本文整理汇总了C++中CTileBank::getDisplacementMap方法的典型用法代码示例。如果您正苦于以下问题:C++ CTileBank::getDisplacementMap方法的具体用法?C++ CTileBank::getDisplacementMap怎么用?C++ CTileBank::getDisplacementMap使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CTileBank
的用法示例。
在下文中一共展示了CTileBank::getDisplacementMap方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MyControllingFunction
unsigned long Browse::MyControllingFunction( void* pParam )
{
thread_actif = 1;
Browse *br = (Browse*)pParam;
br->m_ctrl.lockInsertion = 1;
int iFV,iLV;
br->m_ctrl.GetVisibility(iFV, iLV, br->m_128x128);
br->m_ctrl.UpdateBar(iFV, iLV, br->m_128x128);
tilelist::iterator p = br->m_ctrl.InfoList.GetFirst(br->m_128x128);
tilelist::iterator plast = p;
for (int i=0;i<br->m_ctrl.InfoList.GetSize(br->m_128x128);i++)
{
int *ld;
int rot=0;
std::string path;
LPBITMAPINFO pBmp;
std::vector<NLMISC::CBGRA>* bits;
switch (br->m_128x128)
{
case 0:
path = tileBank2.getTile (tileBank2.getTileSet (br->m_ctrl.InfoList._tileSet)->getTile128 (i))->
getRelativeFileName ((CTile::TBitmap)(br->m_ctrl.Texture-1));
break;
case 1:
path = tileBank2.getTile (tileBank2.getTileSet (br->m_ctrl.InfoList._tileSet)->getTile256 (i))->
getRelativeFileName ((CTile::TBitmap)(br->m_ctrl.Texture-1));
break;
case 2:
{
int index=tileBank2.getTileSet (br->m_ctrl.InfoList._tileSet)->getTransition (i)->getTile();
if (index!=-1)
{
path = tileBank2.getTile (index)->getRelativeFileName ((CTile::TBitmap)(br->m_ctrl.Texture-1));
if (br->m_ctrl.Texture==3)
rot = tileBank2.getTile (index)->getRotAlpha ();
}
else
path = "";
}
break;
case 3:
// Get diplacement filename
path = tileBank2.getDisplacementMap (tileBank2.getTileSet (br->m_ctrl.InfoList._tileSet)->getDisplacementTile ((CTileSet::TDisplacement)i));
break;
}
std::vector<NLMISC::CBGRA>* pAlpha=NULL;
switch (br->m_ctrl.Texture)
{
case 1:
ld = &p->loaded;
pBmp = &p->BmpInfo;
bits = &p->Bits;
pAlpha = &p->alphaBits;
break;
case 2:
ld = &p->nightLoaded;
pBmp = &p->nightBmpInfo;
bits = &p->nightBits;
pAlpha = &p->alphaBits;
break;
case 3:
ld = &p->alphaLoaded;
pBmp = &p->alphaBmpInfo;
bits = &p->alphaBits;
break;
}
if ((path!="") && _LoadBitmap(tileBank2.getAbsPath() + path, pBmp, *bits, pAlpha, rot))
{
*ld=1;
int iFV,iLV; br->m_ctrl.GetVisibility(iFV, iLV, br->m_128x128);
if (i<=iLV && i>=iFV)
{
CDC *pDC = br->m_ctrl.GetDC();
br->m_ctrl.DrawTile(p,pDC,1,br->m_128x128);
::ReleaseDC(*br,*pDC);
}
}
p++;
}
br->m_ctrl.lockInsertion = 0;
thread_actif = 0;
return 1;
}
示例2: build
void CTileSetCont::build (CTileBank& bank, uint tileSet)
{
// TileSet ref
CTileSet* set=bank.getTileSet (tileSet);
// Find a main bitmap with a valid name
if (set->getNumTile128())
{
// Get the name
std::string fileName=bank.getAbsPath()+bank.getTile (set->getTile128(0))->getRelativeFileName (CTile::diffuse);
// Valid name?
if (fileName!="")
{
// Create it
MainBitmap=new CTextureFile (fileName);
}
}
// Build group bitmaps
for (int group=0; group<NL3D_CTILE_NUM_GROUP; group++)
{
int tile;
// Look for a 128 tile in this group
for (tile=0; tile<set->getNumTile128(); tile++)
{
// Tile pointer
CTile* pTile=bank.getTile (set->getTile128 (tile));
// Look for a tile of the group
if (pTile->getGroupFlags ()&(1<<group))
{
// Get the name
std::string fileName=bank.getAbsPath()+pTile->getRelativeFileName (CTile::diffuse);
// Valid name?
