本文整理汇总了C++中Compositor::ClipRectInLayersCoordinates方法的典型用法代码示例。如果您正苦于以下问题:C++ Compositor::ClipRectInLayersCoordinates方法的具体用法?C++ Compositor::ClipRectInLayersCoordinates怎么用?C++ Compositor::ClipRectInLayersCoordinates使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Compositor
的用法示例。
在下文中一共展示了Compositor::ClipRectInLayersCoordinates方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: effectChain
// ContainerRender is shared between RefLayer and ContainerLayer
template<class ContainerT> void
ContainerRender(ContainerT* aContainer,
LayerManagerComposite* aManager,
const nsIntRect& aClipRect)
{
/**
* Setup our temporary surface for rendering the contents of this container.
*/
RefPtr<CompositingRenderTarget> surface;
Compositor* compositor = aManager->GetCompositor();
RefPtr<CompositingRenderTarget> previousTarget = compositor->GetCurrentRenderTarget();
nsIntRect visibleRect = aContainer->GetEffectiveVisibleRegion().GetBounds();
float opacity = aContainer->GetEffectiveOpacity();
bool needsSurface = aContainer->UseIntermediateSurface();
bool surfaceCopyNeeded;
aContainer->DefaultComputeSupportsComponentAlphaChildren(&surfaceCopyNeeded);
if (needsSurface) {
SurfaceInitMode mode = INIT_MODE_CLEAR;
gfx::IntRect surfaceRect = gfx::IntRect(visibleRect.x, visibleRect.y,
visibleRect.width, visibleRect.height);
// we're about to create a framebuffer backed by textures to use as an intermediate
// surface. What to do if its size (as given by framebufferRect) would exceed the
// maximum texture size supported by the GL? The present code chooses the compromise
// of just clamping the framebuffer's size to the max supported size.
// This gives us a lower resolution rendering of the intermediate surface (children layers).
// See bug 827170 for a discussion.
int32_t maxTextureSize = compositor->GetMaxTextureSize();
surfaceRect.width = std::min(maxTextureSize, surfaceRect.width);
surfaceRect.height = std::min(maxTextureSize, surfaceRect.height);
if (aContainer->GetEffectiveVisibleRegion().GetNumRects() == 1 &&
(aContainer->GetContentFlags() & Layer::CONTENT_OPAQUE))
{
mode = INIT_MODE_NONE;
}
if (surfaceCopyNeeded) {
gfx::IntPoint sourcePoint = gfx::IntPoint(visibleRect.x, visibleRect.y);
gfx::Matrix4x4 transform = aContainer->GetEffectiveTransform();
DebugOnly<gfx::Matrix> transform2d;
MOZ_ASSERT(transform.Is2D(&transform2d) && !gfx::ThebesMatrix(transform2d).HasNonIntegerTranslation());
sourcePoint += gfx::IntPoint(transform._41, transform._42);
sourcePoint -= compositor->GetCurrentRenderTarget()->GetOrigin();
surface = compositor->CreateRenderTargetFromSource(surfaceRect, previousTarget, sourcePoint);
} else {
surface = compositor->CreateRenderTarget(surfaceRect, mode);
}
if (!surface) {
return;
}
compositor->SetRenderTarget(surface);
} else {
surface = previousTarget;
}
nsAutoTArray<Layer*, 12> children;
aContainer->SortChildrenBy3DZOrder(children);
// If this is a scrollable container layer, and it's overscrolled, the layer's
// contents are transformed in a way that would leave blank regions in the
// composited area. If the layer has a background color, fill these areas
// with the background color by drawing a rectangle of the background color
// over the entire composited area before drawing the container contents.
if (AsyncPanZoomController* apzc = aContainer->GetAsyncPanZoomController()) {
// Make sure not to do this on a "scrollinfo" layer (one with an empty visible
// region) because it's just a placeholder for APZ purposes.
if (apzc->IsOverscrolled() && !aContainer->GetVisibleRegion().IsEmpty()) {
gfxRGBA color = aContainer->GetBackgroundColor();
// If the background is completely transparent, there's no point in
// drawing anything for it. Hopefully the layers behind, if any, will
// provide suitable content for the overscroll effect.
if (color.a != 0.0) {
EffectChain effectChain(aContainer);
effectChain.mPrimaryEffect = new EffectSolidColor(ToColor(color));
gfx::Rect clipRect(aClipRect.x, aClipRect.y, aClipRect.width, aClipRect.height);
Compositor* compositor = aManager->GetCompositor();
compositor->DrawQuad(compositor->ClipRectInLayersCoordinates(clipRect),
clipRect, effectChain, opacity, Matrix4x4());
}
}
}
/**
* Render this container's contents.
*/
for (uint32_t i = 0; i < children.Length(); i++) {
LayerComposite* layerToRender = static_cast<LayerComposite*>(children.ElementAt(i)->ImplData());
if (layerToRender->GetLayer()->GetEffectiveVisibleRegion().IsEmpty() &&
!layerToRender->GetLayer()->AsContainerLayer()) {
//.........这里部分代码省略.........