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C++ CUtlDict::Count方法代码示例

本文整理汇总了C++中CUtlDict::Count方法的典型用法代码示例。如果您正苦于以下问题:C++ CUtlDict::Count方法的具体用法?C++ CUtlDict::Count怎么用?C++ CUtlDict::Count使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CUtlDict的用法示例。


在下文中一共展示了CUtlDict::Count方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

char const *CMapEntities::GetName( int number )
{
	if ( number < 0 || number >= (int)m_Entities.Count() )
		return NULL;

	return m_Entities.GetElementName( number );
}
开发者ID:DeadZoneLuna,项目名称:SourceEngine2007,代码行数:7,代码来源:eventproperties.cpp

示例2: PrecacheFileWeaponInfoDatabase

void PrecacheFileWeaponInfoDatabase( IFileSystem *filesystem, const unsigned char *pICEKey )
{
	if ( m_WeaponInfoDatabase.Count() )
		return;

	KeyValues *manifest = new KeyValues( "weaponscripts" );
	if ( manifest->LoadFromFile( filesystem, "scripts/weapon_manifest.txt", "GAME" ) )
	{
		for ( KeyValues *sub = manifest->GetFirstSubKey(); sub != NULL ; sub = sub->GetNextKey() )
		{
			if ( !Q_stricmp( sub->GetName(), "file" ) )
			{
				char fileBase[512];
				Q_FileBase( sub->GetString(), fileBase, sizeof(fileBase) );
				WEAPON_FILE_INFO_HANDLE tmp;
#ifdef CLIENT_DLL
				if ( ReadWeaponDataFromFileForSlot( filesystem, fileBase, &tmp, pICEKey ) )
				{
					gWR.LoadWeaponSprites( tmp );
				}
#else
				ReadWeaponDataFromFileForSlot( filesystem, fileBase, &tmp, pICEKey );
#endif
			}
			else
			{
				Error( "Expecting 'file', got %s\n", sub->GetName() );
			}
		}
	}
	manifest->deleteThis();
}
开发者ID:BerntA,项目名称:tfo-code,代码行数:32,代码来源:weapon_parse.cpp

示例3: Save

	virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave )
	{
		CUtlDict< ConceptHistory_t, int > *ch = ((CUtlDict< ConceptHistory_t, int > *)fieldInfo.pField);
		int count = ch->Count();
		pSave->WriteInt( &count );
		for ( int i = 0 ; i < count; i++ )
		{
			ConceptHistory_t *pHistory = &(*ch)[ i ];

			pSave->StartBlock();
			{

				// Write element name
				pSave->WriteString( ch->GetElementName( i ) );

				// Write data
				pSave->WriteAll( pHistory );
				// Write response blob
				bool hasresponse = pHistory->response != NULL ? true : false;
				pSave->WriteBool( &hasresponse );
				if ( hasresponse )
				{
					pSave->WriteAll( pHistory->response );
				}
				// TODO: Could blat out pHistory->criteria pointer here, if it's needed
			}
			pSave->EndBlock();
		}
	}
开发者ID:Entropy-Soldier,项目名称:ges-legacy-code,代码行数:29,代码来源:ai_speech.cpp

示例4: PrecacheFileWeaponInfoDatabase

void PrecacheFileWeaponInfoDatabase( IFileSystem *filesystem, const unsigned char *pICEKey )
{
	if ( m_WeaponInfoDatabase.Count() )
		return;

#if !defined( _XBOX )
	FileFindHandle_t findHandle;
	const char *pFilename = filesystem->FindFirstEx( "scripts/weapon_*.txt", IsXbox() ? "XGAME" : "GAME", &findHandle );
	while ( pFilename != NULL )
	{
		char fileBase[512];
		Q_FileBase( pFilename, fileBase, sizeof(fileBase) );
		WEAPON_FILE_INFO_HANDLE tmp;
#ifdef CLIENT_DLL
		if ( ReadWeaponDataFromFileForSlot( filesystem, fileBase, &tmp, pICEKey ) )
		{
			gWR.LoadWeaponSprites( tmp );
		}
#else
		ReadWeaponDataFromFileForSlot( filesystem, fileBase, &tmp, pICEKey );
#endif
		pFilename = filesystem->FindNext( findHandle );
	}
	filesystem->FindClose( findHandle );
#else
#define WEAPON_SCRIPT_MANIFEST_FILE		"scripts/_weapon_manifest.txt"

