetAsyncPanZoomController();
if (!controller) {
return false;
}
controller->SetTestAsyncScrollOffset(CSSPoint(aX, aY));
return true;
}
示例10: scale
gfxRect
ThebesLayerComposite::GetCompositionBounds()
{
// Walk up the tree, looking for a display-port - if we find one, we know
// that this layer represents a content node and we can use its first
// scrollable child, in conjunction with its content area and viewport offset
// to establish the screen coordinates to which the content area will be
// rendered.
gfxRect compositionBounds;
ContainerLayer* scrollableLayer = nullptr;
for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
const FrameMetrics& parentMetrics = parent->GetFrameMetrics();
if (parentMetrics.IsScrollable())
scrollableLayer = parent;
if (!parentMetrics.mDisplayPort.IsEmpty() && scrollableLayer) {
// Get the composition bounds, so as not to waste rendering time.
compositionBounds = gfxRect(parentMetrics.mCompositionBounds.x,
parentMetrics.mCompositionBounds.y,
parentMetrics.mCompositionBounds.width,
parentMetrics.mCompositionBounds.height);
// Calculate the scale transform applied to the root layer to determine
// the content resolution.
Layer* rootLayer = Manager()->GetRoot();
const gfx3DMatrix& rootTransform = rootLayer->GetTransform();
LayerToCSSScale scale(rootTransform.GetXScale(),
rootTransform.GetYScale());
// Get the content document bounds, in screen-space.
const FrameMetrics& metrics = scrollableLayer->GetFrameMetrics();
const LayerIntRect content = RoundedToInt(metrics.mScrollableRect / scale);
// !!! WTF. this code is just wrong. See bug 881451.
gfx::Point scrollOffset =
gfx::Point((metrics.mScrollOffset.x * metrics.LayersPixelsPerCSSPixel().scale) / scale.scale,
(metrics.mScrollOffset.y * metrics.LayersPixelsPerCSSPixel().scale) / scale.scale);
const nsIntPoint contentOrigin(
content.x - NS_lround(scrollOffset.x),
content.y - NS_lround(scrollOffset.y));
gfxRect contentRect = gfxRect(contentOrigin.x, contentOrigin.y,
content.width, content.height);
gfxRect contentBounds = scrollableLayer->GetEffectiveTransform().
TransformBounds(contentRect);
// Clip the composition bounds to the content bounds
compositionBounds.IntersectRect(compositionBounds, contentBounds);
break;
}
}
return compositionBounds;
}
示例11: ComputeChangeInternal
virtual nsIntRegion ComputeChangeInternal(NotifySubDocInvalidationFunc aCallback,
bool& aGeometryChanged)
{
ContainerLayer* container = mLayer->AsContainerLayer();
nsIntRegion result;
bool childrenChanged = false;
if (mPreXScale != container->GetPreXScale() ||
mPreYScale != container->GetPreYScale()) {
aGeometryChanged = true;
result = OldTransformedBounds();
AddRegion(result, NewTransformedBounds());
childrenChanged = true;
// Can't bail out early, we need to update the child container layers
}
// A low frame rate is especially visible to users when scrolling, so we
// particularly want to avoid unnecessary invalidation at that time. For us
// here, that means avoiding unnecessary invalidation of child items when
// other children are added to or removed from our container layer, since
// that may be caused by children being scrolled in or out of view. We are
// less concerned with children changing order.
