本文整理汇总了C++中Constraint::GetEdges方法的典型用法代码示例。如果您正苦于以下问题:C++ Constraint::GetEdges方法的具体用法?C++ Constraint::GetEdges怎么用?C++ Constraint::GetEdges使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Constraint
的用法示例。
在下文中一共展示了Constraint::GetEdges方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ExportViewOrWireframeTo
void SolveSpace::ExportViewOrWireframeTo(char *filename, bool wireframe) {
int i;
SEdgeList edges;
ZERO(&edges);
SBezierList beziers;
ZERO(&beziers);
SMesh *sm = NULL;
if(SS.GW.showShaded) {
Group *g = SK.GetGroup(SS.GW.activeGroup);
g->GenerateDisplayItems();
sm = &(g->displayMesh);
}
if(sm && sm->IsEmpty()) {
sm = NULL;
}
for(i = 0; i < SK.entity.n; i++) {
Entity *e = &(SK.entity.elem[i]);
if(!e->IsVisible()) continue;
if(e->construction) continue;
if(SS.exportPwlCurves || (sm && !SS.GW.showHdnLines) ||
fabs(SS.exportOffset) > LENGTH_EPS)
{
// We will be doing hidden line removal, which we can't do on
// exact curves; so we need things broken down to pwls. Same
// problem with cutter radius compensation.
e->GenerateEdges(&edges);
} else {
e->GenerateBezierCurves(&beziers);
}
}
if(SS.GW.showEdges) {
Group *g = SK.GetGroup(SS.GW.activeGroup);
g->GenerateDisplayItems();
SEdgeList *selr = &(g->displayEdges);
SEdge *se;
for(se = selr->l.First(); se; se = selr->l.NextAfter(se)) {
edges.AddEdge(se->a, se->b, Style::SOLID_EDGE);
}
}
if(SS.GW.showConstraints) {
Constraint *c;
for(c = SK.constraint.First(); c; c = SK.constraint.NextAfter(c)) {
c->GetEdges(&edges);
}
}
if(wireframe) {
VectorFileWriter *out = VectorFileWriter::ForFile(filename);
if(out) {
ExportWireframeCurves(&edges, &beziers, out);
}
} else {
Vector u = SS.GW.projRight,
v = SS.GW.projUp,
n = u.Cross(v),
origin = SS.GW.offset.ScaledBy(-1);
VectorFileWriter *out = VectorFileWriter::ForFile(filename);
if(out) {
ExportLinesAndMesh(&edges, &beziers, sm,
u, v, n, origin, SS.CameraTangent()*SS.GW.scale,
out);
}
if(out && !out->HasCanvasSize()) {
// These file formats don't have a canvas size, so they just
// get exported in the raw coordinate system. So indicate what
// that was on-screen.
SS.justExportedInfo.draw = true;
SS.justExportedInfo.pt = origin;
SS.justExportedInfo.u = u;
SS.justExportedInfo.v = v;
InvalidateGraphics();
}
}
edges.Clear();
beziers.Clear();
}