本文整理汇总了C++中CWndButton::SetVisible方法的典型用法代码示例。如果您正苦于以下问题:C++ CWndButton::SetVisible方法的具体用法?C++ CWndButton::SetVisible怎么用?C++ CWndButton::SetVisible使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CWndButton
的用法示例。
在下文中一共展示了CWndButton::SetVisible方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Process
BOOL CWndVendor::Process()
{
#if __VER >= 11 // __MOD_VENDOR
// 장사를 시작하면 리셋버튼은 보이지 않게 함
CWndButton* pButton = (CWndButton*)GetDlgItem( WIDC_RESET );
if(g_pPlayer->m_vtInfo.IsVendorOpen())
pButton->SetVisible( FALSE );
else
pButton->SetVisible( TRUE );
#endif
return TRUE;
}
示例2: OnChildNotify
BOOL CWndVendorConfirm::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
{
switch( nID )
{
case IDOK:
{
CWndVendor* pWndVendor = (CWndVendor*)g_WndMng.GetWndBase( APP_VENDOR_REVISION );
if( pWndVendor )
{
if( g_pPlayer->m_vtInfo.IsVendorOpen() )
pWndVendor->Destroy();
else
g_DPlay.SendPVendorOpen( (const char*)m_strVendorName );
}
Destroy();
}
break;
case IDCANCEL:
CWndVendor* pWndVendor = (CWndVendor*)g_WndMng.GetWndBase( APP_VENDOR_REVISION );
if( pWndVendor && g_pPlayer->m_vtInfo.IsVendorOpen() == FALSE )
{
CWndButton* pWndButton = (CWndButton*)pWndVendor->GetDlgItem( WIDC_OK );
pWndButton->SetVisible( TRUE );
}
Destroy();
break;
}
return CWndNeuz::OnChildNotify( message, nID, pLResult );
}
示例3: OnInitialUpdate
void CWndGuideTextMgr::OnInitialUpdate()
{
CWndNeuz::OnInitialUpdate();
DelWndStyle(WBS_MOVE);
AddWndStyle(WBS_TOPMOST);
m_wndTitleBar.SetVisible( FALSE );
m_bVisible = FALSE;
CWndText* pWndText;
CWndButton* pWndButton;
pWndText = (CWndText*)GetDlgItem( WIDC_TEXT1 );
m_Rect[0] = pWndText->GetWndRect();
pWndButton = (CWndButton*)GetDlgItem( WIDC_BACK );
m_Rect[1] = pWndButton->GetWndRect();
#if __VER >= 12 // __MOD_TUTORIAL
pWndButton->SetVisible(FALSE);
#endif
pWndButton = (CWndButton*)GetDlgItem( WIDC_NEXT );
m_Rect[2] = pWndButton->GetWndRect();
m_Rect[3] = GetWndRect();
m_nCurrentVector = 0;
m_VecGuideText.clear();
m_pTextureBG = m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_THEME, "GuideBG.tga" ), 0, TRUE );
}
示例4: SetVendor
void CWndVendor::SetVendor( CMover* pVendor )
{
m_pVendor = pVendor;
m_wndctrlVendor.InitVendor( m_pVendor );
if( !m_pVendor->IsActiveMover() )
{
CWndEdit* pWndEdit = (CWndEdit*)GetDlgItem( WIDC_EDIT1 );
pWndEdit->SetString( pVendor->m_vtInfo.GetTitle() );
pWndEdit->EnableWindow( FALSE );
CWndButton* pButton = (CWndButton*)GetDlgItem( WIDC_OK );
pButton->SetVisible( FALSE );
pButton = (CWndButton*)GetDlgItem( WIDC_CANCEL );
