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C++ CUnitTypeData类代码示例

本文整理汇总了C++中CUnitTypeData的典型用法代码示例。如果您正苦于以下问题:C++ CUnitTypeData类的具体用法?C++ CUnitTypeData怎么用?C++ CUnitTypeData使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了CUnitTypeData类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: NLOG

	string CUBuild::GetRAND_ASSAULT(){
		NLOG("CUBuild::GetRAND_ASSAULT");
		const vector<CommandDescription>* di = G->cb->GetUnitCommands(uid);
		if(di == 0) return string("");
		list<string> possibles;
		int defnum = 0;
		for(vector<CommandDescription>::const_iterator is = di->begin(); is != di->end();++is){
			if(is->id<0){

				CUnitTypeData* p =G->UnitDefLoader->GetUnitTypeDataByName(is->name);

				if(G->Pl->feasable(p,utd)==false) continue;
				if(p->IsAttacker()){
					possibles.push_back(p->GetName());
					defnum++;
				}
			}
		}
		if(possibles.empty() == false){
			defnum = G->mrand()%defnum;
			int j = 0;
			for(list<string>::iterator k = possibles.begin(); k != possibles.end(); ++k){
				if(j == defnum){
					return *k;
				}else{
					j++;
				}
			}
			return possibles.front();
		}else{
			return string("");
		}
	}
开发者ID:Gepard,项目名称:spring,代码行数:33,代码来源:ubuild.cpp

示例2: NLOG

bool CActions::AttackNear(int unit, float LOSmultiplier){
    NLOG("CActions::AttackNear");

    const UnitDef* ud = G->GetUnitDef(unit);
    if(ud == 0) return false;

	CUnitTypeData* utd = G->UnitDefLoader->GetUnitTypeDataById(ud->id);

    int* en = new int[10000];
    int e = G->GetEnemyUnits(en, G->GetUnitPos(unit), max(G->cb->GetUnitMaxRange(unit), ud->losRadius)*LOSmultiplier);

    if(e>0){
        float best_score = 0;
        int best_target = 0;
        float tempscore = 0;
        bool mobile = true;

        for(int i = 0; i < e; i++){
            if(en[i] < 1) continue;

            const UnitDef* endi = G->GetEnemyDef(en[i]);

            if(endi == 0){
                continue;
            }else{
				CUnitTypeData* etd = G->UnitDefLoader->GetUnitTypeDataById(endi->id);

                bool tmobile = false;

                tempscore = G->GetTargettingWeight(ud->name, endi->name);

                //tempscore = G->Ch->ApplyGrudge(en[i], tempscore);

                if(etd->IsMobile()){
					if(!G->info->hardtarget){
						tempscore = tempscore/4;
					}
                    tmobile = true;
                }else if(!endi->weapons.empty()){
                    tempscore /= 2;
                }

                if(tempscore > best_score){
                    best_score = tempscore;
                    best_target = en[i];
                    mobile = tmobile;
                }

                tempscore = 0;
            }
        }

        if(ud->highTrajectoryType == 2){
            Trajectory(unit, (int)mobile);
        }

        if(best_target > 0){
            delete [] en;
            return Attack(unit, best_target, mobile);
        }

        delete [] en;
        return true;
    }else{
        delete [] en;
        return false;
    }
}
开发者ID:achoum,项目名称:spring,代码行数:68,代码来源:Actions.cpp

示例3: NLOG

	bool CConfigTaskManager::LoadTaskList(){
		NLOG("CConfigTaskManager::LoadTaskList");

		CUnit* u = G->unit_array[unit];

		CUnitTypeData* utd = u->GetUnitDataType();

		vector<string> vl;
		string sl;
		if(G->Cached->cheating){
			sl= G->Get_mod_tdf()->SGetValueMSG(string("TASKLISTS\\CHEAT\\")+utd->GetName());
		}else{
			sl = G->Get_mod_tdf()->SGetValueMSG(string("TASKLISTS\\NORMAL\\")+utd->GetName());
		}

		tolowercase(sl);
		trim(sl);
		string us = utd->GetName();
		if(sl != string("")){
			CTokenizer<CIsComma>::Tokenize(vl, sl, CIsComma());
			if(vl.empty() == false){
				int randnum = G->mrand()%vl.size();
				us = vl.at(min(randnum,max(int(vl.size()-1),1)));
			}
		}

		string s = G->Get_mod_tdf()->SGetValueMSG(string("TASKLISTS\\LISTS\\")+us);

		if(s.empty()){
			G->L.print(" error loading tasklist for unit :: \"" + us + "\" :: buffer empty, most likely because of an empty list");
			nolist=true;
			return false;
		}

		tolowercase(s);
		trim(s);

		vector<string> v;

		CTokenizer<CIsComma>::Tokenize(v, s, CIsComma());

		if(v.empty() == false){
			G->L.print("loading contents of  tasklist :: " + us + " :: filling tasklist with #" + to_string(v.size()) + " items");
			bool polate=false;
			bool polation = G->info->rule_extreme_interpolate;
			btype bt = G->Manufacturer->GetTaskType(G->Get_mod_tdf()->SGetValueDef("b_na","AI\\interpolate_tag"));

			if(utd->IsFactory()){
				polation = false;
			}

			if(bt == B_NA){
				polation = false;
			}


			// TASKS LOADING
			
			for(std::vector<string>::iterator vi = v.begin(); vi != v.end(); ++vi){
				if(polation){
					if(polate){
						boost::shared_ptr<IModule> t(new CKeywordConstructionTask(G,u->GetID(),bt));
						tasks.push_back(t);
					}
					polate = !polate;
				}
				std::string q = *vi;

				trim(q);
				tolowercase(q);