	// Use a manifest file on the xbox
	KeyValues *manifest = new KeyValues( "weaponscripts" );
	if ( manifest->LoadFromFile( filesystem, WEAPON_SCRIPT_MANIFEST_FILE, "XGAME" ) )
	{
		for ( KeyValues *sub = manifest->GetFirstSubKey(); sub != NULL ; sub = sub->GetNextKey() )
		{
			if ( !Q_stricmp( sub->GetName(), "file" ) )
			{
				char fileBase[512];
				Q_FileBase( sub->GetString(), fileBase, sizeof(fileBase) );
				WEAPON_FILE_INFO_HANDLE tmp;
#ifdef CLIENT_DLL
				if ( ReadWeaponDataFromFileForSlot( filesystem, fileBase, &tmp, pICEKey ) )
				{
					gWR.LoadWeaponSprites( tmp );
				}
#else
				ReadWeaponDataFromFileForSlot( filesystem, fileBase, &tmp, pICEKey );
#endif
			}
			else
			{
				Error( "Expecting 'file', got %s\n", sub->GetName() );
			}
		}
	}
	manifest->deleteThis();
#endif
}
开发者ID:Bubbasacs,项目名称:FinalProj,代码行数:56,代码来源:weapon_parse.cpp

示例5: FreeHudTextureList

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : * - 
//			list - 
//-----------------------------------------------------------------------------
void FreeHudTextureList(CUtlDict< CHudTexture *, int >& list)
{
    int c = list.Count();
    for (int i = 0; i < c; i++)
    {
        CHudTexture *tex = list[i];
        delete tex;
    }
    list.RemoveAll();
}
开发者ID:Yosam02,项目名称:game,代码行数:15,代码来源:hud.cpp

示例6:

//-----------------------------------------------------------------------------
// Purpose: 
// Sets the name of the bitmap from decals.wad to be used in a specific slot #
// called from cl_parse.cpp twice
// This sets the name of a decal prototype texture
// Input  : decal - 
//			*name - 
//-----------------------------------------------------------------------------
// called from gl_rsurf.cpp
IMaterial *Draw_DecalMaterial( int index )
{
	if ( index < 0 || index >= g_DecalLookup.Count() )
		return NULL;

	int slot = g_DecalLookup[ index ];
	if ( slot < 0 || slot >= (int)g_DecalDictionary.Count() )
		return NULL;

	return g_DecalDictionary[ slot ].material;
}
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:20,代码来源:decals.cpp

示例7: ResetFileWeaponInfoDatabase

void ResetFileWeaponInfoDatabase( void )
{
	int c = m_WeaponInfoDatabase.Count(); 
	for ( int i = 0; i < c; ++i )
	{
		delete m_WeaponInfoDatabase[ i ];
	}
	m_WeaponInfoDatabase.RemoveAll();

#ifdef _DEBUG
	memset(g_bUsedWeaponSlots, 0, sizeof(g_bUsedWeaponSlots));
#endif
}
开发者ID:Adidasman1,项目名称:source-sdk-2013,代码行数:13,代码来源:weapon_parse.cpp

示例8: CorrelateWavsAndVCDs

void CorrelateWavsAndVCDs( CUtlVector< CUtlSymbol >& vcdfiles, CUtlVector< CUtlSymbol >& wavfiles )
{
    CUtlDict< VCDList, int >	database;

    int i;
    int c = vcdfiles.Count();
    for ( i = 0; i < c; i++ )
    {
        CUtlSymbol& vcdname = vcdfiles[ i ];

        // Load the .vcd and update the database
        ProcessVCD( database, vcdname );
    }

    if ( vcdonly )
        return;

    vprint( 0, "Found %i wav files in %i vcds\n",
            database.Count(), vcdfiles.Count() );

    // Now look for any wavfiles that weren't in the database
    int ecount = 0;

    c = wavfiles.Count();
    for ( i = 0; i < c; i++ )
    {
        CUtlSymbol& wavename = wavfiles[ i ];

        int idx = database.Find( g_Analysis.symbols.String( wavename ) );
        if ( idx != database.InvalidIndex() )
        {
            VCDList *listentry = &database[ idx ];
            int vcdcount = listentry->vcds.Count();
            if ( vcdcount >= 2 && verbose )
            {
                vprint( 0, " wave '%s' used by multiple .vcds:\n", g_Analysis.symbols.String( wavename ) );
                int j;
                for ( j = 0; j < vcdcount; j++ )
                {
                    vprint( 1, "%i -- '%s'\n", j+1, g_Analysis.symbols.String( listentry->vcds[ j ] ) );
                }
            }
            continue;
        }

        vprint( 0, "%i -- '%s' not referenced by .vcd\n",
                ++ecount, g_Analysis.symbols.String( wavename ) );
    }

    vprint( 0, "\nSummary:  found %i/%i (%.2f percent) .wav errors\n", ecount, c, 100.0 * ecount / max( c, 1 ) );
}
开发者ID:steadyfield,项目名称:SourceEngine2007,代码行数:51,代码来源:vcd_sound_check.cpp

