本文整理汇总了C++中Compositor::blit方法的典型用法代码示例。如果您正苦于以下问题:C++ Compositor::blit方法的具体用法?C++ Compositor::blit怎么用?C++ Compositor::blit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Compositor
的用法示例。
在下文中一共展示了Compositor::blit方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: render
void PostProcessSample::render(float elapsedTime)
{
Rectangle defaultViewport = Game::getInstance()->getViewport();
// Draw into the framebuffer
Game::getInstance()->setViewport(Rectangle(FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT));
FrameBuffer* previousFrameBuffer = _frameBuffer->bind();
clear(CLEAR_COLOR_DEPTH, Vector4::zero(), 1.0f, 0);
_scene->visit(this, &PostProcessSample::drawScene);
// Bind the current compositor
Game::getInstance()->setViewport(defaultViewport);
Compositor* compositor = _compositors[_compositorIndex];
FrameBuffer* compositorDstFrameBuffer = compositor->getDstFrameBuffer();
FrameBuffer* prevToCompositeFrameBuffer = NULL;
if (compositorDstFrameBuffer)
{
prevToCompositeFrameBuffer = compositorDstFrameBuffer->bind();
}
else
{
prevToCompositeFrameBuffer = previousFrameBuffer->bind();
}
Game::getInstance()->clear(CLEAR_COLOR, Vector4(0, 0, 0, 1), 1.0f, 0);
compositor->blit(defaultViewport);
drawFrameRate(_font, Vector4(0, 0.5f, 1, 1), 5, 1, getFrameRate());
drawTechniqueId(compositor->getTechniqueId());
previousFrameBuffer->bind();
// Draw the pass through compositor at index 0 at quarter of the size and bottom right. dont clear the dest just draw last on top
float quarterWidth = getWidth() / 4;
float quarterHeight = getHeight() / 4;
Rectangle offsetViewport = Rectangle(getWidth() - quarterWidth, 0, quarterWidth, quarterHeight);
Game::getInstance()->setViewport(offsetViewport);
compositor = _compositors[0];
compositor->blit(offsetViewport);
Game::getInstance()->setViewport(defaultViewport);
}