本文整理汇总了C++中Channel::Play方法的典型用法代码示例。如果您正苦于以下问题:C++ Channel::Play方法的具体用法?C++ Channel::Play怎么用?C++ Channel::Play使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Channel
的用法示例。
在下文中一共展示了Channel::Play方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Play
int ALSound::Play(SoundType sound, const Math::Vector &pos, float amplitude, float frequency, bool loop)
{
if (!m_enabled)
{
return -1;
}
if (m_sounds.find(sound) == m_sounds.end())
{
GetLogger()->Debug("Sound %d was not loaded!\n", sound);
return -1;
}
int channel;
bool alreadyLoaded = false;
if (!SearchFreeBuffer(sound, channel, alreadyLoaded))
{
return -1;
}
if (!alreadyLoaded)
{
if (!m_channels[channel]->SetBuffer(m_sounds[sound].get()))
{
m_channels[channel]->SetBuffer(nullptr);
return -1;
}
}
Channel* chn = m_channels[channel].get();
chn->SetPosition(pos);
chn->SetVolumeAtrib(1.0f);
// setting initial values
chn->SetStartAmplitude(amplitude);
chn->SetStartFrequency(frequency);
chn->SetChangeFrequency(1.0f);
chn->ResetOper();
chn->SetFrequency(frequency);
chn->SetVolume(powf(amplitude * chn->GetVolumeAtrib(), 0.2f) * m_audioVolume);
chn->SetLoop(loop);
if (!chn->Play())
{
m_channelsLimit = m_channels.size() - 1;
GetLogger()->Debug("Changing channel limit to %u.\n", m_channelsLimit);
m_channels.erase(channel);
return -1;
}
return channel | ((chn->GetId() & 0xffff) << 16);
}
示例2: Play
Channel* Mixer::Play(Source& source, int loop, bool deleteondone, bool deletesourceondone)
{
Lock();
Channel* newchannel = new (std::nothrow) Channel;
if (newchannel) {
newchannel->Play(source, loop);
newchannel->deleteondone = deleteondone;
newchannel->deletesourceondone = deletesourceondone;
channels.push_back(newchannel);
}
Unlock();
return newchannel;
}
示例3: Play
Channel* Mixer::Play(Stream& stream, int loop, bool deleteondone)
{
Lock();
Channel* newchannel = new (std::nothrow) Channel();
if (newchannel) {
newchannel->Play(stream, loop);
newchannel->deleteondone = deleteondone;
newchannel->stopping = false;
channels.push_back(newchannel);
}
Unlock();
return newchannel;
}