本文整理汇总了C++中CVideo类的典型用法代码示例。如果您正苦于以下问题:C++ CVideo类的具体用法?C++ CVideo怎么用?C++ CVideo使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了CVideo类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: set_fullscreen
void set_fullscreen(CVideo& video, const bool ison)
{
_set_fullscreen(ison);
const std::pair<int,int>& res = resolution();
if(video.isFullScreen() != ison) {
const int flags = ison ? FULL_SCREEN : 0;
int bpp = video.bppForMode(res.first, res.second, flags);
if(bpp > 0) {
video.setMode(res.first,res.second,bpp,flags);
if(disp) {
disp->redraw_everything();
}
} else {
int tmp_flags = flags;
std::pair<int,int> tmp_res;
if(detect_video_settings(video, tmp_res, bpp, tmp_flags)) {
set_resolution(video, tmp_res.first, tmp_res.second);
// TODO: see if below line is actually needed, possibly for displays that only support 16 bbp
} else if(video.modePossible(1024,768,16,flags)) {
set_resolution(video, 1024, 768);
} else {
gui2::show_transient_message(video,"",_("The video mode could not be changed. Your window manager must be set to 16 bits per pixel to run the game in windowed mode. Your display must support 1024x768x16 to run the game full screen."));
}
// We reinit color cursors, because SDL on Mac seems to forget the SDL_Cursor
set_color_cursors(preferences::get("color_cursors", false));
}
}
}
示例2:
file_dialog::file_dialog(CVideo& video, const std::string& file_path,
const std::string& title, const std::string& default_file_name,
bool show_directory_buttons) :
gui::dialog(video, title, file_path, gui::OK_CANCEL),
show_directory_buttons_(show_directory_buttons),
files_list_(nullptr),
last_selection_(-1),
last_textbox_text_(),
chosen_file_(".."),
autocomplete_(true)
{
files_list_ = new gui::file_menu(video, file_path);
const unsigned file_list_height = (video.gety() / 2);
const unsigned file_list_width = std::min<unsigned>(files_list_->width(), (video.gety() / 4));
files_list_->set_measurements(file_list_width, file_list_height);
files_list_->set_max_height(file_list_height);
set_menu(files_list_);
default_file_name_ = default_file_name;
get_message().set_text(format_dirname(files_list_->get_directory()));
set_textbox(_("File: "), format_filename(file_path), 100);
if (show_directory_buttons_)
{
add_button( new gui::dialog_button(video, _("Delete File"),
gui::button::TYPE_PRESS, gui::DELETE_ITEM), dialog::BUTTON_EXTRA);
add_button( new gui::dialog_button(video, _("New Folder"),
gui::button::TYPE_PRESS, gui::CREATE_ITEM), dialog::BUTTON_EXTRA_LEFT);
}
}
示例3: set_resolution
bool set_resolution(CVideo& video
, const unsigned width, const unsigned height)
{
SDL_Rect rect;
SDL_GetClipRect(video.getSurface(), &rect);
if(rect.w == width && rect.h == height) {
return true;
}
const int flags = fullscreen() ? FULL_SCREEN : 0;
int bpp = video.bppForMode(width, height, flags);
if(bpp != 0) {
video.setMode(width, height, bpp, flags);
if(disp) {
disp->redraw_everything();
}
} else {
// grzywacz: is this even true?
gui2::show_transient_message(video,"",_("The video mode could not be changed. Your window manager must be set to 16 bits per pixel to run the game in windowed mode. Your display must support 1024x768x16 to run the game full screen."));
return false;
}
const std::string postfix = fullscreen() ? "resolution" : "windowsize";
preferences::set('x' + postfix, lexical_cast<std::string>(width));
preferences::set('y' + postfix, lexical_cast<std::string>(height));
return true;
}
示例4: the_end
void the_end(CVideo &video, std::string text, unsigned int duration)
{
//
// Some sane defaults.
//
if(text.empty())
text = _("The End");
if(!duration)
duration = 3500;
SDL_Rect area = screen_area();
sdl::fill_rect(video.getSurface(),&area,0);
update_whole_screen();
video.flip();
const size_t font_size = font::SIZE_XLARGE;
area = font::text_area(text,font_size);
area.x = screen_area().w/2 - area.w/2;
area.y = screen_area().h/2 - area.h/2;
for(size_t n = 0; n < 255; n += 5) {
if(n)
sdl::fill_rect(video.getSurface(),&area,0);
const SDL_Color col = create_color(n, n, n, n);
font::draw_text(&video,area,font_size,col,text,area.x,area.y);
update_rect(area);
events::pump();
events::raise_process_event();
events::raise_draw_event();
video.flip();
CVideo::delay(10);
}
//
// Delay after the end of fading.
// Rounded to multiples of 10.