pButton->SetVisible( FALSE );
}
CWndWorld* pWndWorld = (CWndWorld*)g_WndMng.GetWndBase( APP_WORLD );
if( pWndWorld )
pWndWorld->m_objidTracking = NULL_ID;
if( g_WndMng.m_pWndDialog )
Destroy();
}
示例5: OnInitialUpdate
void CWndGuildBank::OnInitialUpdate()
{
CWndNeuz::OnInitialUpdate();
// 여기에 코딩하세요
#if __VER >= 11 // __SYS_POCKET
if(GetWndBase( APP_BAG_EX )) GetWndBase( APP_BAG_EX )->Destroy();
#endif
if( g_WndMng.m_pWndTrade || g_WndMng.m_pWndShop || g_WndMng.m_pWndBank || g_WndMng.GetWndVendorBase() )
{
Destroy();
return;
}
CWndStatic* pCost = (CWndStatic*) GetDlgItem( WIDC_GUILDBANK_NUM );
pCost->AddWndStyle(WSS_MONEY);
CWndTabCtrl* pTabCtrl = reinterpret_cast<CWndTabCtrl*>(GetDlgItem(WIDC_TABCTRL1));
m_wndItemCtrl.Create( WLVS_ICON, CRect( 0, 0, 250, 250 ), pTabCtrl, 11 );
m_wndItemCtrl.InitItem( &g_pPlayer->GetGuild()->m_GuildBank, APP_GUILD_BANK );
WTCITEM tabTabItem;
tabTabItem.mask = WTCIF_TEXT | WTCIF_PARAM;
tabTabItem.pszText = prj.GetText(TID_GAME_ITEM);//"아이템";
tabTabItem.pWndBase = &m_wndItemCtrl;
pTabCtrl->InsertItem( 0, &tabTabItem );
LPWNDCTRL lpWndCtrl = GetWndCtrl( WIDC_CUSTOM1 );
m_wndGold.Create( "g", WBS_NODRAWFRAME, lpWndCtrl->rect, this, WIDC_CUSTOM1 );
m_wndGold.AddWndStyle( WBS_NODRAWFRAME );
CGuild *pGuild = g_pPlayer->GetGuild();
if( pGuild )
{
if( pGuild->IsMaster( g_pPlayer->m_idPlayer ) == FALSE ) // 길마가 아니면
{
CWndButton* pWndButt = (CWndButton*)GetDlgItem(WIDC_BUTTON2); // 망토제작 버튼을 disable 시킨다.
pWndButt->EnableWindow( FALSE );
}
}
#ifdef __GLDISABLE
CWndButton* pWndButt = (CWndButton*)GetDlgItem(WIDC_BUTTON1);
pWndButt->EnableWindow( FALSE );
#endif
CWndInventory* pWndInventory = (CWndInventory*)GetWndBase( APP_INVENTORY );
CRect rectInventory = pWndInventory->GetWindowRect( TRUE );
CPoint ptInventory = rectInventory.TopLeft();
CPoint ptMove;
CRect rect = GetWindowRect( TRUE );
if( ptInventory.x > rect.Width() / 2 )
ptMove = ptInventory - CPoint( rect.Width(), 0 );
else
ptMove = ptInventory + CPoint( rectInventory.Width(), 0 );
Move( ptMove );
if( pGuild )
{
CWndButton* pWndButt = (CWndButton*)GetDlgItem(WIDC_BUTTON3);
#if __VER >= 8 // __GUILDCOMBAT_85
pWndButt->EnableWindow(FALSE);
pWndButt->SetVisible(FALSE);
#else // __VER >= 8
if( g_GuildCombatMng.m_uWinGuildId == pGuild->GetGuildId() )
pWndButt->EnableWindow(TRUE);
else
pWndButt->EnableWindow(FALSE);
#endif // __VER >= 8
}
#if __VER >= 11 // __GUILD_BANK_LOG
CWndButton* pWndButtLog = (CWndButton*)GetDlgItem(WIDC_LOG);
pWndButtLog->EnableWindow(TRUE);
pWndButtLog->SetVisible(TRUE);