if (fileName!="")
{
// Create it
if (GroupBitmap[group]==NULL)
GroupBitmap[group]=new CTextureFile (fileName);
// Add to the group list
GroupTile128[group].push_back (tile);
}
}
}
// Look for a 256 tile in this group
for (tile=0; tile<set->getNumTile256(); tile++)
{
// Tile pointer
CTile* pTile=bank.getTile (set->getTile256 (tile));
// Look for a tile of the group
if (pTile->getGroupFlags ()&(1<<group))
{
// Get the name
std::string fileName=bank.getAbsPath()+pTile->getRelativeFileName (CTile::diffuse);
// Valid name?
if (fileName!="")
{
// Create it
if (GroupBitmap[group]==NULL)
GroupBitmap[group]=new CTextureFile (fileName);
// Add to the group list
GroupTile256[group].push_back (tile);
}
}
}
}
// Current index
bool dmwarn = false;
for (uint displace=0; displace<CTileSet::CountDisplace; displace++)
{
uint dispTile = set->getDisplacementTile((CTileSet::TDisplacement)displace);
if (bank.getDisplacementMapCount() <= dispTile)
{
if (!dmwarn)
{
dmwarn = true;
MessageBox(NULL, "Tile bank not loaded, or bad tile bank. Missing a displacement tile. Use the tile bank utility to load the correct tilebank.", "NeL Patch Paint", MB_OK | MB_ICONWARNING);
}
continue; // with next displace
}
// Get the name
std::string fileName = bank.getDisplacementMap(dispTile);
if (fileName=="EmptyDisplacementMap")
fileName="";
// Valid name?
if (fileName!="")
{
// Create it
//.........这里部分代码省略.........
示例3: on_absolutePathPushButton_clicked
void CTile_edit_dlg::on_absolutePathPushButton_clicked()
{
// Build the struct
QFileDialog::Options options = QFileDialog::DontResolveSymlinks | QFileDialog::ShowDirsOnly;
QString directory = QFileDialog::getExistingDirectory(this, tr("Select the absolute base path of the bank"), ui.absolutePathPushButton->text(), options);
// Select the path
if (!directory.isEmpty())
{
// Convert item into path string
QString path = QDir::toNativeSeparators(directory);
// Add a final back slash
if (!path.endsWith(QDir::separator()))
{
// Add a '\' at the end
path.append(QDir::separator());
}
//// Last check
QMessageBox::StandardButton reply;
QString confirmMessage = tr("Do you really want to set %1 as base path of the bank?").arg(path);
reply = QMessageBox::question(this, tr("Confirm Path"), confirmMessage, QMessageBox::Yes | QMessageBox::No);
if (reply == QMessageBox::Yes)
{
// Set as default path..
// Old path
const char* oldPath=tileBank.getAbsPath ().c_str();
// Path are good
bool goodPath=true;
// If no absolute path, must check before use it
if ((*oldPath)==0)
{
// Compute xref
tileBank.computeXRef();
// For all tiles, check we can change the path
for (int tiles=0; tiles<tileBank.getTileCount(); tiles++)
{
// Get tile xref
int tileSet;
int number;
CTileBank::TTileType type;
tileBank.getTileXRef (tiles, tileSet, number, type);
// Is tile used ?
if (tileSet!=-1)
{
// 3 types of bitmaps
int type;
for (type=CTile::diffuse; type<CTile::bitmapCount; type++)
{
// Bitmap string
const std::string& bitmapPath=tileBank.getTile(tiles)->getRelativeFileName ((CTile::TBitmap)type);
// not empty ?
if (bitmapPath!="")
{
// Check the path
if ( CheckPath( bitmapPath, path.toUtf8() ) == false )
{
// Bad path
goodPath=false;
// Message
QString continueMessage = tr("Path '%1' can't be found in bitmap '%2'. Continue ?").arg(path).arg(QString(bitmapPath.c_str()));
reply = QMessageBox::question(this, tr("Continue"), continueMessage, QMessageBox::Yes | QMessageBox::No);
if (reply == QMessageBox::No)
break;
}
}
}
if (type!=CTile::bitmapCount)
break;
}
}
// For all tiles, check we can change the path
for (uint noise=1; noise<tileBank.getDisplacementMapCount (); noise++)
{
// Bitmap string
const char *bitmapPath=tileBank.getDisplacementMap (noise);
// not empty ?
if (strcmp (bitmapPath, "")!=0)
{
// Check the path
if (CheckPath( bitmapPath, path.toUtf8() )==false)
{
// Bad path
goodPath=false;
// Message
QString continueMessage = tr("Path '%1' can't be found in bitmap '%2'. Continue ?").arg(path).arg(QString(bitmapPath));
reply = QMessageBox::question(this, tr("Continue"), continueMessage, QMessageBox::Yes | QMessageBox::No);
if (reply == QMessageBox::No)
break;
//.........这里部分代码省略.........