本文整理汇总了C++中Compound::createFromMesh方法的典型用法代码示例。如果您正苦于以下问题:C++ Compound::createFromMesh方法的具体用法?C++ Compound::createFromMesh怎么用?C++ Compound::createFromMesh使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Compound
的用法示例。
在下文中一共展示了Compound::createFromMesh方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: createCompoundFromChunk
Compound* Actor::createCompoundFromChunk(const destructible::DestructibleActorImpl& actor, uint32_t partIndex)
{
Mesh RTmesh;
RTmesh.loadFromRenderMesh(*actor.getDestructibleAsset()->getRenderMeshAsset(),partIndex);
// Fix texture v's (different between right hand and left hand)
RTmesh.flipV();
PxTransform pose(actor.getChunkPose(partIndex));
pose.p = actor.getStructure()->getChunkWorldCentroid(actor.getChunk(partIndex));
Compound* c = createCompound();
c->createFromMesh(&RTmesh,pose,actor.getChunkLinearVelocity(partIndex),actor.getChunkAngularVelocity(partIndex),-1,actor.getScale());
const DestructibleActorParamNS::BehaviorGroup_Type& behaviorGroup = actor.getBehaviorGroup(partIndex);
mMinRadius = behaviorGroup.damageSpread.minimumRadius;
mRadiusMultiplier = behaviorGroup.damageSpread.radiusMultiplier;
// attachment
//const DestructibleActorParamNS::RuntimeFracture_Type& params = mActor->getParams()->destructibleParameters.runtimeFracture;
DestructibleParameters& params = mActor->getDestructibleParameters();
mAttachmentFlags.posX |= params.rtFractureParameters.attachment.posX;
mAttachmentFlags.negX |= params.rtFractureParameters.attachment.negX;
mAttachmentFlags.posY |= params.rtFractureParameters.attachment.posY;
mAttachmentFlags.negY |= params.rtFractureParameters.attachment.negY;
mAttachmentFlags.posZ |= params.rtFractureParameters.attachment.posZ;
mAttachmentFlags.negZ |= params.rtFractureParameters.attachment.negZ;
attachBasedOnFlags(c);
mRenderResourcesDirty = true;
return c;
}