本文整理汇总了C++中CUser::Get_Name方法的典型用法代码示例。如果您正苦于以下问题:C++ CUser::Get_Name方法的具体用法?C++ CUser::Get_Name怎么用?C++ CUser::Get_Name使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CUser
的用法示例。
在下文中一共展示了CUser::Get_Name方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Handle_User_Update_Packet
void CAuthModule::Handle_User_Update_Packet( CUserUpdatePacket* pPacket, CConnection* pConnection ) {
// Get user object
CUser* pUser = Get_User_By_Name( pPacket->m_Username );
if( !pUser ) {
pUser = Create_New_User( pPacket->m_UserType );
return;
}
pUser->Serialize_From(*pPacket->Get_ByteStream() );
DLog(LOG_AUTH, "Updated User object for: %s\n", pUser->Get_Name().c_str());
}
示例2: Handle_User_Update_Request_Packet
void CAuthModule::Handle_User_Update_Request_Packet( CUserUpdateRequestPacket* pPacket, CConnection* pConnection ) {
// Get the user object
CUser* pUser = Get_User_By_Name( pPacket->m_Username );
if( !pUser ) {
// We don't have this user's info
// TODO pass request upstream
return;
}
// Create packet
CUserUpdatePacket* pUpdatePacket = (CUserUpdatePacket*)m_pNetworkModule->Create_Packet( PACKET_USERUPDATE );
if( !pUpdatePacket ) {
Log(LOG_AUTH, "Could not create CUserUpdatePacket to service CUserUpdateRequestPacket\n");
return;
}
pUpdatePacket->m_pUser = pUser;
pUpdatePacket->m_Username = pUser->Get_Name();
pConnection->Send_Packet( pUpdatePacket );
m_pNetworkModule->Destroy_Packet( pUpdatePacket );
}
示例3: Handle_Login_Packet
void CAuthModule::Handle_Login_Packet( CLoginPacket* pPacket, CConnection* pConnection ) {
// Make sure username is in all lowercase
std::string Name = pPacket->Get_Username();
std::transform(Name.begin(), Name.end(), Name.begin(), ::tolower);
// This will try loading from disk if it isn't already in mem
CUser* pUser = Get_User_By_Name( Name );
if( !pUser ) {
// Not loaded in mem, can't loaded from disk
// Check if we are allowing new users
CStateModule* pStateModule = (CStateModule*)GETMODULE(MODULE_STATE);
CState* pState = pStateModule->Get_Current_State();
// Only Master server can create new users
if( (CDCEngine::GetInstance()->Get_Driver_Mode() == MODE_MASTER) && (pState->Allow_New_User()) ) {
DLog(LOG_AUTH, "Creating new user: %s\n", Name.c_str());
CPlayer* pPlayer = NULL;
// Create the new User obj
pPlayer = (CPlayer*)Create_New_User( pPacket->Get_UserType() );
pPlayer->m_Name = Name;
pPlayer->m_Password = pPacket->Get_Password();
// Establish link between connection and user
pPlayer->m_pConnection = pConnection;
pConnection->m_pUser = pPlayer;
// Add to loaded users map
m_UsersByName.insert( USER_MAP_NAME_PAIR(pPlayer->Get_Name(),pPlayer) );
m_UsersByID.insert( USER_MAP_ID_PAIR(pPlayer->Get_UserID(), pPlayer) );
// Send Ident
Send_Ident( pConnection );
// Notify engine of new login
CDCEngine::GetInstance()->On_New_Login( pPlayer );
return;
}
// Disconnect this connection
Log(LOG_DRIVER, "Not allowing new users, disconnecting: %s:%d\n", pConnection->Get_Address().c_str(), pConnection->Get_Port());
m_pNetworkModule->Disconnect_Connection( pConnection->Get_ID(), DR_NO_NEW_USERS );
return;
}
// User is loaded
DLog(LOG_AUTH, "User logged in new: %s\n", pUser->Get_Name().c_str());
// Link connection and user
pUser->m_pConnection = pConnection;
pConnection->m_pUser = pUser;
// Send Ident
Send_Ident( pConnection );
// Notify Engine
CDCEngine::GetInstance()->On_New_Login( pUser );
return;
}