本文整理汇总了C++中CWndButton::EnableWindow方法的典型用法代码示例。如果您正苦于以下问题:C++ CWndButton::EnableWindow方法的具体用法?C++ CWndButton::EnableWindow怎么用?C++ CWndButton::EnableWindow使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CWndButton
的用法示例。
在下文中一共展示了CWndButton::EnableWindow方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnDropIcon
BOOL CWndBlessingCancel::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
{
CItemElem* pTempElem;
pTempElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
if( g_xRandomOptionProperty->GetRandomOptionKind( pTempElem ) == CRandomOptionProperty::eBlessing
&& g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
{
// 하락 상태가 된 아이템만 올릴 수 있다.
if(pTempElem != NULL)
{
if(m_pItemElem) m_pItemElem->SetExtra(0);
m_pItemElem = pTempElem;
m_pEItemProp = m_pItemElem->GetProp();
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_START);
pButton->EnableWindow(TRUE);
LPWNDCTRL wndCtrl = GetWndCtrl( WIDC_CHANGE );
if(m_pEItemProp != NULL)
{
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, m_pEItemProp->szIcon), 0xffff00ff );
}
}
}
else
{
g_WndMng.PutString( prj.GetText(TID_GAME_BLESSEDNESS_CANCEL), NULL, 0xffff0000 );
return FALSE;
}
return TRUE;
}
示例2: OnDropIcon
BOOL CWndLvReqDown::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
{
CItemElem* pTempElem;
pTempElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
// 하락 상태가 된 아이템만 올릴 수 있다.
if( pTempElem != NULL)
{
if(pTempElem->GetLevelDown() < 0)
{
if(m_pItemElem) m_pItemElem->SetExtra(0);
m_pItemElem = pTempElem;
m_pEItemProp = m_pItemElem->GetProp();
if(m_pEItemProp != NULL)
{
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, m_pEItemProp->szIcon), 0xffff00ff );
}
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BUTTON1);
pButton->EnableWindow(TRUE);
}
}
return TRUE;
}
示例3: OnChildNotify
//-----------------------------------------------------------------------------
BOOL CWndMailRequestingBox::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
{
switch( nID )
{
case WIDC_BUTTON_REQUEST:
{
++m_nDestroyCounter;
CWndButton* pWndButton = ( CWndButton* )GetDlgItem( WIDC_BUTTON_REQUEST );
if( pWndButton == NULL )
{
break;
}
if( pWndButton->IsWindowEnabled() == FALSE )
{
break;
}
g_DPlay.SendQueryMailBox();
m_timeWaitingRequest = g_tmCurrent + SEC( REQUEST_BUTTON_WAITING_TIME );
pWndButton->EnableWindow( FALSE );
break;
}
}
return CWndNeuz::OnChildNotify( message, nID, pLResult );
}
示例4: OnInitialUpdate
//-----------------------------------------------------------------------------
void CWndMailRequestingBox::OnInitialUpdate( void )
{
CWndNeuz::OnInitialUpdate();
DelWndStyle( WBS_MOVE );
CWndButton* pWndButton = ( CWndButton* )GetDlgItem( WIDC_BUTTON_REQUEST );
if( pWndButton )
{
pWndButton->EnableWindow( FALSE );
}
MoveParentCenter();
}
示例5: OnLButtonDblClk
void CWndAwakening::OnLButtonDblClk( UINT nFlags, CPoint point )
{
if(!m_pItemElem) return;
CRect rect;
LPWNDCTRL wndCtrl = GetWndCtrl( WIDC_STATIC1 );
rect = wndCtrl->rect;
if( rect.PtInRect( point ) )
{
m_pItemElem->SetExtra(0);
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BUTTON1);
pButton->EnableWindow(FALSE);
m_pItemElem = NULL;
m_pEItemProp = NULL;
m_pTexture = NULL;
}
}
示例6: Process
//-----------------------------------------------------------------------------
BOOL CWndMailRequestingBox::Process( void )
{
if( m_timeWaitingRequest < g_tmCurrent )
{
if( m_nDestroyCounter >= DESTRUCTION_TIME )
{
Destroy();
}
CWndButton* pWndButton = ( CWndButton* )GetDlgItem( WIDC_BUTTON_REQUEST );
if( pWndButton )
{
pWndButton->EnableWindow( TRUE );
}
m_timeWaitingRequest = 0xffffffff;
}
return TRUE;
}
示例7: OnChildNotify
BOOL CWndLvReqDown::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
{
if( nID == WIDC_BUTTON1 )
{
//서버로 시작을 알린다.