#else //__GUILD_BANK_LOG
//CWndButton* pWndButtLog = (CWndButton*)GetDlgItem(WIDC_LOG);
//pWndButtLog->EnableWindow(FALSE);
//pWndButtLog->SetVisible(FALSE);
#endif //__GUILD_BANK_LOG
}
示例6: OnInitialUpdate
void CWndChat::OnInitialUpdate()
{
CWndNeuz::OnInitialUpdate();
#ifdef __CHAT_V19
CWndButton* pWndLock = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
CWndButton* pWndLog = (CWndButton*)GetDlgItem( WIDC_CHECK3 );
CWndButton* pWndMoveLock = (CWndButton*)GetDlgItem( WIDC_MOVELOCK );
CWndButton* pWndHelp = (CWndButton*)GetDlgItem( WIDC_HELP );
CWndButton* pWndCheck = (CWndButton*)GetDlgItem( WIDC_RADIO6 );
pWndLock->SetVisible( false );
pWndLog->SetVisible( true );
pWndMoveLock->SetVisible( false );
pWndHelp->SetVisible( false );
pWndCheck->SetVisible(false);
#endif //__CHAT_V19
//AddWndStyle( WBS_THICKFRAME );
m_timerDobe.Set( SEC( 5 ) );
LPWNDCTRL lpWndCtrl = GetWndCtrl( WIDC_MACRO_CHAT );
LPWNDCTRL lpWndText = GetWndCtrl( WIDC_CUSTOM1 );
m_wndMacroChat.Create( "g", WBS_NODRAWFRAME, lpWndCtrl->rect, this, WIDC_MACRO_CHAT );
m_wndMacroChat.AddWndStyle( WBS_NODRAWFRAME );
lpWndCtrl = GetWndCtrl( WIDC_EDIT );
m_wndEdit.Create( g_Neuz.GetSafeHwnd(), WBS_NODRAWFRAME, lpWndCtrl->rect, this, WIDC_EDIT );
m_wndText.Create( WBS_NOFRAME | WBS_NODRAWFRAME | WBS_VSCROLL, lpWndText->rect, this, WIDC_TEXT );
CWndText* pWndText = (CWndText*)GetDlgItem( WIDC_TEXT );
CWndEdit* pWndHead = (CWndEdit*)GetDlgItem( WIDC_HEAD );
CWndEdit* pWndEdit = (CWndEdit*)GetDlgItem( WIDC_EDIT );
if( g_pPlayer->IsAuthHigher( AUTH_GAMEMASTER ) )
{
pWndText->m_bEnableClipboard = TRUE;
pWndHead->m_bEnableClipboard = TRUE;
pWndEdit->m_bEnableClipboard = TRUE;
}
pWndEdit->SetNativeMode();
#if __VER >= 11 // __CSC_VER11_1
CRect rectEdit = m_wndEdit.GetWndRect();
rectEdit.left = rectEdit.left - 90;
m_wndEdit.SetWndRect( rectEdit );
CRect customRect = lpWndCtrl->rect;
CWndCustom* pCustom = (CWndCustom*)GetDlgItem(WIDC_MACRO_CHAT);
if(pCustom)
#ifdef __CHAT_V19
pCustom->Move(customRect.TopLeft().x - 112, customRect.TopLeft().y - 2);
#else
pCustom->Move(customRect.TopLeft().x - 119, customRect.TopLeft().y);
pWndEdit->Move(customRect.TopLeft().x + 105, customRect.bottom + 30);
#endif //__CHAT_V19
if(pWndHead)
{
pWndHead->EnableWindow(FALSE);
pWndHead->SetVisible(FALSE);
}
#endif //__CSC_VER11_1
if( g_Option.m_nInstantHelp )
{
CScript s;
s.Load( MakePath( DIR_CLIENT, "InstantHelp.inc" ) );
s.GetToken();
while( s.tok != FINISHED )
{
m_strArray.Add( s.Token );
s.GetToken();
}
}
//m_strArray.