// TODO: Consider how we could avoid unnecessary invalidation when children
// change order, and whether the overhead would be worth it.
nsDataHashtable<nsPtrHashKey<Layer>, uint32_t> oldIndexMap(mChildren.Length());
for (uint32_t i = 0; i < mChildren.Length(); ++i) {
oldIndexMap.Put(mChildren[i]->mLayer, i);
}
uint32_t i = 0; // cursor into the old child list mChildren
for (Layer* child = container->GetFirstChild(); child; child = child->GetNextSibling()) {
bool invalidateChildsCurrentArea = false;
if (i < mChildren.Length()) {
uint32_t childsOldIndex;
if (oldIndexMap.Get(child, &childsOldIndex)) {
if (childsOldIndex >= i) {
// Invalidate the old areas of layers that used to be between the
// current |child| and the previous |child| that was also in the
// old list mChildren (if any of those children have been reordered
// rather than removed, we will invalidate their new area when we
// encounter them in the new list):
for (uint32_t j = i; j < childsOldIndex; ++j) {
AddRegion(result, mChildren[j]->OldTransformedBounds());
childrenChanged |= true;
}
// Invalidate any regions of the child that have changed:
nsIntRegion region = mChildren[childsOldIndex]->ComputeChange(aCallback, aGeometryChanged);
i = childsOldIndex + 1;
if (!region.IsEmpty()) {
AddRegion(result, region);
childrenChanged |= true;
}
} else {
// We've already seen this child in mChildren (which means it must
// have been reordered) and invalidated its old area. We need to
// invalidate its new area too:
invalidateChildsCurrentArea = true;
}
} else {
// |child| is new
invalidateChildsCurrentArea = true;
}
} else {
// |child| is new, or was reordered to a higher index
invalidateChildsCurrentArea = true;
}
if (invalidateChildsCurrentArea) {
aGeometryChanged = true;
AddTransformedRegion(result, child->GetVisibleRegion(), child->GetLocalTransform());
if (aCallback) {
NotifySubdocumentInvalidationRecursive(child, aCallback);
} else {
ClearInvalidations(child);
}
}
childrenChanged |= invalidateChildsCurrentArea;
}
// Process remaining removed children.
while (i < mChildren.Length()) {
childrenChanged |= true;
AddRegion(result, mChildren[i]->OldTransformedBounds());
i++;
}
if (aCallback) {
aCallback(container, result);
}
if (childrenChanged) {
container->SetChildrenChanged(true);
}
result.Transform(gfx::To3DMatrix(mLayer->GetLocalTransform()));
return result;
}
示例12: NS_WARNING
void
ClientTiledThebesLayer::BeginPaint()
{
if (ClientManager()->IsRepeatTransaction()) {
return;
}
mPaintData.mLowPrecisionPaintCount = 0;
mPaintData.mPaintFinished = false;
// Get the metrics of the nearest scroll container.
ContainerLayer* scrollParent = nullptr;
for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
const FrameMetrics& metrics = parent->GetFrameMetrics();
if (metrics.mScrollId != FrameMetrics::NULL_SCROLL_ID) {
scrollParent = parent;
break;
}
}
if (!scrollParent) {
// XXX I don't think this can happen, but if it does, warn and set the
// composition bounds to empty so that progressive updates are disabled.
NS_WARNING("Tiled Thebes layer with no scrollable container parent");
mPaintData.mCompositionBounds.SetEmpty();
return;
}
const FrameMetrics& metrics = scrollParent->GetFrameMetrics();
// Calculate the transform required to convert screen space into transformed
// layout device space.
gfx::Matrix4x4 effectiveTransform = GetEffectiveTransform();
for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
if (parent->UseIntermediateSurface()) {
effectiveTransform = effectiveTransform * parent->GetEffectiveTransform();
}
}
gfx3DMatrix layoutToScreen;
gfx::To3DMatrix(effectiveTransform, layoutToScreen);
layoutToScreen.ScalePost(metrics.mCumulativeResolution.scale,
metrics.mCumulativeResolution.scale,
1.f);
mPaintData.mTransformScreenToLayout = layoutToScreen.Inverse();
// Compute the critical display port in layer space.
mPaintData.mLayoutCriticalDisplayPort.SetEmpty();
if (!metrics.mCriticalDisplayPort.IsEmpty()) {
// Convert the display port to screen space first so that we can transform
// it into layout device space.
