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C++ CTFileName::NoExt方法代码示例

本文整理汇总了C++中CTFileName::NoExt方法的典型用法代码示例。如果您正苦于以下问题:C++ CTFileName::NoExt方法的具体用法?C++ CTFileName::NoExt怎么用?C++ CTFileName::NoExt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CTFileName的用法示例。


在下文中一共展示了CTFileName::NoExt方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ConvertMesh

// convert ascii mesh into binary 
BOOL CSeriousSkaStudioApp::ConvertMesh(CTFileName fnMesh)
{
  CMesh mesh;
  _yy_pMesh = &mesh;
  // parse fnMesh
  if(!StartParser(fnMesh))
  {
    // if failed clear mesh and return
    mesh.Clear();              
    return FALSE;
  }
  // count optimization results
  int ctmlods = mesh.msh_aMeshLODs.Count();
  int imlod=0;
  for(;imlod<ctmlods;imlod++)
  {
    ctMeshVxBeforeOpt += mesh.msh_aMeshLODs[imlod].mlod_aVertices.Count();
  }
  // optimize mesh
  mesh.Optimize();
  mesh.NormalizeWeights();
  // count optimization results
  for(imlod=0;imlod<ctmlods;imlod++)
  {
    ctMeshVxAfterOpt += mesh.msh_aMeshLODs[imlod].mlod_aVertices.Count();
  }
  // save binary mesh
  try
  {
    mesh.Save_t(fnMesh.NoExt() + ".bm");
  }
  catch(char *strErr)
  {
    ErrorMessage(strErr);
  }
  // clear from memory
  mesh.Clear();
  _yy_pMesh = NULL;
  
  // reload mesh in stock
  CMesh *pMesh;
  try
  {
    // load mesh
    pMesh = _pMeshStock->Obtain_t(fnMesh.NoExt() + ".bm");
    // reload it
    pMesh->Reload();
    // release mesh
    _pMeshStock->Release(pMesh);
  }
  catch(char *strError)
  {
    if(strError != NULL) ErrorMessage(strError);
    return FALSE;
  }
  return TRUE;
}
开发者ID:AdamFlores,项目名称:Serious-Engine,代码行数:58,代码来源:SeriousSkaStudio.cpp

示例2: SaveAnimSetFile

// save anim set file
BOOL CSeriousSkaStudioApp::SaveAnimSetFile(CAnimSet &as, BOOL bConvert)
{
  DisableRendering();
  CTFileName fnAnimSet = as.GetName();
  fnAnimSet = fnAnimSet.NoExt() + ".aal";
  try {
    fnAnimSet.RemoveApplicationPath_t();
  } catch(char *){}

  // back up current skeleton list file
  CTString strBackUp;
  try {
    strBackUp.Load_t(fnAnimSet); 
  } catch(char*){}

  CTFileStream ostrFile;
  try {
    ostrFile.Create_t(fnAnimSet,CTStream::CM_TEXT);
    SaveAnimSet_t(as,ostrFile);
    ostrFile.Close();
  } catch(char *strError) {
    ErrorMessage(strError);
    EnableRendering();
    return FALSE;
  }

  if(bConvert) {
    ConvertAnimSet(fnAnimSet);
  }

  EnableRendering();
  return TRUE;
}
开发者ID:AdamFlores,项目名称:Serious-Engine,代码行数:34,代码来源:SeriousSkaStudio.cpp

示例3: WriteFont_t

extern void WriteFont_t(CFontData &fdFont, const CImageInfo &iiFont, const CImageInfo &iiGrid, const CTFileName &fnFont)
{
  MEX inMex = Max(iiFont.ii_Height,iiFont.ii_Width);
  INDEX ctMipmaps = 0;// GetNoOfMipmaps(iiFont.ii_Width,iiFont.ii_Height);

  CTFileName fnName = fnFont.NoExt();
  try {
    fnName.RemoveApplicationPath_t();
  } catch(char *) {
  }
  // save font tga file
  iiFont.SaveTGA_t(fnName + ".tga");
  iiGrid.SaveTGA_t(fnName + "G.tga");
  // create tex file from saved targa
  CreateTexture_t( fnName+".tga",  fnName+".tex",  inMex, ctMipmaps, TEX_CONSTANT);
  CreateTexture_t( fnName+"G.tga", fnName+"G.tex", inMex, ctMipmaps);
  