/*
CRect rect = GetClientRect();
rect.top = rect.bottom - 20;
rect.right = 70;
rect.left += 5;
rect.DeflateRect( 1, 1 );
m_wndBeginning.Create( g_Neuz.GetSafeHwnd(), WBS_NODRAWFRAME, rect, this, 1000);
rect = GetClientRect();
rect.top = rect.bottom - 20;
rect.left = 75;
rect.right -= 134;
rect.DeflateRect( 1, 1 );
//rect.left = rect.Width() * 20 / 100;
//m_wndEdit.AddWndStyle( WBS_NODRAWFRAME );
m_wndEdit.Create( g_Neuz.GetSafeHwnd(), WBS_NODRAWFRAME, rect, this, 1001 );
*/
// m_texEdit.LoadTexture( m_pApp->m_pd3dDevice, MakePath( DIR_THEME, "WndChat2.bmp" ), 0xffff00ff, TRUE );
/*
rect = GetClientRect();
rect.top = rect.bottom - 20;
rect.left = rect.right - 134;
rect.right = r mnnnnft + 15;
rect.DeflateRect( 1, 1 );
m_wndShout.Create( " ", 0, rect, this, 1010 );
//.........这里部分代码省略.........
示例7: OnInitialUpdate
void CWndVendor::OnInitialUpdate()
{
CWndNeuz::OnInitialUpdate();
#if __VER >= 8 // __S8_VENDOR_REVISION
SetTitle( prj.GetText( TID_GAME_VENDOR_TITLE ) );
m_wndctrlVendor.Create( WLVS_ICON | WBS_NODRAWFRAME, CRect( 5, 60, 440, 460 ), this, 100 );
#else // __VER >= 8 // __S8_VENDOR_REVISION
m_wndctrlVendor.Create( WLVS_ICON | WBS_NODRAWFRAME, CRect( 18, 80, 220, 250 ), this, 100 );
#endif // __VER >= 8 // __S8_VENDOR_REVISION
SetVendor( g_pPlayer );
if( g_pPlayer )
{
if( g_pPlayer->IsMode( COMMUNITY_MODE ) )
{
Destroy();
}
}
#if __VER >= 11 // __SYS_POCKET
if(GetWndBase( APP_BAG_EX )) GetWndBase( APP_BAG_EX )->Destroy();
#endif
if( g_WndMng.m_pWndTrade || g_WndMng.m_pWndShop || g_WndMng.m_pWndBank || g_WndMng.m_pWndGuildBank)
{
Destroy();
return;
}
#ifdef __S_SERVER_UNIFY
if( g_WndMng.m_bAllAction == FALSE )
{
Destroy();
return;
}
#endif // __S_SERVER_UNIFY
#if __VER >= 8 // __S8_PK
if( g_pPlayer->IsChaotic() )
{
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( g_pPlayer->GetPKPropensity() );
if( !Propensity.nVendor )
{
g_WndMng.PutString( prj.GetText( TID_GAME_CHAOTIC_NOT_VENDOR ) );
Destroy();
return;
}
}
#endif // __VER >= 8 // __S8_PK
if( !m_pVendor->IsActiveMover() )
{
CWndButton* pButton = (CWndButton*)GetDlgItem( WIDC_OK );
pButton->SetVisible( FALSE );
pButton = (CWndButton*)GetDlgItem( WIDC_CANCEL );
pButton->SetVisible( FALSE );
}
ReloadItemList();
CWndInventory* pWndInventory = (CWndInventory*)g_WndMng.CreateApplet( APP_INVENTORY );
CRect rcInventory = pWndInventory->GetWindowRect( TRUE );
CRect rcVendor = GetWindowRect( TRUE );
CPoint ptInventory = rcInventory.TopLeft();
CPoint point;
if( ptInventory.x > m_pWndRoot->GetWndRect().Width() / 2 )
point = ptInventory - CPoint( rcVendor.Width(), 0 );
else