if(m_pItemElem != NULL)
{
CWndButton* pButton;
pButton = (CWndButton*)GetDlgItem( WIDC_BUTTON1 );
pButton->EnableWindow(FALSE);
// 서버에 처리 요청하는 함수 호출해야함
if(m_pItemElem)
{
g_DPlay.SendRemoveItemLevelDown(m_pItemElem->m_dwObjId);
Destroy();
}
}
}
/*
if(message == WIN_ITEMDROP)
{
CItemElem* pTempElem;
LPSHORTCUT pShortCut = (LPSHORTCUT)pLResult;
pTempElem = (CItemElem*)g_pPlayer->GetItemId( pShortCut->m_dwId );
// 하락 상태가 된 아이템만 올릴 수 있다.
if(m_pItemElem == NULL && pTempElem != NULL)
{
if(pTempElem->GetLevelDown() < 0)
{
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortCut->m_dwId );
m_pEItemProp = m_pItemElem->GetProp();
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_START);
pButton->EnableWindow(TRUE);
}
}
}
*/
return CWndNeuz::OnChildNotify( message, nID, pLResult );
}
示例8: OnInitialUpdate
void CWndBlessingCancel::OnInitialUpdate()
{
CWndNeuz::OnInitialUpdate();
// 여기에 코딩하세요
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_START);
if(::GetLanguage() == LANG_FRE)
pButton->SetTexture(g_Neuz.m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), _T( "ButOk2.bmp" ) ), TRUE);
pButton->EnableWindow(FALSE);
m_pText = (CWndText*)GetDlgItem( WIDC_DESC );
SetDescription();
// 윈도를 중앙으로 옮기는 부분.
CRect rectRoot = m_pWndRoot->GetLayoutRect();
CRect rectWindow = GetWindowRect();
CPoint point( rectRoot.right - rectWindow.Width(), 110 );
Move( point );
MoveParentCenter();
}
示例9: OnInitialUpdate
void CWndLvReqDown::OnInitialUpdate()
{
CWndNeuz::OnInitialUpdate();
// 여기에 코딩하세요
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BUTTON1);
if(::GetLanguage() == LANG_FRE)
pButton->SetTexture(g_Neuz.m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), _T( "ButtNormal00.tga" ) ), TRUE);
pButton->EnableWindow(FALSE);
m_pText = (CWndText*)GetDlgItem( WIDC_TEXT1 );
SetDescription();
/*
// 윈도를 중앙으로 옮기는 부분.
CRect rectRoot = m_pWndRoot->GetLayoutRect();
CRect rectWindow = GetWindowRect();
CPoint point( rectRoot.right - rectWindow.Width(), 110 );
Move( point );*/
MoveParentCenter();
}
示例10: OnDropIcon
BOOL CWndAwakening::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
{
CItemElem* pTempElem;
pTempElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
int nRandomOptionKind = g_xRandomOptionProperty->GetRandomOptionKind( pTempElem );
if( nRandomOptionKind != CRandomOptionProperty::eAwakening )
{
// 적절한 대상이 아닙니다.
//g_WndMng.PutString( prj.GetText( TID_GAME_INVALID_TARGET_ITEM ), NULL, prj.GetTextColor( TID_GAME_INVALID_TARGET_ITEM ) );
g_WndMng.OpenMessageBox( prj.GetText( TID_GAME_INVALID_TARGET_ITEM ) );
return FALSE;
}
if( g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ) > 0 )
{
// 이미 각성된 아이템입니다.
//g_WndMng.PutString( prj.GetText( TID_GAME_AWAKE_OR_BLESSEDNESS01 ), NULL, prj.GetTextColor( TID_GAME_AWAKE_OR_BLESSEDNESS01 ) );
g_WndMng.OpenMessageBox( prj.GetText( TID_GAME_AWAKE_OR_BLESSEDNESS01 ) );
return FALSE;
}
if(pTempElem != NULL)
{
if(m_pItemElem) m_pItemElem->SetExtra(0);
m_pItemElem = pTempElem;
m_pEItemProp = m_pItemElem->GetProp();
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BUTTON1);
pButton->EnableWindow(TRUE);
LPWNDCTRL wndCtrl = GetWndCtrl( WIDC_STATIC1 );
if(m_pEItemProp != NULL)
{
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, m_pEItemProp->szIcon), 0xffff00ff );
}
}
return TRUE;
}
示例11: OnChildNotify
BOOL CWndAwakening::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
{
if( nID == WIDC_BUTTON1 )
{
//서버로 시작을 알린다.
if(m_pItemElem != NULL)
{
CWndButton* pButton;
pButton = (CWndButton*)GetDlgItem( WIDC_BUTTON1 );
pButton->EnableWindow(FALSE);
// 서버에 처리 요청하는 함수 호출해야함
if(m_pItemElem)
{
g_DPlay.SendAwakening(m_pItemElem->m_dwObjId);
Destroy();
}
}
}
return CWndNeuz::OnChildNotify( message, nID, pLResult );
}
示例12: OnChildNotify
BOOL CWndBlessingCancel::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
{
if( nID == WIDC_START )
{
//서버로 시작을 알린다.