  // set texture source to saved font
  fdFont.fd_ptdTextureData = _pTextureStock->Obtain_t(fnName+".tex");
  fdFont.fd_ptdTextureData->Reload();
  fdFont.fd_ptdTextureData->Force(TEX_CONSTANT); // don't mess with created textures
  fdFont.fd_fnTexture = fnName+".tex";

  _ptdGrid = _pTextureStock->Obtain_t(fnName + "G.tex");
  if(_ptdGrid!=NULL) {
    _ptdGrid->Reload();
    _ptdGrid->Force(TEX_CONSTANT); // don't mess with created textures
  }

  // finaly save fnt file
  CTFileStream ostr;
  ostr.Create_t(fnName + ".fnt");
  fdFont.Write_t(&ostr);
}
开发者ID:RocketersAlex,项目名称:LCSource,代码行数:34,代码来源:FontGen.cpp

示例4: CAM_Start

void CAM_Start(const CTFileName &fnmDemo)
{
  _bCameraOn = FALSE;
  CTFileName fnmScript = fnmDemo.NoExt()+".ini";
  if( cam_bRecord) {
    try {
      _strScript.Create_t(fnmScript);
    } catch(char *strError) {
      CPrintF("Camera: %s\n", strError);
      return;
    };
    _cp.cp_vPos = FLOAT3D(0,0,0);
    _cp.cp_aRot = ANGLE3D(0,0,0);
    _cp.cp_aFOV = 90.0f;
    _cp.cp_fSpeed = 1;
    _cp.cp_tmTick = 0.0f;
  } else {
    try {
      _strScript.Open_t(fnmScript);
    } catch(char *strError) {
      (void)strError;
      return;
    };
  }
  _bCameraOn = TRUE;
  _bInitialized = FALSE;
}
开发者ID:angelog,项目名称:Rockets-Forever,代码行数:27,代码来源:Camera.cpp

示例5: ConvertSkeleton

// convert ascii skeleton into binary 
BOOL CSeriousSkaStudioApp::ConvertSkeleton(CTFileName fnSkeleton)
{
  CSkeleton skeleton;
  _yy_pSkeleton = &skeleton;
  if(!StartParser(fnSkeleton))
  {
    //if failed clear skeleton and return
    skeleton.Clear();
    return FALSE;
  }
  // sort bones
  skeleton.SortSkeleton();
  try
  {
    // save binary skeleton
    skeleton.Save_t(fnSkeleton.NoExt() + ".bs");
  }
  catch(char *strErr)
  {
    ErrorMessage(strErr);
  }
  // clear skeleton
  skeleton.Clear();
  _yy_pSkeleton = NULL;

  // reload skeleton in stock
  CSkeleton *pSkeleton;
  try
  {
    // load skeleton
    pSkeleton = _pSkeletonStock->Obtain_t(fnSkeleton.NoExt() + ".bs");
    // reload skeleton
    pSkeleton->Reload();
    // release skeleton
    _pSkeletonStock->Release(pSkeleton);
  }
  catch(char *strError)
  {
    if(strError != NULL) ErrorMessage("%s",strError);
    return FALSE;
  }
  return TRUE;
}
开发者ID:AdamFlores,项目名称:Serious-Engine,代码行数:44,代码来源:SeriousSkaStudio.cpp

示例6: ConvertAnimSet

// convert ascii anim set into binary 
BOOL CSeriousSkaStudioApp::ConvertAnimSet(CTFileName fnAnimSet)
{
  CAnimSet animset;
  _yy_pAnimSet = &animset;
  if(!StartParser(fnAnimSet))
  {
    //if failed clear animset and return
    animset.Clear();
    return FALSE;
  }
  animset.Optimize();
  try
  {
    // save animset as binary
    animset.Save_t(fnAnimSet.NoExt() + ".ba");
  }
  catch(char *strErr)
  {
    ErrorMessage(strErr);
  }
  // clear from memory
  animset.Clear();
  _yy_pAnimSet = NULL;

  // reload animset in stock
  CAnimSet *pAnimSet;
  try
  {
    // load animset
    pAnimSet = _pAnimSetStock->Obtain_t(fnAnimSet.NoExt() + ".ba");
    // reload animset
    pAnimSet->Reload();
    // release animset
    _pAnimSetStock->Release(pAnimSet);
  }
  catch(char *strError)
  {
    if(strError != NULL) ErrorMessage("%s",strError);
    return FALSE;
  }
  return TRUE;
}
开发者ID:AdamFlores,项目名称:Serious-Engine,代码行数:43,代码来源:SeriousSkaStudio.cpp