point = ptInventory + CPoint( rcInventory.Width(), 0 );
Move( point );
}
示例8: _SetGuideText
void CWndGuideTextMgr::_SetGuideText(GUIDE_STRUCT guide)
#endif
{
CWndText* pWndText;
CWndButton* pWndButton;
pWndText = (CWndText*)GetDlgItem( WIDC_TEXT1 );
pWndText->SetWndRect( m_Rect[0] );
pWndButton= (CWndButton*)GetDlgItem( WIDC_BACK );
pWndButton->SetWndRect( m_Rect[1] );
pWndButton= (CWndButton*)GetDlgItem( WIDC_NEXT );
pWndButton->SetWndRect( m_Rect[2] );
SetWndRect( m_Rect[3] );
#if __VER >= 12 // __MOD_TUTORIAL
if(bIsNext) pWndButton->SetVisible(TRUE);
else pWndButton->SetVisible(FALSE);
#endif
m_bVisible = TRUE;
m_strHelpKey = guide.m_str;
pWndText = (CWndText*)GetDlgItem( WIDC_TEXT1 );
#if __VER >= 12 // __MOD_TUTORIAL
pWndText->SetString("");
pWndText->m_string.AddParsingString(LPCTSTR(guide.m_str));
pWndText->ResetString();
#else
pWndText->SetString( (guide.m_nkey == CWndGuideSystem::KEY) ? prj.GetHelp( m_strHelpKey ) : guide.m_str );
#endif
CRect rect = pWndText->GetWndRect();
pWndText->m_string.Align( m_pFont );
int nLine = pWndText->m_string.GetLineCount();
if( nLine < 10 )
{
if( nLine < 8 )
nLine = 8;
CRect clientrect = GetWndRect();
int ngap = rect.Height() - (nLine * 22);
clientrect.top += ngap;
SetWndRect(clientrect);
rect.bottom -= ngap;
pWndText->SetWndRect( rect );
CRect ptRect;
#ifndef __MOD_TOTURIAL
pWndButton= (CWndButton*)GetDlgItem( WIDC_BACK );
ptRect = pWndButton->GetWndRect();
ptRect.OffsetRect( 0, -ngap );
pWndButton->SetWndRect(ptRect);
#endif
pWndButton= (CWndButton*)GetDlgItem( WIDC_NEXT );
ptRect = pWndButton->GetWndRect();
ptRect.OffsetRect( 0, -ngap );
pWndButton->SetWndRect(ptRect);
pWndText->m_wndScrollBar.m_bVisible = FALSE;
}
else
{
/*
pWndText = (CWndText*)GetDlgItem( WIDC_TEXT1 );
pWndText->SetWndRect( m_Rect[0] );
pWndButton= (CWndButton*)GetDlgItem( WIDC_BACK );
pWndButton->SetWndRect( m_Rect[1] );
pWndButton= (CWndButton*)GetDlgItem( WIDC_NEXT );
pWndButton->SetWndRect( m_Rect[2] );
SetWndRect( m_Rect[3] );
*/
pWndText->m_wndScrollBar.m_bVisible = TRUE;
pWndText->SetWndRect( rect );
}
CWndGuideSystem* pWndGuide = (CWndGuideSystem*)GetWndBase( APP_GUIDE );
CRect rectGuide = pWndGuide->GetWindowRect( TRUE );
CPoint ptGuide = rectGuide.TopLeft();
CPoint ptMove;
pWndGuide->m_bVisible = TRUE;
CRect windowrect = GetWindowRect( TRUE );
if( ptGuide.x > windowrect.Width() )
ptMove = ptGuide - CPoint( windowrect.Width(), 0 );
else
ptMove = ptGuide + CPoint( rectGuide.Width(), 0 );
ptMove.y = rectGuide.bottom;
ptMove.y -= windowrect.Height();
if( ptMove.y < 0 )
ptMove.y = rectGuide.top;
Move( ptMove );
//.........这里部分代码省略.........
