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C++ Channel::AttemptJoin方法代码示例

本文整理汇总了C++中Channel::AttemptJoin方法的典型用法代码示例。如果您正苦于以下问题:C++ Channel::AttemptJoin方法的具体用法?C++ Channel::AttemptJoin怎么用?C++ Channel::AttemptJoin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Channel的用法示例。


在下文中一共展示了Channel::AttemptJoin方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleChannelJoin

void WorldSession::HandleChannelJoin(WorldPacket& recvPacket)
{
    CHECK_INWORLD_RETURN

    CHECK_PACKET_SIZE(recvPacket, 1);
    std::string channelname, pass;
    uint32 channel_id;

    recvPacket >> channel_id;
    recvPacket.readBit();       // has voice
    recvPacket.readBit();       // zone update

    uint8 channelLength = recvPacket.readBits(8);
    uint8 passwordLength = recvPacket.readBits(8);

    channelname = recvPacket.ReadString(channelLength);
    pass = recvPacket.ReadString(passwordLength);

    if (sWorld.settings.gm.gmClientChannelName.size() && !stricmp(sWorld.settings.gm.gmClientChannelName.c_str(), channelname.c_str()) && !GetPermissionCount())
        return;

    Channel* channel = channelmgr.GetCreateChannel(channelname.c_str(), _player, channel_id);
    if (channel == nullptr)
        return;

    channel->AttemptJoin(_player, pass.c_str());
    LogDebugFlag(LF_OPCODE, "ChannelJoin %s", channelname.c_str());
}
开发者ID:master312,项目名称:AscEmu,代码行数:28,代码来源:ChannelHandler.cpp

示例2: HandleChannelJoin

void WorldSession::HandleChannelJoin(WorldPacket& recvPacket)
{
    CHECK_INWORLD_RETURN

    CHECK_PACKET_SIZE(recvPacket, 1);
    std::string channelname, pass;
    uint32 dbc_id = 0;
    uint16 crap;        // crap = some sort of channel type?
    Channel* chn;

    recvPacket >> dbc_id >> crap;
    recvPacket >> channelname;
    recvPacket >> pass;


    if (sWorld.GmClientChannel.size() && !stricmp(sWorld.GmClientChannel.c_str(), channelname.c_str()) && !GetPermissionCount())
        return;

    chn = channelmgr.GetCreateChannel(channelname.c_str(), _player, dbc_id);
    if (chn == NULL)
        return;

    chn->AttemptJoin(_player, pass.c_str());
    Log.Debug("ChannelJoin", "%s", channelname.c_str());
}
开发者ID:AriDEV,项目名称:AscEmu,代码行数:25,代码来源:ChannelHandler.cpp

示例3: HandleChannelJoin

void WorldSession::HandleChannelJoin(WorldPacket& recvPacket)
{
	CHECK_PACKET_SIZE(recvPacket, 1);
	string channelname,pass;
	uint32 dbc_id = 0;
	uint16 crap;		// crap = some sort of channel type?
	uint32 i;
	Channel * chn;

	recvPacket >> dbc_id >> crap;
	recvPacket >> channelname;
	recvPacket >> pass;
	if(!stricmp(channelname.c_str(), "LookingForGroup") && !sWorld.m_lfgForNonLfg)
	{
		// make sure we have lfg dungeons
		for(i = 0; i < 3; ++i)
		{
			if(_player->LfgDungeonId[i] != 0)
				break;
		}

		if(i == 3)
			return;		// don't join lfg
	}

	if( sWorld.GmClientChannel.size() && !stricmp(sWorld.GmClientChannel.c_str(), channelname.c_str()) && !GetPermissionCount())
		return;

	chn = channelmgr.GetCreateChannel(channelname.c_str(), _player, dbc_id);
	if(chn == NULL)
		return;

	chn->AttemptJoin(_player, pass.c_str());
	Log.Debug("ChannelJoin", "%s", channelname.c_str());
}
开发者ID:Naqvamp,项目名称:Sandbox,代码行数:35,代码来源:ChannelHandler.cpp

示例4: HandleChannelJoin

void WorldSession::HandleChannelJoin(WorldPacket& recvPacket)
{
	CHECK_PACKET_SIZE(recvPacket, 1);
	string channelname,pass;
	uint32 dbc_id = 0;
	uint16 crap;		// crap = some sort of channel type? Actually it seems that this is 2 bytes and not 1 uint16
	Channel * chn;

	recvPacket >> crap;	// seems like 00 and 01 
	recvPacket >> dbc_id;
	recvPacket >> channelname;
	recvPacket >> pass;

	if(!stricmp(channelname.c_str(), "LookingForGroup") && !sWorld.m_lfgForNonLfg)
	{
/*		// make sure we have lfg dungeons
		for(uint32 i = 0; i < MAX_LFG_QUEUE_ID; ++i)
		{
			if(_player->LfgDungeonId[i] != 0)
				break;
		}

		if(i == MAX_LFG_QUEUE_ID)
			return;		// don't join lfg
			*/

		//are we looking to any dungeons at all ?
		if( _player->LFG_dungeons.begin() == NULL )
			return;
	}

	if( sWorld.GmClientChannel.size() && !stricmp(sWorld.GmClientChannel.c_str(), channelname.c_str()) && !GetPermissionCount())
	{ 
		return;
	}
	
	chn = channelmgr.GetCreateChannel(channelname.c_str(), _player, dbc_id);
	if(chn == NULL)
	{ 
		return;
	}

	chn->AttemptJoin(_player, pass.c_str());
	Log.Debug("ChannelJoin", "%s", channelname.c_str());
}
开发者ID:AtVirus,项目名称:Descent-core,代码行数:45,代码来源:ChannelHandler.cpp


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