//
unsigned int count = duration/10;
while(count) {
events::pump();
events::raise_process_event();
events::raise_draw_event();
video.flip();
CVideo::delay(10);
--count;
}
}
示例5: show_video_mode_dialog
bool show_video_mode_dialog(CVideo& video)
{
const resize_lock prevent_resizing;
// For some reason, this line prevents the dialog from being opened from GUI2...
//const events::event_context dialog_events_context;
std::vector<std::pair<int,int> > resolutions
= video.get_available_resolutions();
if(resolutions.empty()) {
gui2::show_transient_message(
video
, ""
, _("There are no alternative video modes available"));
return false;
}
std::vector<std::string> options;
unsigned current_choice = 0;
for(size_t k = 0; k < resolutions.size(); ++k) {
std::pair<int, int> const& res = resolutions[k];
if (res == video.current_resolution())
current_choice = static_cast<unsigned>(k);
std::ostringstream option;
option << res.first << utils::unicode_multiplication_sign << res.second;
const int div = boost::math::gcd(res.first, res.second);
const int ratio[2] = {res.first/div, res.second/div};
if (ratio[0] <= 10 || ratio[1] <= 10)
option << " (" << ratio[0] << ':' << ratio[1] << ')';
options.push_back(option.str());
}
gui2::tsimple_item_selector dlg(_("Choose Resolution"), "", options);
dlg.set_selected_index(current_choice);
dlg.show(video);
int choice = dlg.selected_index();
if(choice == -1 || resolutions[static_cast<size_t>(choice)] == video.current_resolution()) {
return false;
}
video.set_resolution(resolutions[static_cast<size_t>(choice)]);
return true;
}
示例6: fullscreen
static bool fullscreen(CVideo& video)
{
video.set_fullscreen(!preferences::fullscreen());
return true;
}
示例7: draw_cursor
void textbox::draw_cursor(int pos, CVideo &video) const
{
if(show_cursor_ && editable_) {
SDL_Rect rect = {location().x + pos, location().y, 1, location().h };
surface const frame_buffer = video.getSurface();
SDL_FillRect(frame_buffer,&rect,SDL_MapRGB(frame_buffer->format,255,255,255));
}
}
示例8: getSelectedGame
void GuiIconCarousel::OnTouchClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
{
if(!controller->data.validPointer)
return;
bWasDragging = false;
selectedGameOnDragStart = getSelectedGame();
lastPosition.x = controller->data.x;
lastPosition.y = controller->data.y;
//! calculate ray origin and direction
glm::vec3 rayOrigin;
glm::vec3 rayDir;
CVideo *video = Application::instance()->getVideo();
video->screenPosToWorldRay(controller->data.x, controller->data.y, rayOrigin, rayDir);
glm::vec3 rayDirFrac((rayDir.x != 0.0f) ? (1.0f / rayDir.x) : 0.0f, (rayDir.y != 0.0f) ? (1.0f / rayDir.y) : 0.0f, (rayDir.z != 0.0f) ? (1.0f / rayDir.z) : 0.0f);
for(u32 i = 0; i < drawOrder.size(); ++i)
{
int idx = drawOrder[i];
if(gameIcons[idx]->checkRayIntersection(rayOrigin, rayDirFrac))
{
if(buttonClickSound)
buttonClickSound->Play();
setSelectedGame(idx);
gameSelectionChanged(this, idx);
//! TODO: change this to a button assigned image
gameIcons[idx]->setState(STATE_CLICKED);
gameIcons[idx]->setEffect(EFFECT_SCALE, 4, 125);
if(selectedGame == idx)
{
if(gameLaunchTimer < 30)
OnLaunchClick(button, controller, trigger);
gameLaunchTimer = 0;
}
}
}
}
示例9: detect_video_settings
bool detect_video_settings(CVideo& video, std::pair<int,int>& resolution, int& bpp, int& video_flags)
{
video_flags = fullscreen() ? FULL_SCREEN : 0;
resolution = preferences::resolution();
int DefaultBPP = 24;
const SDL_VideoInfo* const video_info = SDL_GetVideoInfo();
if(video_info != NULL && video_info->vfmt != NULL) {
DefaultBPP = video_info->vfmt->BitsPerPixel;
}
std::cerr << "Checking video mode: " << resolution.first << 'x'
<< resolution.second << 'x' << DefaultBPP << "...\n";
typedef std::pair<int, int> res_t;
std::vector<res_t> res_list;
if(fullscreen()){
res_list.push_back(res_t(2560, 1600));
res_list.push_back(res_t(1920, 1200));
res_list.push_back(res_t(1920, 1080));
res_list.push_back(res_t(1680, 1050));
res_list.push_back(res_t(1440, 900));
res_list.push_back(res_t(1360, 768));
}
res_list.push_back(res_t(1024, 768));
bpp = video.modePossible(resolution.first, resolution.second,
DefaultBPP, video_flags, true);