示例7: SaveSkeletonListFile

// save skeleton list file 
BOOL CSeriousSkaStudioApp::SaveSkeletonListFile(CSkeleton &skl, BOOL bConvert)
{
  DisableRendering();
  CTFileName fnSkeletonList = skl.GetName();
  fnSkeletonList = fnSkeletonList.NoExt() + ".asl";
  try {
    fnSkeletonList.RemoveApplicationPath_t();
  }
  catch(char *){}

  // back up current skeleton list file
  CTString strBackUp;
  try {
    strBackUp.Load_t(fnSkeletonList);
  }
  catch(char*){}

  CTFileStream ostrFile;
  try {
    ostrFile.Create_t(fnSkeletonList,CTStream::CM_TEXT);
    SaveSkeletonList_t(skl,ostrFile);
    ostrFile.Close();
  } catch(char *strError) {
    ErrorMessage(strError);
    EnableRendering();
    return FALSE;
  }

  if(bConvert) {
    if(!ConvertSkeleton(fnSkeletonList)) {
      // convert failed
      if(strBackUp.Length()>0) {
        // try returning old mesh list file
        try {
          strBackUp.Save_t(fnSkeletonList);
        }
        catch(char*){}
      }
    }
  }
  EnableRendering();
  return TRUE;
}
开发者ID:AdamFlores,项目名称:Serious-Engine,代码行数:44,代码来源:SeriousSkaStudio.cpp

示例8: SaveMeshListFile

// save mesh list file
BOOL CSeriousSkaStudioApp::SaveMeshListFile(MeshInstance &mshi, BOOL bConvert)
{
  DisableRendering();
  // get mesh list filename
  CTFileName fnMeshList = mshi.mi_pMesh->GetName();
  fnMeshList = fnMeshList.NoExt() + ".aml";
  try {
    fnMeshList.RemoveApplicationPath_t();
  } catch(char *){}
  CTString strBackUp;
  try {
    // back up current mesh list file
    strBackUp.Load_t(fnMeshList);
  } catch(char*){}
  // save mesh instance in new mesh list file
  CTFileStream ostrFile;
  try {
    ostrFile.Create_t(fnMeshList,CTStream::CM_TEXT);
    SaveMeshInstance_t(mshi,ostrFile);
    ostrFile.Close();
  } catch(char *strError) {
    ErrorMessage(strError);
    EnableRendering();
    return FALSE;
  }

  // if new mesh list file needs to be converted
  if(bConvert) {
    if(!ConvertMesh(fnMeshList)) {
      // convert failed
      if(strBackUp.Length()>0) {
        // try returning old mesh list file
        try {
          strBackUp.Save_t(fnMeshList);
        } catch(char*){}
      }
    }
  }
  EnableRendering();
  return TRUE;
}
开发者ID:AdamFlores,项目名称:Serious-Engine,代码行数:42,代码来源:SeriousSkaStudio.cpp

示例9: OnSaveDocument

BOOL CModelerDoc::OnSaveDocument(LPCTSTR lpszPathName) 
{
  CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
	//return CDocument::OnSaveDocument(lpszPathName);
  CTFileName fnModelFile = CTString(lpszPathName);
  try
  {
    fnModelFile.RemoveApplicationPath_t();
  }
  catch( char *err_str)
  {
    AfxMessageBox( err_str);
    return FALSE;
  }

#if BUILD_PUBLISHER
  WarningMessage(
    "Saving is disabled in this version!");
  return FALSE;
#else
  try
  {
  	m_emEditModel.Save_t( fnModelFile);
    m_emEditModel.SaveMapping_t( fnModelFile.NoExt()+".map", 0);
  }
  catch( char *err_str)
  {
    MessageBoxA(pMainFrame->m_hWnd, err_str, "Warning! Model Save failed.", MB_OK|MB_ICONHAND|MB_SYSTEMMODAL);
    return FALSE;
  }
  SetModifiedFlag( FALSE);

  CModelerView *pModelerView = CModelerView::GetActiveView();
  if( pModelerView != NULL)
  {
    pModelerView->SaveThumbnail();
  }

  // reload attachments of all loaded models 
  POSITION pos = theApp.m_pdtModelDocTemplate->GetFirstDocPosition();
  while (pos!=NULL)
  {
    CModelerDoc *pmdCurrent = (CModelerDoc *)theApp.m_pdtModelDocTemplate->GetNextDoc(pos);
    if( pmdCurrent != this)
    {
      BOOL bUpdateAttachments = TRUE;
      
