本文整理汇总了C++中ConstantRange::getSetSize方法的典型用法代码示例。如果您正苦于以下问题:C++ ConstantRange::getSetSize方法的具体用法?C++ ConstantRange::getSetSize怎么用?C++ ConstantRange::getSetSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ConstantRange
的用法示例。
在下文中一共展示了ConstantRange::getSetSize方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ConstantRange
// intersect1Wrapped - This helper function is used to intersect two ranges when
// it is known that LHS is wrapped and RHS isn't.
//
ConstantRange
ConstantRange::intersect1Wrapped(const ConstantRange &LHS,
const ConstantRange &RHS) {
assert(LHS.isWrappedSet() && !RHS.isWrappedSet());
// Check to see if we overlap on the Left side of RHS...
//
if (RHS.Lower.ult(LHS.Upper)) {
// We do overlap on the left side of RHS, see if we overlap on the right of
// RHS...
if (RHS.Upper.ugt(LHS.Lower)) {
// Ok, the result overlaps on both the left and right sides. See if the
// resultant interval will be smaller if we wrap or not...
//
if (LHS.getSetSize().ult(RHS.getSetSize()))
return LHS;
else
return RHS;
} else {
// No overlap on the right, just on the left.
return ConstantRange(RHS.Lower, LHS.Upper);
}
} else {
// We don't overlap on the left side of RHS, see if we overlap on the right
// of RHS...
if (RHS.Upper.ugt(LHS.Lower)) {
// Simple overlap...
return ConstantRange(LHS.Lower, RHS.Upper);
} else {
// No overlap...
return ConstantRange(LHS.getBitWidth(), false);
}
}
}
示例2: ConstantRange
ConstantRange
ConstantRange::multiply(const ConstantRange &Other) const {
// TODO: If either operand is a single element and the multiply is known to
// be non-wrapping, round the result min and max value to the appropriate
// multiple of that element. If wrapping is possible, at least adjust the
// range according to the greatest power-of-two factor of the single element.
if (isEmptySet() || Other.isEmptySet())
return ConstantRange(getBitWidth(), /*isFullSet=*/false);
// Multiplication is signedness-independent. However different ranges can be
// obtained depending on how the input ranges are treated. These different
// ranges are all conservatively correct, but one might be better than the
// other. We calculate two ranges; one treating the inputs as unsigned
// and the other signed, then return the smallest of these ranges.
// Unsigned range first.
APInt this_min = getUnsignedMin().zext(getBitWidth() * 2);
APInt this_max = getUnsignedMax().zext(getBitWidth() * 2);
APInt Other_min = Other.getUnsignedMin().zext(getBitWidth() * 2);
APInt Other_max = Other.getUnsignedMax().zext(getBitWidth() * 2);
ConstantRange Result_zext = ConstantRange(this_min * Other_min,
this_max * Other_max + 1);
ConstantRange UR = Result_zext.truncate(getBitWidth());
// If the unsigned range doesn't wrap, and isn't negative then it's a range
// from one positive number to another which is as good as we can generate.
// In this case, skip the extra work of generating signed ranges which aren't
// going to be better than this range.
if (!UR.isWrappedSet() && UR.getLower().isNonNegative())
return UR;
// Now the signed range. Because we could be dealing with negative numbers
// here, the lower bound is the smallest of the cartesian product of the
// lower and upper ranges; for example:
// [-1,4) * [-2,3) = min(-1*-2, -1*2, 3*-2, 3*2) = -6.
// Similarly for the upper bound, swapping min for max.
this_min = getSignedMin().sext(getBitWidth() * 2);
this_max = getSignedMax().sext(getBitWidth() * 2);
Other_min = Other.getSignedMin().sext(getBitWidth() * 2);
Other_max = Other.getSignedMax().sext(getBitWidth() * 2);
auto L = {this_min * Other_min, this_min * Other_max,
this_max * Other_min, this_max * Other_max};
auto Compare = [](const APInt &A, const APInt &B) { return A.slt(B); };
ConstantRange Result_sext(std::min(L, Compare), std::max(L, Compare) + 1);
ConstantRange SR = Result_sext.truncate(getBitWidth());
return UR.getSetSize().ult(SR.getSetSize()) ? UR : SR;
}
示例3: ConstantRange
ConstantRange
ConstantRange::sub(const ConstantRange &Other) const {
if (isEmptySet() || Other.isEmptySet())
return ConstantRange(getBitWidth(), /*isFullSet=*/false);
if (isFullSet() || Other.isFullSet())
return ConstantRange(getBitWidth(), /*isFullSet=*/true);
APInt Spread_X = getSetSize(), Spread_Y = Other.getSetSize();
APInt NewLower = getLower() - Other.getUpper() + 1;
APInt NewUpper = getUpper() - Other.getLower();
if (NewLower == NewUpper)
return ConstantRange(getBitWidth(), /*isFullSet=*/true);
ConstantRange X = ConstantRange(NewLower, NewUpper);
if (X.getSetSize().ult(Spread_X) || X.getSetSize().ult(Spread_Y))
// We've wrapped, therefore, full set.
return ConstantRange(getBitWidth(), /*isFullSet=*/true);
return X;
}
示例4: intersectWith
/// intersectWith - Return the range that results from the intersection of this
/// range with another range. The resultant range is guaranteed to include all
/// elements contained in both input ranges, and to have the smallest possible
/// set size that does so. Because there may be two intersections with the
/// same set size, A.intersectWith(B) might not be equal to B.intersectWith(A).
ConstantRange ConstantRange::intersectWith(const ConstantRange &CR) const {
assert(getBitWidth() == CR.getBitWidth() &&
"ConstantRange types don't agree!");
// Handle common cases.
if ( isEmptySet() || CR.isFullSet()) return *this;
if (CR.isEmptySet() || isFullSet()) return CR;
if (!isWrappedSet() && CR.isWrappedSet())
return CR.intersectWith(*this);
if (!isWrappedSet() && !CR.isWrappedSet()) {
if (Lower.ult(CR.Lower)) {
if (Upper.ule(CR.Lower))
return ConstantRange(getBitWidth(), false);
if (Upper.ult(CR.Upper))
return ConstantRange(CR.Lower, Upper);
return CR;
}
if (Upper.ult(CR.Upper))
return *this;
if (Lower.ult(CR.Upper))
return ConstantRange(Lower, CR.Upper);
return ConstantRange(getBitWidth(), false);
}
if (isWrappedSet() && !CR.isWrappedSet()) {
if (CR.Lower.ult(Upper)) {
if (CR.Upper.ult(Upper))
return CR;
if (CR.Upper.ule(Lower))
return ConstantRange(CR.Lower, Upper);
if (getSetSize().ult(CR.getSetSize()))
return *this;
return CR;
}
if (CR.Lower.ult(Lower)) {
if (CR.Upper.ule(Lower))
return ConstantRange(getBitWidth(), false);
return ConstantRange(Lower, CR.Upper);
}
return CR;
}
if (CR.Upper.ult(Upper)) {
if (CR.Lower.ult(Upper)) {
if (getSetSize().ult(CR.getSetSize()))
return *this;
return CR;
}
if (CR.Lower.ult(Lower))
return ConstantRange(Lower, CR.Upper);
return CR;
}
if (CR.Upper.ule(Lower)) {
if (CR.Lower.ult(Lower))
return *this;
return ConstantRange(CR.Lower, Upper);
}
if (getSetSize().ult(CR.getSetSize()))
return *this;
return CR;
}