const ScreenRect& criticalDisplayPort = metrics.mCriticalDisplayPort * metrics.mZoom;
LayoutDeviceRect transformedCriticalDisplayPort =
ApplyScreenToLayoutTransform(mPaintData.mTransformScreenToLayout, criticalDisplayPort);
mPaintData.mLayoutCriticalDisplayPort =
LayoutDeviceIntRect::ToUntyped(RoundedOut(transformedCriticalDisplayPort));
}
// Calculate the frame resolution. Because this is Gecko-side, before any
// async transforms have occurred, we can use mZoom for this.
mPaintData.mResolution = metrics.mZoom;
// Calculate the scroll offset since the last transaction, and the
// composition bounds.
mPaintData.mCompositionBounds.SetEmpty();
mPaintData.mScrollOffset.MoveTo(0, 0);
Layer* primaryScrollable = ClientManager()->GetPrimaryScrollableLayer();
if (primaryScrollable) {
const FrameMetrics& metrics = primaryScrollable->AsContainerLayer()->GetFrameMetrics();
mPaintData.mScrollOffset = metrics.mScrollOffset * metrics.mZoom;
mPaintData.mCompositionBounds =
ApplyScreenToLayoutTransform(mPaintData.mTransformScreenToLayout,
ScreenRect(metrics.mCompositionBounds));
}
}
示例13: BuildViewMap
// Recursively create a new array of scrollables, preserving any scrollables
// that are still in the layer tree.
//
// aXScale and aYScale are used to calculate any values that need to be in
// chrome-document CSS pixels and aren't part of the rendering loop, such as
// the initial scroll offset for a new view.
static void
BuildViewMap(ViewMap& oldContentViews, ViewMap& newContentViews,
nsFrameLoader* aFrameLoader, Layer* aLayer,
float aXScale = 1, float aYScale = 1,
float aAccConfigXScale = 1, float aAccConfigYScale = 1)
{
ContainerLayer* container = aLayer->AsContainerLayer();
if (!container)
return;
const FrameMetrics metrics = container->GetFrameMetrics();
const ViewID scrollId = metrics.mScrollId;
const gfx3DMatrix transform = aLayer->GetTransform();
aXScale *= GetXScale(transform);
aYScale *= GetYScale(transform);
if (metrics.IsScrollable()) {
nscoord auPerDevPixel = aFrameLoader->GetPrimaryFrameOfOwningContent()
->PresContext()->AppUnitsPerDevPixel();
nscoord auPerCSSPixel = auPerDevPixel * metrics.mDevPixelsPerCSSPixel.scale;
nsContentView* view = FindViewForId(oldContentViews, scrollId);
if (view) {
// View already exists. Be sure to propagate scales for any values
// that need to be calculated something in chrome-doc CSS pixels.
ViewConfig config = view->GetViewConfig();
aXScale *= config.mXScale;
aYScale *= config.mYScale;
view->mFrameLoader = aFrameLoader;
// If scale has changed, then we should update
// current scroll offset to new scaled value
if (aAccConfigXScale != view->mParentScaleX ||
aAccConfigYScale != view->mParentScaleY) {
float xscroll = 0, yscroll = 0;
view->GetScrollX(&xscroll);
view->GetScrollY(&yscroll);
xscroll = xscroll * (aAccConfigXScale / view->mParentScaleX);
yscroll = yscroll * (aAccConfigYScale / view->mParentScaleY);
view->ScrollTo(xscroll, yscroll);
view->mParentScaleX = aAccConfigXScale;
view->mParentScaleY = aAccConfigYScale;
}
// Collect only config scale values for scroll compensation
aAccConfigXScale *= config.mXScale;
aAccConfigYScale *= config.mYScale;
} else {
// View doesn't exist, so generate one. We start the view scroll offset at
// the same position as the framemetric's scroll offset from the layer.
// The default scale is 1, so no need to propagate scale down.