if(m_pItemElem != NULL)
{
CWndButton* pButton;
pButton = (CWndButton*)GetDlgItem( WIDC_START );
pButton->EnableWindow(FALSE);
// 서버에 처리 요청하는 함수 호출해야함
if(m_pItemElem)
{
g_DPlay.SendBlessednessCancel(m_pItemElem->m_dwObjId);
Destroy();
g_WndMng.PutString( prj.GetText(TID_GAME_BLESSEDNESS_CANCEL_INFO), NULL, 0xff0000ff );
}
}
}
return CWndNeuz::OnChildNotify( message, nID, pLResult );
}
示例13: OnInitialUpdate
void CWndGuildBank::OnInitialUpdate()
{
CWndNeuz::OnInitialUpdate();
// 여기에 코딩하세요
#if __VER >= 11 // __SYS_POCKET
if(GetWndBase( APP_BAG_EX )) GetWndBase( APP_BAG_EX )->Destroy();
#endif
if( g_WndMng.m_pWndTrade || g_WndMng.m_pWndShop || g_WndMng.m_pWndBank || g_WndMng.GetWndVendorBase() )
{
Destroy();
return;
}
CWndStatic* pCost = (CWndStatic*) GetDlgItem( WIDC_GUILDBANK_NUM );
pCost->AddWndStyle(WSS_MONEY);
CWndTabCtrl* pTabCtrl = reinterpret_cast<CWndTabCtrl*>(GetDlgItem(WIDC_TABCTRL1));
m_wndItemCtrl.Create( WLVS_ICON, CRect( 0, 0, 250, 250 ), pTabCtrl, 11 );
m_wndItemCtrl.InitItem( &g_pPlayer->GetGuild()->m_GuildBank, APP_GUILD_BANK );
WTCITEM tabTabItem;
tabTabItem.mask = WTCIF_TEXT | WTCIF_PARAM;
tabTabItem.pszText = prj.GetText(TID_GAME_ITEM);//"아이템";
tabTabItem.pWndBase = &m_wndItemCtrl;
pTabCtrl->InsertItem( 0, &tabTabItem );
LPWNDCTRL lpWndCtrl = GetWndCtrl( WIDC_CUSTOM1 );
m_wndGold.Create( "g", WBS_NODRAWFRAME, lpWndCtrl->rect, this, WIDC_CUSTOM1 );
m_wndGold.AddWndStyle( WBS_NODRAWFRAME );
CGuild *pGuild = g_pPlayer->GetGuild();
if( pGuild )
{
if( pGuild->IsMaster( g_pPlayer->m_idPlayer ) == FALSE ) // 길마가 아니면
{
CWndButton* pWndButt = (CWndButton*)GetDlgItem(WIDC_BUTTON2); // 망토제작 버튼을 disable 시킨다.
pWndButt->EnableWindow( FALSE );
}
}
#ifdef __GLDISABLE
CWndButton* pWndButt = (CWndButton*)GetDlgItem(WIDC_BUTTON1);
pWndButt->EnableWindow( FALSE );
#endif
CWndInventory* pWndInventory = (CWndInventory*)GetWndBase( APP_INVENTORY );
CRect rectInventory = pWndInventory->GetWindowRect( TRUE );
CPoint ptInventory = rectInventory.TopLeft();
CPoint ptMove;
CRect rect = GetWindowRect( TRUE );
if( ptInventory.x > rect.Width() / 2 )
ptMove = ptInventory - CPoint( rect.Width(), 0 );
else
ptMove = ptInventory + CPoint( rectInventory.Width(), 0 );
Move( ptMove );
if( pGuild )
{
CWndButton* pWndButt = (CWndButton*)GetDlgItem(WIDC_BUTTON3);
#if __VER >= 8 // __GUILDCOMBAT_85
pWndButt->EnableWindow(FALSE);
pWndButt->SetVisible(FALSE);
#else // __VER >= 8
if( g_GuildCombatMng.m_uWinGuildId == pGuild->GetGuildId() )
pWndButt->EnableWindow(TRUE);
else
pWndButt->EnableWindow(FALSE);
#endif // __VER >= 8
}
#if __VER >= 11 // __GUILD_BANK_LOG
CWndButton* pWndButtLog = (CWndButton*)GetDlgItem(WIDC_LOG);
pWndButtLog->EnableWindow(TRUE);
pWndButtLog->SetVisible(TRUE);
#else //__GUILD_BANK_LOG
//CWndButton* pWndButtLog = (CWndButton*)GetDlgItem(WIDC_LOG);
//pWndButtLog->EnableWindow(FALSE);
//pWndButtLog->SetVisible(FALSE);
#endif //__GUILD_BANK_LOG
}