示例9: OnInitialUpdate
void CWndOptionGame::OnInitialUpdate()
{
CWndNeuz::OnInitialUpdate();
// 여기에 코딩하세요
CWndButton* pWndButton[ 2 ];
pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_RADIO1 );
pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_RADIO2 );
pWndButton[ 0 ]->SetGroup( TRUE );
pWndButton[ !(g_Option.m_bTrade) ]->SetCheck( TRUE );
pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_RADIO3 );
pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_RADIO4 );
pWndButton[ 0 ]->SetGroup( TRUE );
pWndButton[ !(g_Option.m_bSay) ]->SetCheck( TRUE );
pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_RADIO5 );
pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_RADIO6 );
pWndButton[ 0 ]->SetGroup( TRUE );
pWndButton[ !(g_Option.m_bParty) ]->SetCheck( TRUE );
#if __VER >= 12 // __UPDATE_OPT
m_Texture.LoadTexture( g_Neuz.GetDevice(), MakePath( DIR_THEME, "WndVolumeBar.tga" ), 0xffff00ff, TRUE );
m_TexturePt.LoadTexture( g_Neuz.GetDevice(), MakePath( DIR_THEME, "ButtSpin.tga" ), 0xffffffff, TRUE );
m_nStep[0] = (int)( g_Option.m_fEffectVolume * 10 );
m_nStep[1] = (int)( g_Option.m_fBGMVolume * 10 );
CWndButton* pWndHelp = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
pWndHelp->SetCheck( g_Option.m_nInstantHelp );
CWndButton* pWndCheck = (CWndButton*)GetDlgItem( WIDC_CHECK2 );
if(*g_Option.m_pGuide > 0)
pWndCheck->SetCheck( FALSE );
else
pWndCheck->SetCheck( TRUE );
CWndButton* pWndAlpha = (CWndButton*)GetDlgItem( WIDC_CHECK3 );
pWndAlpha->SetCheck( g_Option.m_nWindowAlpha == 255 ? FALSE : TRUE);
#if __VER >= 15 // __IMPROVE_SYSTEM_VER15
CWndButton* pWndCheckBattleBGM = (CWndButton*)GetDlgItem( WIDC_CHECK_BATTLE_BGM );
pWndCheckBattleBGM->SetCheck( g_Option.m_bBattleBGM ? TRUE : FALSE );
#endif // __IMPROVE_SYSTEM_VER15
#ifdef __GAME_GRADE_SYSTEM
CWndButton* pWndCheckGameGrade = (CWndButton*)GetDlgItem( WIDC_CHECK_GAME_GRADE );
if( pWndCheckGameGrade )
{
if( ::GetLanguage() == LANG_KOR )
{
pWndCheckGameGrade->SetCheck( g_Option.m_bGameGradeRendering ? TRUE : FALSE );
}
else
{
pWndCheckGameGrade->SetVisible( FALSE );
}
}
#endif // __GAME_GRADE_SYSTEM
pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_RADIO7 );
pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_RADIO8 );
pWndButton[ 0 ]->SetGroup( TRUE );
pWndButton[ !(g_Option.m_bMessengerJoin) ]->SetCheck( TRUE );
#else
pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_SHOUT_ON );
pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_SHOUT_OFF );
pWndButton[ 0 ]->SetGroup( TRUE );
pWndButton[ !(g_Option.m_bShout) ]->SetCheck( TRUE );
pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_MESSENGERJOIN_ON );
pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_MESSENGERJOIN_OFF );
pWndButton[ 0 ]->SetGroup( TRUE );
pWndButton[ !(g_Option.m_bMessengerJoin) ]->SetCheck( TRUE );
#endif
pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_MESSENGER_ON );
pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_MESSENGER_OFF );
pWndButton[ 0 ]->SetGroup( TRUE );
pWndButton[ !(g_Option.m_bMessenger) ]->SetCheck( TRUE );
#if __VER >= 9 // __CSC_VER9_REMOVE_PKSETTING
CRect rect;
LPWNDCTRL lpWndCtrl;
// 자동 PK 모드 옵션 제거
pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_AUTOPK_ON );
pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_AUTOPK_OFF );
pWndButton[ 0 ]->EnableWindow(FALSE);
pWndButton[ 0 ]->SetVisible(FALSE);
pWndButton[ 1 ]->EnableWindow(FALSE);
pWndButton[ 1 ]->SetVisible(FALSE);
CWndStatic* pStatic = (CWndStatic*)GetDlgItem( WIDC_STATIC8 );
pStatic->EnableWindow(FALSE);
pStatic->SetVisible(FALSE);
// 옵션 위치 제조정
lpWndCtrl = GetWndCtrl( WIDC_STATIC8 );
rect = lpWndCtrl->rect;
pStatic = (CWndStatic*)GetDlgItem( WIDC_STATIC9 );
pStatic->Move(rect.TopLeft().x, rect.TopLeft().y);
pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_ACCEPTPVP_ON );
lpWndCtrl = GetWndCtrl( WIDC_AUTOPK_ON );
//.........这里部分代码省略.........