本文整理汇总了C++中C_TFPlayer::HasItem方法的典型用法代码示例。如果您正苦于以下问题:C++ C_TFPlayer::HasItem方法的具体用法?C++ C_TFPlayer::HasItem怎么用?C++ C_TFPlayer::HasItem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类C_TFPlayer
的用法示例。
在下文中一共展示了C_TFPlayer::HasItem方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UpdateStatus
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudFlagObjectives::UpdateStatus( void )
{
C_TFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() );
// are we carrying a flag?
CCaptureFlag *pPlayerFlag = NULL;
if ( pLocalPlayer && pLocalPlayer->HasItem() && ( pLocalPlayer->GetItem()->GetItemID() == TF_ITEM_CAPTURE_FLAG ) )
{
pPlayerFlag = dynamic_cast<CCaptureFlag*>( pLocalPlayer->GetItem() );
}
if ( pPlayerFlag )
{
m_bCarryingFlag = true;
// make sure the panels are on, set the initial alpha values,
// set the color of the flag we're carrying, and start the animations
if ( m_pCarriedImage && !m_bFlagAnimationPlayed )
{
m_bFlagAnimationPlayed = true;
// Set the correct flag image depending on the flag we're holding
switch (pPlayerFlag->GetTeamNumber())
{
case TF_TEAM_RED:
m_pCarriedImage->SetImage("../hud/objectives_flagpanel_carried_red");
break;
case TF_TEAM_BLUE:
m_pCarriedImage->SetImage("../hud/objectives_flagpanel_carried_blue");
break;
case TF_TEAM_GREEN:
m_pCarriedImage->SetImage("../hud/objectives_flagpanel_carried_green");
break;
case TF_TEAM_YELLOW:
m_pCarriedImage->SetImage("../hud/objectives_flagpanel_carried_yellow");
break;
}
if (m_pRedFlag && m_pRedFlag->IsVisible())
{
m_pRedFlag->SetVisible(false);
}
if ( m_pBlueFlag && m_pBlueFlag->IsVisible() )
{
m_pBlueFlag->SetVisible( false );
}
if (m_pGreenFlag && m_pGreenFlag->IsVisible())
{
m_pGreenFlag->SetVisible(false);
}
if (m_pYellowFlag && m_pYellowFlag->IsVisible())
{
m_pYellowFlag->SetVisible(false);
}
if ( !m_pCarriedImage->IsVisible() )
{
m_pCarriedImage->SetVisible( true );
}
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "FlagOutline" );
if ( m_pCapturePoint )
{
if ( !m_pCapturePoint->IsVisible() )
{
m_pCapturePoint->SetVisible( true );
}
if ( pLocalPlayer )
{
// go through all the capture zones and find ours
for ( int i = 0; i < g_CaptureZones.Count(); i++ )
{
C_BaseEntity *pZone = ClientEntityList().GetEnt( g_CaptureZones[i] );
if ( pZone )
{
if ( pZone->GetTeamNumber() == pLocalPlayer->GetTeamNumber() )
{
m_pCapturePoint->SetEntity( pZone );
}
}
}
}
}
}
}
else
{
// were we carrying the flag?
if ( m_bCarryingFlag )
{
m_bCarryingFlag = false;
//.........这里部分代码省略.........