ViewConfig config;
config.mScrollOffset = nsPoint(
NSIntPixelsToAppUnits(metrics.mScrollOffset.x, auPerCSSPixel) * aXScale,
NSIntPixelsToAppUnits(metrics.mScrollOffset.y, auPerCSSPixel) * aYScale);
view = new nsContentView(aFrameLoader, scrollId, metrics.mIsRoot, config);
view->mParentScaleX = aAccConfigXScale;
view->mParentScaleY = aAccConfigYScale;
}
// I don't know what units mViewportSize is in, hence use ToUnknownRect
// here to mark the current frontier in type info propagation
gfx::Rect viewport = metrics.mViewport.ToUnknownRect();
view->mViewportSize = nsSize(
NSIntPixelsToAppUnits(viewport.width, auPerDevPixel) * aXScale,
NSIntPixelsToAppUnits(viewport.height, auPerDevPixel) * aYScale);
view->mContentSize = nsSize(
NSFloatPixelsToAppUnits(metrics.mScrollableRect.width, auPerCSSPixel) * aXScale,
NSFloatPixelsToAppUnits(metrics.mScrollableRect.height, auPerCSSPixel) * aYScale);
newContentViews[scrollId] = view;
}
for (Layer* child = aLayer->GetFirstChild();
child; child = child->GetNextSibling()) {
BuildViewMap(oldContentViews, newContentViews, aFrameLoader, child,
aXScale, aYScale, aAccConfigXScale, aAccConfigYScale);
}
}
示例14: GetFrameMetrics
static const FrameMetrics*
GetFrameMetrics(Layer* aLayer)
{
ContainerLayer* container = aLayer->AsContainerLayer();
return container ? &container->GetFrameMetrics() : nullptr;
}
示例15: NS_ABORT_IF_FALSE
already_AddRefed<Layer>
RenderFrameParent::BuildLayer(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
LayerManager* aManager,
const nsIntRect& aVisibleRect)
{
NS_ABORT_IF_FALSE(aFrame,
"makes no sense to have a shadow tree without a frame");
NS_ABORT_IF_FALSE(!mContainer ||
IsTempLayerManager(aManager) ||
mContainer->Manager() == aManager,
"retaining manager changed out from under us ... HELP!");
if (mContainer && mContainer->Manager() != aManager) {
// This can happen if aManager is a "temporary" manager, or if the
// widget's layer manager changed out from under us. We need to
// FIXME handle the former case somehow, probably with an API to
// draw a manager's subtree. The latter is bad bad bad, but the
// the NS_ABORT_IF_FALSE() above will flag it. Returning NULL
// here will just cause the shadow subtree not to be rendered.
return nsnull;
}
if (mContainer) {
ClearContainer(mContainer);
}
ContainerLayer* shadowRoot = GetRootLayer();
if (!shadowRoot) {
mContainer = nsnull;
return nsnull;
}
NS_ABORT_IF_FALSE(!shadowRoot || shadowRoot->Manager() == aManager,
"retaining manager changed out from under us ... HELP!");
// Wrap the shadow layer tree in mContainer.
if (!mContainer) {
mContainer = aManager->CreateContainerLayer();
}
NS_ABORT_IF_FALSE(!mContainer->GetFirstChild(),
"container of shadow tree shouldn't have a 'root' here");
mContainer->InsertAfter(shadowRoot, nsnull);
AssertInTopLevelChromeDoc(mContainer, aFrame);
ViewTransform transform;
TransformShadowTree(aBuilder, mFrameLoader, aFrame, shadowRoot, transform);
mContainer->SetClipRect(nsnull);
if (mFrameLoader->AsyncScrollEnabled()) {
const nsContentView* view = GetContentView(FrameMetrics::ROOT_SCROLL_ID);
BuildBackgroundPatternFor(mContainer,
shadowRoot,
view->GetViewConfig(),
mBackgroundColor,
aManager, aFrame);
}
mContainer->SetVisibleRegion(aVisibleRect);
return nsRefPtr<Layer>(mContainer).forget();
}