      // if document is modified
      if( pmdCurrent->IsModified())
      {
        CTString strMessage;
        CTFileName fnDoc = CTString(pmdCurrent->GetPathName());
        strMessage.PrintF("Do you want to save model \"%s\" before reloading its attachments?", fnDoc.FileName() );
        if( ::MessageBox( pMainFrame->m_hWnd, strMessage,
                        "Warning !", MB_YESNO | MB_ICONWARNING | MB_DEFBUTTON1 | 
                        MB_TASKMODAL | MB_TOPMOST) != IDYES)
        {
          bUpdateAttachments = FALSE;
        }
        // save document
        else
        {
          pmdCurrent->OnSaveDocument(pmdCurrent->GetPathName());
        }
      }

      if( bUpdateAttachments)
      {
        POSITION pos = pmdCurrent->GetFirstViewPosition();
        while (pos != NULL)
        {
          CView* pView = GetNextView(pos);
          ((CModelerView *)pView)->m_ModelObject.AutoSetAttachments();
          
          //CModelData *pmd = (CModelData *) ((CModelerView *)pView)->m_ModelObject.GetData();
          //pmd->Reload();
        }
      }
    }
  }


  return TRUE;
#endif
}
开发者ID:RocketersAlex,项目名称:LCSource,代码行数:85,代码来源:ModelerDoc.cpp

示例10: OnScriptMakeModel

void CScriptView::OnScriptMakeModel() 
{
	// First we save script file
  CModelerDoc *pDoc = (CModelerDoc *) GetDocument();
  CTFileName fnScriptName = CTString(pDoc->GetPathName());

  CTFileName fnModelName = fnScriptName.FileDir() + fnScriptName.FileName() + ".mdl";
  try
  {
    fnScriptName.RemoveApplicationPath_t();
  }
  catch( char *err_str)
  {
    AfxMessageBox( err_str);
    return;
  }
  pDoc->OnSaveDocument( pDoc->GetPathName());

	// close mdl document with same name
  POSITION pos = theApp.m_pdtModelDocTemplate->GetFirstDocPosition();
  while (pos!=NULL)
  {
    CModelerDoc *pmdCurrent = (CModelerDoc *)theApp.m_pdtModelDocTemplate->GetNextDoc(pos);
    if( CTFileName( CTString(pmdCurrent->GetPathName())) == fnModelName)
    {
      pmdCurrent->OnCloseDocument();
      break;
    }
  }

	// Now we will create one instance of new document of type CModelerDoc
  CDocument* pDocument = theApp.m_pdtModelDocTemplate->CreateNewDocument();
 	if (pDocument == NULL)
	{
		TRACE0("CDocTemplate::CreateNewDocument returned NULL.\n");
		AfxMessageBox(AFX_IDP_FAILED_TO_CREATE_DOC);
		return;
	}
	ASSERT_VALID(pDocument);
	
  BOOL bAutoDelete = pDocument->m_bAutoDelete;
	pDocument->m_bAutoDelete = FALSE;   // don't destroy if something goes wrong
	CFrameWnd* pFrame = theApp.m_pdtModelDocTemplate->CreateNewFrame(pDocument, NULL);
	pDocument->m_bAutoDelete = bAutoDelete;
	if (pFrame == NULL)
	{
		AfxMessageBox(AFX_IDP_FAILED_TO_CREATE_DOC);
		delete pDocument;       // explicit delete on error
		return;
	}
	ASSERT_VALID(pFrame);

  pDocument->SetPathName( fnModelName, FALSE);
  pDocument->SetTitle( fnModelName.FileName() + fnModelName.FileExt());
  
  char strError[ 256];
  if( !((CModelerDoc *)pDocument)->CreateModelFromScriptFile( fnScriptName, strError))
  {
    pDocument->OnCloseDocument();
    AfxMessageBox( strError);
    return;
  }
	theApp.m_pdtModelDocTemplate->InitialUpdateFrame(pFrame, pDocument, TRUE);
  ((CModelerDoc *)pDocument)->m_emEditModel.edm_md.md_bPreparedForRendering = FALSE;
  pDocument->SetModifiedFlag();

  // add textures from .ini file
  CTFileName fnIniFileName = fnScriptName.NoExt() + ".ini";
  try
  {
    ((CModelerDoc *)pDocument)->m_emEditModel.CSerial::Load_t(fnIniFileName);
  }
  catch( char *strError)
  {
    // ignore errors
    (void) strError;
  }
}
开发者ID:RocketersAlex,项目名称:LCSource,代码行数:78,代码来源:ScriptView.cpp


注:本文中的CTFileName::NoExt方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。