本文整理汇总了C++中ColliderDetector::getBody方法的典型用法代码示例。如果您正苦于以下问题:C++ ColliderDetector::getBody方法的具体用法?C++ ColliderDetector::getBody怎么用?C++ ColliderDetector::getBody使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ColliderDetector
的用法示例。
在下文中一共展示了ColliderDetector::getBody方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateDisplay
void DisplayFactory::updateDisplay(Bone *bone, float dt, bool dirty)
{
Node *display = bone->getDisplayRenderNode();
CS_RETURN_IF(!display);
switch(bone->getDisplayRenderNodeType())
{
case CS_DISPLAY_SPRITE:
if (dirty)
{
static_cast<Skin*>(display)->updateArmatureTransform();
}
break;
case CS_DISPLAY_PARTICLE:
updateParticleDisplay(bone, display, dt);
break;
case CS_DISPLAY_ARMATURE:
updateArmatureDisplay(bone, display, dt);
break;
default:
{
Mat4 transform = bone->getNodeToArmatureTransform();
display->setAdditionalTransform(&transform);
}
break;
}
#if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT || ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
if (dirty)
{
DecorativeDisplay *decoDisplay = bone->getDisplayManager()->getCurrentDecorativeDisplay();
ColliderDetector *detector = decoDisplay->getColliderDetector();
if (detector)
{
do
{
#if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT
CC_BREAK_IF(!detector->getBody());
#endif
Mat4 displayTransform = display->getNodeToParentTransform();
Vec2 anchorPoint = display->getAnchorPointInPoints();
anchorPoint = PointApplyTransform(anchorPoint, displayTransform);
displayTransform.m[12] = anchorPoint.x;
displayTransform.m[13] = anchorPoint.y;
Mat4 t = TransformConcat( bone->getArmature()->getNodeToParentTransform(),displayTransform);
detector->updateTransform(t);
}
while (0);
}
}
#endif
}