示例9:

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : handle - 
// Output : FileItemInfo_t
//-----------------------------------------------------------------------------
FileItemInfo_t *GetFileItemInfoFromHandle( ITEM_FILE_INFO_HANDLE handle )
{
	if ( handle < 0 || handle >= m_ItemInfoDatabase.Count() )
	{
		return &gNullItemInfo;
	}

	if ( handle == m_ItemInfoDatabase.InvalidIndex() )
	{
		return &gNullItemInfo;
	}

	return m_ItemInfoDatabase[ handle ];
}
开发者ID:KermitAudio,项目名称:MSS,代码行数:19,代码来源:MSS_item_parse.cpp

示例10:

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : handle - 
// Output : FilePlayerClassInfo_t
//-----------------------------------------------------------------------------
FilePlayerClassInfo_t *GetFilePlayerClassInfoFromHandle( PLAYERCLASS_FILE_INFO_HANDLE handle )
{
	if ( handle < 0 || handle >= m_PlayerClassInfoDatabase.Count() )
	{
		return &gNullPlayerClassInfo;
	}

	if ( handle == m_PlayerClassInfoDatabase.InvalidIndex() )
	{
		return &gNullPlayerClassInfo;
	}

	return m_PlayerClassInfoDatabase[ handle ];
}
开发者ID:paralin,项目名称:hl2sdk,代码行数:19,代码来源:playerclass_info_parse.cpp

示例11: FindNext

int CTextureManager::FindNext( int iIndex, ITextureInternal **pTexInternal )
{
	if ( iIndex == -1 && m_TextureList.Count() )
	{
		iIndex = m_TextureList.First();
	}
	else if ( !m_TextureList.Count() || !m_TextureList.IsValidIndex( iIndex ) )
	{
		*pTexInternal = NULL;
		return -1;
	}

	*pTexInternal = m_TextureList[iIndex];

	iIndex = m_TextureList.Next( iIndex );
	if ( iIndex == m_TextureList.InvalidIndex() )
	{
		// end of list
		iIndex = -1;
	}

	return iIndex;
}
开发者ID:DeadZoneLuna,项目名称:SourceEngine2007,代码行数:23,代码来源:texturemanager.cpp

示例12:

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : handle - 
// Output : FileWeaponInfo_t
//-----------------------------------------------------------------------------
FileWeaponInfo_t *GetFileWeaponInfoFromHandle( WEAPON_FILE_INFO_HANDLE handle )
{
	if ( handle < 0 || handle >= m_WeaponInfoDatabase.Count() )
	{
		return &gNullWeaponInfo;
	}

	if ( handle == m_WeaponInfoDatabase.InvalidIndex() )
	{
		return &gNullWeaponInfo;
	}

	return m_WeaponInfoDatabase[ handle ];
}
开发者ID:Adidasman1,项目名称:source-sdk-2013,代码行数:19,代码来源:weapon_parse.cpp

示例13: RemoveAllScripted

void CClassMap::RemoveAllScripted( void )
{
	int c = m_ClassDict.Count();
	int i;

	for ( i = 0; i < c; i++ )
	{
		classentry_t *lookup = &m_ClassDict[ i ];
		if ( !lookup )
			continue;

		if ( lookup->scripted )
		{
			m_ClassDict.RemoveAt( i );
		}
	}
}
开发者ID:WorldGamers,项目名称:Mobile-Forces-Source,代码行数:17,代码来源:classmap.cpp

示例14: Decal_Shutdown

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void Decal_Shutdown( void )
{
	g_DecalLookup.Purge();

	int c = g_DecalDictionary.Count();

	int decal;
	for ( decal = 0; decal < c; decal++ )
	{
		IMaterial *mat = g_DecalDictionary[ decal ].material;
		if ( mat )
		{
			GL_UnloadMaterial( mat );
		}
	}

	g_DecalDictionary.Purge();
}
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:21,代码来源:decals.cpp

示例15: GetClassSize

int CClassMap::GetClassSize( const char *classname )
{
	int c = m_ClassDict.Count();
	int i;

	for ( i = 0; i < c; i++ )
	{
		classentry_t *lookup = &m_ClassDict[ i ];
		if ( !lookup )
			continue;

		if ( Q_strcmp( lookup->GetMapName(), classname ) )
			continue;

		return lookup->size;
	}

	return -1;
}
开发者ID:WorldGamers,项目名称:Mobile-Forces-Source,代码行数:19,代码来源:classmap.cpp


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