				CUnitTypeData* b = G->UnitDefLoader->GetUnitTypeDataByName(q);
				if(b != 0){
					boost::shared_ptr<IModule> t(new CUnitConstructionTask(G,u->GetID(),utd,b));
					tasks.push_back(t);
				}else if(q == string("")){
					continue;
				}else if(q == string("b_na")){
					continue;
				} else if(q == string("no_rule_interpolation")){
					polation=false;
				} else if(q == string("rule_interpolate")){
					polation=true;
				}else if(q == string("base_pos")){
					G->Map->base_positions.push_back(G->GetUnitPos(u->GetID()));
				} else if(q == string("gaia")){
					G->info->gaia = true;
				} else if(q == string("not_gaia")){
					G->info->gaia = false;
				} else if(q == string("switch_gaia")){
					G->info->gaia = !G->info->gaia;
				} else if(q == string("b_factory")){
					boost::shared_ptr<IModule> t(new CKeywordConstructionTask(G,u->GetID(),B_FACTORY));
					tasks.push_back(t);
				} else if(q == string("b_power")){
					boost::shared_ptr<IModule> t(new CKeywordConstructionTask(G,u->GetID(),B_POWER));
					tasks.push_back(t);
				} else if(q == string("b_defence")){
					boost::shared_ptr<IModule> t(new CKeywordConstructionTask(G,u->GetID(),B_DEFENCE));
					tasks.push_back(t);
//.........这里部分代码省略.........
开发者ID:SocietalEclipse,项目名称:spring-Societal,代码行数:101,代码来源:CConfigTaskManager.cpp

示例4: CUnitTypeData

CUnitDefLoader::CUnitDefLoader(Global* GL){

	// Initialize pointer to the Global class
	G = GL;
	
	// retrieve the number of unit definitions
	unum = G->cb->GetNumUnitDefs();

	// for debugging purposes:
	//G->L.iprint("AI interface says this mod has this many units! :: "+to_string(unum));
	
	// Check if a horrific error has occured
	if(unum < 1){
		// omgwtf this should never happen!
		G->L.eprint("URGENT! GetNumUnitDefs returned ZERO!! This means that there are no unit definitions of any kind!!! Unrecoverable error!");

		// A horrible event has occurred somewhere in the spring engine for this to have happened.
		// Even if the AI could recover from this, the engine could not.
		// Exit this method immediatly. A crash is likely but if the crash was fixed, the engine
		// or another AI, would crash afterwards anyway.
		return;

		
	}

	// initialize arrays

	// The unitdeflist array will be passed to the engine where it will be filled with pointers
	UnitDefList = new const UnitDef*[unum];

	// retrieve the list of unit definition pointers from the engine
	G->cb->GetUnitDefList(UnitDefList);

	// for each definition
	for(int n=0; n < unum; n++){

		// retrieve the units definition
		const UnitDef* pud = UnitDefList[n];

		// initialize a UnitTypeData object
		CUnitTypeData* cutd = new CUnitTypeData();
		
		// now initialize the newly added object with the unit definition
		cutd->Init(G,pud);

		
		

		// add it into the main array
		type_data[pud->id] = cutd;


		// check if the unit definition is zero, if so skip
		//if(pud == 0) continue;

		// make sure the name is in the correct format and add it to the map container
		string na = pud->name;
		trim(na);
		tolowercase(na);
		defs[na] = pud->id;
	}
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:62,代码来源:CUnitDefLoader.cpp

示例5: OkBuildSelection

	bool CUBuild::OkBuildSelection(string name){

		CUnitTypeData* u =G->UnitDefLoader->GetUnitTypeDataByName(name);


		float emax=1000000000;
		string key = "Resource\\MaxEnergy\\";
		key += u->GetName();
		G->Get_mod_tdf()->GetDef(emax,"3000000",key);// +300k energy per tick by default/**/
		if(G->Pl->GetEnergyIncome() > emax){
			//G->L.print("Factor::CBuild  emax " + name);
			return false;
		}
		//NLOG("CManufacturer::CBuild  Resource\\MinEnergy\\");
		float emin=1;
		key = "Resource\\MinEnergy\\";
		key += u->GetName();
		G->Get_mod_tdf()->GetDef(emin,"0",key);// +0k energy per tick by default/**/
		if(G->Pl->GetEnergyIncome() < emin){
			//G->L.print("Factor::CBuild  emin " + name);
			return false;
		}
		// Now sort out stuff that can only be built one at a time

		if(u->GetSoloBuild()){
			if(u->GetSoloBuildActive()){
				// One is already being built! We're not supposed to build more than one at any one time.
				return false;
			}
			deque<CBPlan* >* b = G->Manufacturer->BPlans;
			if(b->empty() == false){
				//
				for(deque<CBPlan* >::iterator i = b->begin(); i != b->end(); ++i){
					string s = (*i)->utd->GetName();
					if(s == u->GetName()){
						return false;
					}
				}
			}
		}

		// Now sort out if it's one of those things that can only be built once
		if(u->GetSingleBuild()){

			if(u->GetSingleBuildActive()){
				return false;
			}

			deque<CBPlan* >* b = G->Manufacturer->BPlans;
			if(b->empty() == false){
				//
				for(deque<CBPlan* >::iterator i = b->begin(); i != b->end(); ++i){
					string s = (*i)->utd->GetName();
					if(s == name){
						return false;
					}
				}
			}
		}

		return true;
	}
开发者ID:Gepard,项目名称:spring,代码行数:62,代码来源:ubuild.cpp


注:本文中的CUnitTypeData类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。