BOOST_FOREACH(const res_t &res, res_list)
{
if (bpp != 0) break;
std::cerr << "Video mode " << resolution.first << 'x'
<< resolution.second << 'x' << DefaultBPP
<< " is not supported; attempting " << res.first
<< 'x' << res.second << 'x' << DefaultBPP << "...\n";
resolution = res;
bpp = video.modePossible(resolution.first, resolution.second,
DefaultBPP, video_flags);
}
preferences::set_resolution(resolution);
return bpp != 0;
}
示例10: show
bool tdialog::show(CVideo& video, const unsigned auto_close_time)
{
if(video.faked() && !show_even_without_video_) {
if(!allow_plugin_skip_) {
return false;
}
plugins_manager* pm = plugins_manager::get();
if (pm && pm->any_running())
{
plugins_context pc("Dialog");
pc.set_callback("skip_dialog", [this](config) { retval_ = twindow::OK; }, false);
pc.set_callback("quit", [](config) {}, false);
pc.play_slice();
}
return false;
}
std::unique_ptr<twindow> window(build_window(video));
assert(window.get());
post_build(*window);
window->set_owner(this);
init_fields(*window);
pre_show(*window);
retval_ = window->show(restore_, auto_close_time);
/*
* It can happen that when two clicks follow each other fast that the event
* handling code in events.cpp generates a DOUBLE_CLICK_EVENT. For some
* reason it can happen that this event gets pushed in the queue when the
* window is shown, but processed after the window is closed. This causes
* the next window to get this pending event.
*
* This caused a bug where double clicking in the campaign selection dialog
* directly selected a difficulty level and started the campaign. In order
* to avoid that problem, filter all pending DOUBLE_CLICK_EVENT events after
* the window is closed.
*/
SDL_FlushEvent(DOUBLE_CLICK_EVENT);
finalize_fields(*window, (retval_ == twindow::OK || always_save_fields_));
post_show(*window);
// post_show may have updated the windoe retval. Update it here.
retval_ = window->get_retval();
return retval_ == twindow::OK;
}
示例11: wesnothd_dialog
void tnetwork_transmission::wesnothd_dialog(CVideo& video, gui2::tnetwork_transmission::connection_data& conn, const std::string& msg1, const std::string& msg2)
{
if (video.faked()) {
while (!conn.finished()) {
conn.poll();
SDL_Delay(1);
}
}
else {
gui2::tnetwork_transmission(conn, msg1, msg2).show(video);
}
}
示例12: draw_cursor
void textbox::draw_cursor(int pos, CVideo &video) const
{
if(show_cursor_ && editable_ && enabled()) {
SDL_Rect rect = create_rect(location().x + pos
, location().y
, 1
, location().h);
surface frame_buffer = video.getSurface();
sdl_fill_rect(frame_buffer,&rect,SDL_MapRGB(frame_buffer->format,255,255,255));
}
}
示例13: av_register_all
VideoPtr Video::Create(StreamPtr stream, MessageCallback messageCallback, IAudioDevicePtr audioDevice)
{
static bool initialized = false;
if(!initialized)
av_register_all();
CVideo* video = new CVideo(messageCallback);
av_log_set_callback(CVideo::logCb);
av_log_set_level(AV_LOG_WARNING);
try {
video->openFile(stream, audioDevice);
}
catch(VideoException e){
delete video;
throw e;
}
return VideoPtr(video);
}
示例14: fullscreen
static bool fullscreen(CVideo& video)
{
video.set_fullscreen(!preferences::fullscreen());
#if !SDL_VERSION_ATLEAST(2, 0, 0)
// Setting to fullscreen doesn't seem to generate a resize event.
const SDL_Rect& rect = screen_area();
SDL_Event event;
event.type = SDL_VIDEORESIZE;
event.resize.type = SDL_VIDEORESIZE;
event.resize.w = rect.w;
event.resize.h = rect.h;
SDL_PushEvent(&event);
#endif
return true;
}
示例15: set_resolution_list
// Helper function to refresh resolution list
static void set_resolution_list(tcombobox& res_list, CVideo& video)
{
const std::vector<std::pair<int,int> > resolutions = video.get_available_resolutions(true);
std::vector<std::string> options;
FOREACH(const AUTO& res, resolutions)
{
std::ostringstream option;
option << res.first << utils::unicode_multiplication_sign << res.second;
const int div = boost::math::gcd(res.first, res.second);
const int ratio[2] = {res.first/div, res.second/div};
if (ratio[0] <= 10 || ratio[1] <= 10) {
option << " <span color='#777777'>("
<< ratio[0] << ':' << ratio[1] << ")</span>";
}
options.push_back(option.str());
}